자료유형 | E-Book |
---|---|
개인저자 | Roberts, Paul, (Game programmer), author. Dent, Nicholas, (Illustrator), illustrator. |
서명/저자사항 | Artificial intelligence in games /Paul Roberts ; illustrated by Nicholas Dent. |
형태사항 | 1 online resource. |
소장본 주기 | WorldCat record variable field(s) change: 650 |
ISBN | 9781003305835 1003305830 100062305X 9781000622782 1000622789 9781000623055 |
기타표준부호 | 10.1201/9781003305835doi |
서지주기 | Includes bibliographical references and index. |
내용주기 | Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks. |
요약 | "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"-- |
일반주제명 | Video games -- Programming. Video games -- Design. Artificial intelligence. Artificial Intelligence Jeux vide?o -- Programmation. Jeux d'ordinateur -- Conception. Jeux vide?o -- Conception. Intelligence artificielle. artificial intelligence. COMPUTERS / Artificial Intelligence GAMES / General GAMES / Logic & Brain Teasers Artificial intelligence Computer games -- Design Video games -- Programming Video games -- Design |
언어 | 영어 |
기타형태 저록 | Print version:Roberts, Paul (Game programmer).Artificial intelligence in games.First edition.Boca Raton : CRC Press, 20239781032305950 |
대출바로가기 | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3300220 |
인쇄
No. | 등록번호 | 청구기호 | 소장처 | 도서상태 | 반납예정일 | 예약 | 서비스 | 매체정보 |
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1 | WE00023071 | 794.8/1526 | 가야대학교/전자책서버(컴퓨터서버)/ | 대출가능 |
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