LDR | | 01962cmm u2200493Ii 4500 |
001 | | 000000317457 |
003 | | OCoLC |
005 | | 20230525182637 |
006 | | m d |
007 | | cr ||||||||||| |
008 | | 191209s2019 xx o 000 0 eng d |
020 | |
▼a 183921077X
▼q (electronic bk.) |
020 | |
▼a 9781839210778
▼q (electronic bk.) |
035 | |
▼a 2323043
▼b (N$T) |
035 | |
▼a (OCoLC)1129992043 |
040 | |
▼a YDX
▼b eng
▼c YDX
▼d N$T
▼d 248032 |
049 | |
▼a MAIN |
050 | 4 |
▼a HD58.7 |
082 | 04 |
▼a 005.3
▼2 23 |
100 | 1 |
▼a Chou, Yu-Kai,
▼d 1986- |
245 | 10 |
▼a ACTIONABLE GAMIFICATION ; :
▼b BEYOND POINTS, BADGES, AND LEADERBOARDS
▼h [electronic resource]. |
260 | |
▼a [S.l.] :
▼b PACKT PUBLISHING,
▼c 2019. |
300 | |
▼a 1 online resource |
520 | |
▼a Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty. |
590 | |
▼a Master record variable field(s) change: 050, 082, 650 |
650 | 0 |
▼a Computer games. |
650 | 0 |
▼a Computer games
▼x Design. |
650 | 0 |
▼a Social psychology. |
650 | 0 |
▼a Internet games
▼x Psychological aspects. |
650 | 0 |
▼a Simulation games. |
650 | 0 |
▼a Gamification. |
650 | 0 |
▼a Design
▼x Human factors. |
650 | 0 |
▼a Human engineering. |
650 | 0 |
▼a Motivation (Psychology) |
650 | 0 |
▼a Design
▼x Psychological aspects. |
650 | 0 |
▼a Design
▼x Social aspects. |
650 | 0 |
▼a Design
▼x Philosophy. |
650 | 0 |
▼a User-centered system design. |
650 | 0 |
▼a Electronic games
▼x Design. |
655 | 4 |
▼a Electronic books. |
856 | 40 |
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2323043 |
938 | |
▼a YBP Library Services
▼b YANK
▼n 300989488 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 2323043 |
990 | |
▼a 관리자 |
994 | |
▼a 92
▼b N$T |