자료유형 | E-Book |
---|---|
개인저자 | Farber, Matthew, editor. |
서명/저자사항 | Global perspectives on gameful and playful teaching and learning /Matthew Farber. |
발행사항 | Hershey PA : IGI Global, [2020] |
형태사항 | 1 online resource. |
총서사항 | Advances in educational technologies and instructional design (AETID) book series |
소장본 주기 | Added to collection customer.56279.3 |
ISBN | 1799820173 9781799820178 |
서지주기 | Includes bibliographical references and index. |
내용주기 | Preservice teachers consider game-based teaching & learning / Nancy Sardone -- The importance of teacher bridging in game-based learning classrooms / Jodi Asbell-Clarke, Elizabeth Rowe, Erin Bardar, Teon Edwards -- Case study of an epistemic mathematics computer game: investigating players' in-game mathematical identity / Chantal Buteau, Eric Muller -- Using multi-modal data to examine equity in activity-monitor gaming within real-world communities / Mary Stewart, Danielle Hagood, Cynthia Ching -- Entertainment and physical activities: new connections through the use of Poke?mon Go / Mateus Finco -- Engendering multiliteracies using digital games and digital literature: towards a pedagogical framework / Nolan Bazinet -- Implementation of games in primay school social studies lessons / Polona Jancic Hegedis?, Vlasta Hus -- Game mechanics supporting a learning and playful experience in educational escape games / Divya Menon, Margarida Romero -- Evaluation of the effectiveness of game creation by youth for media and information literacy / Conceic偈a?o Costa, Kathleen Tyner, Carla Sousa -- Achievement unlocked? Understanding perceptions, challenges and implications of GBL in classrooms / Phu Vu, Marissa Fye -- Balancing entertainment and educational objectives in academic game creation: balancing entertainment and educational objectives in academic game creation / Christopher Egert, Andrew Phelps -- Promoting spoken interaction and student engagement with board games in a language teaching context / James York -- Teachers 4.0 / Sriya Chakravarti. |
요약 | "This book explores the interaction between learning outcomes and motivation in games (digital and analog) and promotes best practices for the integration of games in instructional settings"-- |
일반주제명 | Educational games. Board games in education. Video games in education. Learning, Psychology of. Board games in education. Educational games. Learning, Psychology of. Video games in education. |
언어 | 영어 |
기타형태 저록 | Print version:Global perspectives on gameful and playful teaching and learningHershey PA : Information Science Reference, [2020]9781799820154 |
대출바로가기 | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2316547 |
인쇄
No. | 등록번호 | 청구기호 | 소장처 | 도서상태 | 반납예정일 | 예약 | 서비스 | 매체정보 |
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1 | WE00018309 | 371.33/7 | 가야대학교/전자책서버(컴퓨터서버)/ | 대출가능 |