자료유형 | E-Book |
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개인저자 | Chou, Yu-Kai, 1986- |
서명/저자사항 | ACTIONABLE GAMIFICATION ; :BEYOND POINTS, BADGES, AND LEADERBOARDS[electronic resource]. |
발행사항 | [S.l.] : PACKT PUBLISHING, 2019. |
형태사항 | 1 online resource |
소장본 주기 | Master record variable field(s) change: 050, 082, 650 |
ISBN | 183921077X 9781839210778 |
요약 | Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty. |
일반주제명 | Computer games. Computer games -- Design. Social psychology. Internet games -- Psychological aspects. Simulation games. Gamification. Design -- Human factors. Human engineering. Motivation (Psychology) Design -- Psychological aspects. Design -- Social aspects. Design -- Philosophy. User-centered system design. Electronic games -- Design. |
언어 | 영어 |
대출바로가기 | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2323043 |
인쇄
No. | 등록번호 | 청구기호 | 소장처 | 도서상태 | 반납예정일 | 예약 | 서비스 | 매체정보 |
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1 | WE00018340 | 005.3 | 가야대학교/전자책서버(컴퓨터서버)/ | 대출가능 |