MARC보기
LDR03318cmm u2200625Mi 4500
001000000313590
003OCoLC
00520230525154957
006m d
007cr |n|||||||||
008151201t20162016maua ob 001 0 eng d
019 ▼a 959977607 ▼a 960030548 ▼a 960277993 ▼a 960901572 ▼a 962324787 ▼a 962844468
020 ▼a 0262331942 ▼q (ebk)
020 ▼a 9780262331944
020 ▼z 0262034190
020 ▼z 9780262034197
035 ▼a 1365618 ▼b (N$T)
035 ▼a (OCoLC)960041709 ▼z (OCoLC)959977607 ▼z (OCoLC)960030548 ▼z (OCoLC)960277993 ▼z (OCoLC)960901572 ▼z (OCoLC)962324787 ▼z (OCoLC)962844468
037 ▼a 957880 ▼b MIL
040 ▼a IDEBK ▼b eng ▼e rda ▼e pn ▼c IDEBK ▼d OCLCO ▼d EBLCP ▼d N$T ▼d YDX ▼d OCLCO ▼d OCLCF ▼d OCLCQ ▼d 248032
049 ▼a MAIN
050 4 ▼a GV1469.3 ▼b .D43 2016eb
072 7 ▼a GAM ▼x 001000 ▼2 bisacsh
08204 ▼a 794.809 ▼2 23
24500 ▼a Debugging game history : ▼b a critical lexicon / ▼c edited by Henry Lowood and Raiford Guins ; editorial assistant, A.C. Deger.
260 ▼a Cambridge, Massachusetts ; London, England : ▼b The MIT Press, ▼c [2016], ▼c 횩2016
300 ▼a 1 online resource (xx, 443 pages) : ▼b illustrations.
336 ▼a text ▼b txt ▼2 rdacontent
337 ▼a computer ▼b c ▼2 rdamedia
338 ▼a online resource ▼b cr ▼2 rdacarrier
4901 ▼a Game histories
504 ▼a Includes bibliographical references and index.
5050 ▼a Series Foreword; Introduction: Why We Are Debugging; 1 Achievements; 2 Adventure; 3 Amusement Arcade; 4 Artificial Intelligence; 5 Character; 6 Classic Gaming; 7 Code; 8 Console; 9 Control; 10 Controller; 11 Cooperative Play; 12 Culturization; 13 Demo; 14 Difficulty; 15 Educational Games; 16 Embodiment; 17 Emulation; 18 Fun; 19 Game Art; 20 Game Audio; 21 Game Balance; 22 Game Camera; 23 Game Culture; 24 Game Development; 25 Game Engine; 26 Game Glitch; 27 Games as a Medium; 28 Genre; 29 Identities; 30 Immersion; 31 Independent Games; 32 Intellectual Property; 33 Kriegsspeiel.
5058 ▼a 34 Machinima35 Mechanics; 36 Menu; 37 Metagame; 38 Modification; 39 Narrative; 40 Platform; 41 Playing; 42 Perspective; 43 Procedurality; 44 Role-Play; 45 Save; 46 Simulation; 47 Toys; 48 Walkthrough; 49 World building; Contributors; Index.
520 ▼a Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.
5880 ▼a Print version record.
590 ▼a Master record variable field(s) change: 050
650 0 ▼a Video games ▼x History.
650 0 ▼a Video games ▼x Terminology.
650 4 ▼a Video games ▼x Terminology.
650 7 ▼a GAMES ▼x Board. ▼2 bisacsh
650 7 ▼a Video games. ▼2 fast ▼0 (OCoLC)fst01166421
655 4 ▼a Electronic books.
655 7 ▼a History. ▼2 fast ▼0 (OCoLC)fst01411628
655 7 ▼a Terminology. ▼2 fast ▼0 (OCoLC)fst01423880
7001 ▼a Lowood, Henry, ▼e editor.
7001 ▼a Guins, Raiford, ▼e editor.
77608 ▼i Print version: ▼z 9780262331944
830 0 ▼a Game histories.
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1365618
938 ▼a EBL - Ebook Library ▼b EBLB ▼n EBL4698613
938 ▼a EBSCOhost ▼b EBSC ▼n 1365618
938 ▼a Ingram Digital eBook Collection ▼b IDEB ▼n cis36489461
938 ▼a YBP Library Services ▼b YANK ▼n 13199929
990 ▼a 관리자
994 ▼a 92 ▼b N$T