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LDR04045cmm u2200565 i 4500
001000000317426
003OCoLC
00520230525182555
006m d
007cr cnu---unuuu
008190905s2020 pau ob 001 0 eng
010 ▼a 2019035841
020 ▼a 1799820173 ▼q electronic book
020 ▼a 9781799820178 ▼q (electronic bk.)
020 ▼z 9781799820154 ▼q hardcover
020 ▼z 9781799820161 ▼q paperback
035 ▼a 2316547 ▼b (N$T)
035 ▼a (OCoLC)1120784192
040 ▼a DLC ▼b eng ▼e rda ▼c DLC ▼d OCLCO ▼d OCLCF ▼d YDX ▼d N$T ▼d 248032
042 ▼a pcc
049 ▼a MAIN
05004 ▼a LB1029.G3 ▼b G56 2020
08200 ▼a 371.33/7 ▼2 23
24500 ▼a Global perspectives on gameful and playful teaching and learning / ▼c Matthew Farber.
260 ▼a Hershey PA : ▼b IGI Global, ▼c [2020]
300 ▼a 1 online resource.
336 ▼a text ▼b txt ▼2 rdacontent
337 ▼a computer ▼b c ▼2 rdamedia
338 ▼a online resource ▼b cr ▼2 rdacarrier
4901 ▼a Advances in educational technologies and instructional design (AETID) book series
504 ▼a Includes bibliographical references and index.
5050 ▼a Preservice teachers consider game-based teaching & learning / Nancy Sardone -- The importance of teacher bridging in game-based learning classrooms / Jodi Asbell-Clarke, Elizabeth Rowe, Erin Bardar, Teon Edwards -- Case study of an epistemic mathematics computer game: investigating players' in-game mathematical identity / Chantal Buteau, Eric Muller -- Using multi-modal data to examine equity in activity-monitor gaming within real-world communities / Mary Stewart, Danielle Hagood, Cynthia Ching -- Entertainment and physical activities: new connections through the use of Poke?mon Go / Mateus Finco -- Engendering multiliteracies using digital games and digital literature: towards a pedagogical framework / Nolan Bazinet -- Implementation of games in primay school social studies lessons / Polona Jancic Hegedis?, Vlasta Hus -- Game mechanics supporting a learning and playful experience in educational escape games / Divya Menon, Margarida Romero -- Evaluation of the effectiveness of game creation by youth for media and information literacy / Conceic偈a?o Costa, Kathleen Tyner, Carla Sousa -- Achievement unlocked? Understanding perceptions, challenges and implications of GBL in classrooms / Phu Vu, Marissa Fye -- Balancing entertainment and educational objectives in academic game creation: balancing entertainment and educational objectives in academic game creation / Christopher Egert, Andrew Phelps -- Promoting spoken interaction and student engagement with board games in a language teaching context / James York -- Teachers 4.0 / Sriya Chakravarti.
520 ▼a "This book explores the interaction between learning outcomes and motivation in games (digital and analog) and promotes best practices for the integration of games in instructional settings"-- ▼c Provided by publisher.
588 ▼a Description based on online resource; title from digital title page (viewed on January 15, 2020).
590 ▼a Added to collection customer.56279.3
650 0 ▼a Educational games.
650 0 ▼a Board games in education.
650 0 ▼a Video games in education.
650 0 ▼a Learning, Psychology of.
650 7 ▼a Board games in education. ▼2 fast ▼0 (OCoLC)fst02003476
650 7 ▼a Educational games. ▼2 fast ▼0 (OCoLC)fst00903467
650 7 ▼a Learning, Psychology of. ▼2 fast ▼0 (OCoLC)fst00995009
650 7 ▼a Video games in education. ▼2 fast ▼0 (OCoLC)fst01919513
655 4 ▼a Electronic books.
7001 ▼a Farber, Matthew, ▼e editor.
77608 ▼i Print version: ▼t Global perspectives on gameful and playful teaching and learning ▼d Hershey PA : Information Science Reference, [2020] ▼z 9781799820154 ▼w (DLC) 2019035840
830 0 ▼a Advances in educational technologies and instructional design.
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2316547
938 ▼a EBSCOhost ▼b EBSC ▼n 2316547
990 ▼a 관리자
994 ▼a 92 ▼b N$T