LDR | | 00000nmm u2200205 4500 |
001 | | 000000330106 |
005 | | 20241023144718 |
008 | | 181129s2018 ||| | | | eng d |
020 | |
▼a 9780438025684 |
035 | |
▼a (MiAaPQ)AAI10745566 |
035 | |
▼a (MiAaPQ)cornellgrad:10724 |
040 | |
▼a MiAaPQ
▼c MiAaPQ
▼d 248032 |
049 | 1 |
▼f DP |
082 | 0 |
▼a 004 |
100 | 1 |
▼a Liu, Albert Julius. |
245 | 10 |
▼a Applications of Numerical Optimization in Graphics and Games. |
260 | |
▼a [S.l.] :
▼b Cornell University.,
▼c 2018 |
260 | 1 |
▼a Ann Arbor :
▼b ProQuest Dissertations & Theses,
▼c 2018 |
300 | |
▼a 191 p. |
500 | |
▼a Source: Dissertation Abstracts International, Volume: 79-10(E), Section: B. |
500 | |
▼a Includes supplementary digital materials. |
500 | |
▼a Adviser: Stephen R. Marschner. |
502 | 1 |
▼a Thesis (Ph.D.)--Cornell University, 2018. |
520 | |
▼a This dissertation begins with a camera calibration system, Caliber, which solves pose estimation problems consisting of two types of constraints: relative pose constraints, resulting from measurements, such as found in SLAM and motion estimation |
520 | |
▼a We then proceed further down the pipeline from measurement of light reflection to the modeling of the appearance of surfaces. Specifically, we examine the appearance of wood. While suitable BRDF models exist, the texture parameter maps for these |
520 | |
▼a The final piece of the dissertation is another application of numerical optimization, this time in games, both in the sense of entertainment and in the sense of game theory. A key challenge in game design is achieving balance between the strateg |
590 | |
▼a School code: 0058. |
650 | 4 |
▼a Computer science. |
690 | |
▼a 0984 |
710 | 20 |
▼a Cornell University.
▼b Computer Science. |
773 | 0 |
▼t Dissertation Abstracts International
▼g 79-10B(E). |
773 | |
▼t Dissertation Abstract International |
790 | |
▼a 0058 |
791 | |
▼a Ph.D. |
792 | |
▼a 2018 |
793 | |
▼a English |
856 | 40 |
▼u http://www.riss.kr/pdu/ddodLink.do?id=T14996860
▼n KERIS |
980 | |
▼a 201812
▼f 2019 |
990 | |
▼a 관리자
▼b 관리자 |