LDR | | 03696cmm u2200757Ii 4500 |
001 | | 000000326976 |
003 | | OCoLC |
005 | | 20240307134702 |
006 | | m d |
007 | | cr cnu---unuuu |
008 | | 220615s2023 flu ob 001 0 eng d |
020 | |
▼a 9781003305835
▼q electronic book |
020 | |
▼a 1003305830
▼q electronic book |
020 | |
▼a 100062305X
▼q electronic book |
020 | |
▼a 9781000622782
▼q electronic book |
020 | |
▼a 1000622789
▼q electronic book |
020 | |
▼a 9781000623055
▼q (electronic bk.) |
020 | |
▼z 9781032305950 |
020 | |
▼z 1032305959 |
020 | |
▼z 9781032033228 |
020 | |
▼z 1032033223 |
024 | 7 |
▼a 10.1201/9781003305835
▼2 doi |
035 | |
▼a 3300220
▼b (N$T) |
035 | |
▼a (OCoLC)1330245815 |
037 | |
▼a 9781003305835
▼b Taylor & Francis |
040 | |
▼a TYFRS
▼b eng
▼e rda
▼e pn
▼c TYFRS
▼d YDX
▼d N$T
▼d OCLCQ
▼d OCLCA
▼d OCL
▼d OCLCA
▼d SFB
▼d OCLCQ
▼d OCLCO
▼d 248032 |
049 | |
▼a MAIN |
050 | 4 |
▼a QA76.76.C672
▼b R6327 2023 |
072 | 7 |
▼a COM
▼x 004000
▼2 bisacsh |
072 | 7 |
▼a GAM
▼x 000000
▼2 bisacsh |
072 | 7 |
▼a GAM
▼x 005000
▼2 bisacsh |
072 | 7 |
▼a UG
▼2 bicssc |
082 | 04 |
▼a 794.8/1526
▼2 22 |
100 | 1 |
▼a Roberts, Paul,
▼c (Game programmer),
▼e author. |
245 | 10 |
▼a Artificial intelligence in games /
▼c Paul Roberts ; illustrated by Nicholas Dent. |
264 | 1 |
▼a Boca Raton, FL :
▼b CRC Press,
▼c 2023. |
300 | |
▼a 1 online resource. |
336 | |
▼a text
▼b txt
▼2 rdacontent |
337 | |
▼a computer
▼b c
▼2 rdamedia |
338 | |
▼a online resource
▼b cr
▼2 rdacarrier |
504 | |
▼a Includes bibliographical references and index. |
505 | 0 |
▼a Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks. |
520 | |
▼a "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--
▼c Provided by publisher. |
545 | 0 |
▼a Paul Roberts is a Lead AI Games Programmer who has worked for companies such as Activision, Team17, Traveller's Tales and Sumo Digital. Credits include Call of Duty: Strike Team, Pitfall!, Worms Revolution and The Lego Movie: The Video Game. |
590 | |
▼a WorldCat record variable field(s) change: 650 |
650 | 0 |
▼a Video games
▼x Programming. |
650 | 0 |
▼a Video games
▼x Design. |
650 | 0 |
▼a Artificial intelligence. |
650 | 2 |
▼a Artificial Intelligence |
650 | 6 |
▼a Jeux vide?o
▼x Programmation. |
650 | 6 |
▼a Jeux d'ordinateur
▼x Conception.
▼0 (CaQQLa)000266775 |
650 | 6 |
▼a Jeux vide?o
▼x Conception. |
650 | 6 |
▼a Intelligence artificielle. |
650 | 7 |
▼a artificial intelligence.
▼2 aat |
650 | 7 |
▼a COMPUTERS / Artificial Intelligence
▼2 bisacsh |
650 | 7 |
▼a GAMES / General
▼2 bisacsh |
650 | 7 |
▼a GAMES / Logic & Brain Teasers
▼2 bisacsh |
650 | 7 |
▼a Artificial intelligence
▼2 fast |
650 | 7 |
▼a Computer games
▼x Design
▼2 fast |
650 | 7 |
▼a Video games
▼x Programming
▼2 fast |
650 | 7 |
▼a Video games
▼x Design
▼2 fast |
700 | 1 |
▼a Dent, Nicholas,
▼c (Illustrator),
▼e illustrator. |
776 | 08 |
▼i Print version:
▼a Roberts, Paul (Game programmer).
▼t Artificial intelligence in games.
▼b First edition.
▼d Boca Raton : CRC Press, 2023
▼z 9781032305950
▼w (DLC) 2022005391
▼w (OCoLC)1310645710 |
856 | 40 |
▼3 EBSCOhost
▼u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3300220 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 3300220 |
990 | |
▼a 관리자 |
994 | |
▼a 92
▼b N$T |