자료유형 | E-Book |
---|---|
개인저자 | Liu, Albert Julius. |
단체저자명 | Cornell University. Computer Science. |
서명/저자사항 | Applications of Numerical Optimization in Graphics and Games. |
발행사항 | [S.l.] : Cornell University., 2018 |
발행사항 | Ann Arbor : ProQuest Dissertations & Theses, 2018 |
형태사항 | 191 p. |
소장본 주기 | School code: 0058. |
ISBN | 9780438025684 |
일반주기 |
Source: Dissertation Abstracts International, Volume: 79-10(E), Section: B.
Includes supplementary digital materials. Adviser: Stephen R. Marschner. |
요약 | This dissertation begins with a camera calibration system, Caliber, which solves pose estimation problems consisting of two types of constraints: relative pose constraints, resulting from measurements, such as found in SLAM and motion estimation |
요약 | We then proceed further down the pipeline from measurement of light reflection to the modeling of the appearance of surfaces. Specifically, we examine the appearance of wood. While suitable BRDF models exist, the texture parameter maps for these |
요약 | The final piece of the dissertation is another application of numerical optimization, this time in games, both in the sense of entertainment and in the sense of game theory. A key challenge in game design is achieving balance between the strateg |
일반주제명 | Computer science. |
언어 | 영어 |
기본자료 저록 | Dissertation Abstracts International79-10B(E). Dissertation Abstract International |
대출바로가기 | http://www.riss.kr/pdu/ddodLink.do?id=T14996860 |
인쇄
No. | 등록번호 | 청구기호 | 소장처 | 도서상태 | 반납예정일 | 예약 | 서비스 | 매체정보 |
---|---|---|---|---|---|---|---|---|
1 | WE00024433 | DP 004 | 가야대학교/전자책서버(컴퓨터서버)/ | 대출불가(별치) |