LDR | | 03318cmm u2200625Mi 4500 |
001 | | 000000313590 |
003 | | OCoLC |
005 | | 20230525154957 |
006 | | m d |
007 | | cr |n||||||||| |
008 | | 151201t20162016maua ob 001 0 eng d |
019 | |
▼a 959977607
▼a 960030548
▼a 960277993
▼a 960901572
▼a 962324787
▼a 962844468 |
020 | |
▼a 0262331942
▼q (ebk) |
020 | |
▼a 9780262331944 |
020 | |
▼z 0262034190 |
020 | |
▼z 9780262034197 |
035 | |
▼a 1365618
▼b (N$T) |
035 | |
▼a (OCoLC)960041709
▼z (OCoLC)959977607
▼z (OCoLC)960030548
▼z (OCoLC)960277993
▼z (OCoLC)960901572
▼z (OCoLC)962324787
▼z (OCoLC)962844468 |
037 | |
▼a 957880
▼b MIL |
040 | |
▼a IDEBK
▼b eng
▼e rda
▼e pn
▼c IDEBK
▼d OCLCO
▼d EBLCP
▼d N$T
▼d YDX
▼d OCLCO
▼d OCLCF
▼d OCLCQ
▼d 248032 |
049 | |
▼a MAIN |
050 | 4 |
▼a GV1469.3
▼b .D43 2016eb |
072 | 7 |
▼a GAM
▼x 001000
▼2 bisacsh |
082 | 04 |
▼a 794.809
▼2 23 |
245 | 00 |
▼a Debugging game history :
▼b a critical lexicon /
▼c edited by Henry Lowood and Raiford Guins ; editorial assistant, A.C. Deger. |
260 | |
▼a Cambridge, Massachusetts ; London, England :
▼b The MIT Press,
▼c [2016],
▼c 횩2016 |
300 | |
▼a 1 online resource (xx, 443 pages) :
▼b illustrations. |
336 | |
▼a text
▼b txt
▼2 rdacontent |
337 | |
▼a computer
▼b c
▼2 rdamedia |
338 | |
▼a online resource
▼b cr
▼2 rdacarrier |
490 | 1 |
▼a Game histories |
504 | |
▼a Includes bibliographical references and index. |
505 | 0 |
▼a Series Foreword; Introduction: Why We Are Debugging; 1 Achievements; 2 Adventure; 3 Amusement Arcade; 4 Artificial Intelligence; 5 Character; 6 Classic Gaming; 7 Code; 8 Console; 9 Control; 10 Controller; 11 Cooperative Play; 12 Culturization; 13 Demo; 14 Difficulty; 15 Educational Games; 16 Embodiment; 17 Emulation; 18 Fun; 19 Game Art; 20 Game Audio; 21 Game Balance; 22 Game Camera; 23 Game Culture; 24 Game Development; 25 Game Engine; 26 Game Glitch; 27 Games as a Medium; 28 Genre; 29 Identities; 30 Immersion; 31 Independent Games; 32 Intellectual Property; 33 Kriegsspeiel. |
505 | 8 |
▼a 34 Machinima35 Mechanics; 36 Menu; 37 Metagame; 38 Modification; 39 Narrative; 40 Platform; 41 Playing; 42 Perspective; 43 Procedurality; 44 Role-Play; 45 Save; 46 Simulation; 47 Toys; 48 Walkthrough; 49 World building; Contributors; Index. |
520 | |
▼a Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. |
588 | 0 |
▼a Print version record. |
590 | |
▼a Master record variable field(s) change: 050 |
650 | 0 |
▼a Video games
▼x History. |
650 | 0 |
▼a Video games
▼x Terminology. |
650 | 4 |
▼a Video games
▼x Terminology. |
650 | 7 |
▼a GAMES
▼x Board.
▼2 bisacsh |
650 | 7 |
▼a Video games.
▼2 fast
▼0 (OCoLC)fst01166421 |
655 | 4 |
▼a Electronic books. |
655 | 7 |
▼a History.
▼2 fast
▼0 (OCoLC)fst01411628 |
655 | 7 |
▼a Terminology.
▼2 fast
▼0 (OCoLC)fst01423880 |
700 | 1 |
▼a Lowood, Henry,
▼e editor. |
700 | 1 |
▼a Guins, Raiford,
▼e editor. |
776 | 08 |
▼i Print version:
▼z 9780262331944 |
830 | 0 |
▼a Game histories. |
856 | 40 |
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1365618 |
938 | |
▼a EBL - Ebook Library
▼b EBLB
▼n EBL4698613 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 1365618 |
938 | |
▼a Ingram Digital eBook Collection
▼b IDEB
▼n cis36489461 |
938 | |
▼a YBP Library Services
▼b YANK
▼n 13199929 |
990 | |
▼a 관리자 |
994 | |
▼a 92
▼b N$T |