자료유형 | E-Book |
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개인저자 | Booth, Paul, 1981- |
서명/저자사항 | Game play :paratextuality in contemporary board games /Paul Booth. |
형태사항 | 1 online resource. |
소장본 주기 | eBooks on EBSCOhostAll EBSCO eBooks |
ISBN | 9781628927412 1628927410 |
서지주기 | Includes bibliographical references and index. |
내용주기 | Machine generated contents note: -- Introduction -- Part I: Understanding Games -- Chapter 1 -- Ludifying Lovecraft in Arkham Horror -- Chapter 2 -- Lord of the Rings as Convergent Gameplay -- Chapter 3 -- Transmedia Pathos and Plot in The Walking Dead -- Part II: Understanding Media -- Chapter 4 -- Battlestar Galactica and Spimatic Meaning in Games -- Chapter 5 -- Mutability and Materiality in Star Trek -- Chapter 6 -- The Hunger Games and Fan Paratextual Participation -- Chapter 7 -- Narratives and Databases in Game of Thrones -- Conclusion -- Ludic Interaction in Doctor Who -- Bibliography -- Glossary of Terms -- Index. |
요약 | "Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"-- |
일반주제명 | Fantasy games. Board games. Motion picture plays -- Adaptations. Television plays -- Adaptations. Literature -- Adaptations. GAMES / Board. SOCIAL SCIENCE / Media Studies. Board games. Fantasy games. Literature. Motion picture plays. Television plays. |
언어 | 영어 |
기타형태 저록 | Print version:Booth, Paul, 1981-Game play9781628927443 |
대출바로가기 | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=970127 |
인쇄
No. | 등록번호 | 청구기호 | 소장처 | 도서상태 | 반납예정일 | 예약 | 서비스 | 매체정보 |
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1 | WE00008328 | 794 | 가야대학교/전자책서버(컴퓨터서버)/ | 대출가능 |