자료유형 | E-Book |
---|---|
개인저자 | Lowood, Henry, editor. Guins, Raiford, editor. |
서명/저자사항 | Debugging game history :a critical lexicon /edited by Henry Lowood and Raiford Guins ; editorial assistant, A.C. Deger. |
발행사항 | Cambridge, Massachusetts ; London, England : The MIT Press, [2016], 횩2016 |
형태사항 | 1 online resource (xx, 443 pages) : illustrations. |
총서사항 | Game histories |
소장본 주기 | Master record variable field(s) change: 050 |
ISBN | 0262331942 9780262331944 |
서지주기 | Includes bibliographical references and index. |
내용주기 | Series Foreword; Introduction: Why We Are Debugging; 1 Achievements; 2 Adventure; 3 Amusement Arcade; 4 Artificial Intelligence; 5 Character; 6 Classic Gaming; 7 Code; 8 Console; 9 Control; 10 Controller; 11 Cooperative Play; 12 Culturization; 13 Demo; 14 Difficulty; 15 Educational Games; 16 Embodiment; 17 Emulation; 18 Fun; 19 Game Art; 20 Game Audio; 21 Game Balance; 22 Game Camera; 23 Game Culture; 24 Game Development; 25 Game Engine; 26 Game Glitch; 27 Games as a Medium; 28 Genre; 29 Identities; 30 Immersion; 31 Independent Games; 32 Intellectual Property; 33 Kriegsspeiel. 34 Machinima35 Mechanics; 36 Menu; 37 Metagame; 38 Modification; 39 Narrative; 40 Platform; 41 Playing; 42 Perspective; 43 Procedurality; 44 Role-Play; 45 Save; 46 Simulation; 47 Toys; 48 Walkthrough; 49 World building; Contributors; Index. |
요약 | Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. |
일반주제명 | Video games -- History. Video games -- Terminology. Video games -- Terminology. GAMES -- Board. Video games. |
언어 | 영어 |
기타형태 저록 | Print version:9780262331944 |
대출바로가기 | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1365618 |
인쇄
No. | 등록번호 | 청구기호 | 소장처 | 도서상태 | 반납예정일 | 예약 | 서비스 | 매체정보 |
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1 | WE00014473 | 794.809 | 가야대학교/전자책서버(컴퓨터서버)/ | 대출가능 |