LDR | | 04045cmm u2200565 i 4500 |
001 | | 000000317426 |
003 | | OCoLC |
005 | | 20230525182555 |
006 | | m d |
007 | | cr cnu---unuuu |
008 | | 190905s2020 pau ob 001 0 eng |
010 | |
▼a 2019035841 |
020 | |
▼a 1799820173
▼q electronic book |
020 | |
▼a 9781799820178
▼q (electronic bk.) |
020 | |
▼z 9781799820154
▼q hardcover |
020 | |
▼z 9781799820161
▼q paperback |
035 | |
▼a 2316547
▼b (N$T) |
035 | |
▼a (OCoLC)1120784192 |
040 | |
▼a DLC
▼b eng
▼e rda
▼c DLC
▼d OCLCO
▼d OCLCF
▼d YDX
▼d N$T
▼d 248032 |
042 | |
▼a pcc |
049 | |
▼a MAIN |
050 | 04 |
▼a LB1029.G3
▼b G56 2020 |
082 | 00 |
▼a 371.33/7
▼2 23 |
245 | 00 |
▼a Global perspectives on gameful and playful teaching and learning /
▼c Matthew Farber. |
260 | |
▼a Hershey PA :
▼b IGI Global,
▼c [2020] |
300 | |
▼a 1 online resource. |
336 | |
▼a text
▼b txt
▼2 rdacontent |
337 | |
▼a computer
▼b c
▼2 rdamedia |
338 | |
▼a online resource
▼b cr
▼2 rdacarrier |
490 | 1 |
▼a Advances in educational technologies and instructional design (AETID) book series |
504 | |
▼a Includes bibliographical references and index. |
505 | 0 |
▼a Preservice teachers consider game-based teaching & learning / Nancy Sardone -- The importance of teacher bridging in game-based learning classrooms / Jodi Asbell-Clarke, Elizabeth Rowe, Erin Bardar, Teon Edwards -- Case study of an epistemic mathematics computer game: investigating players' in-game mathematical identity / Chantal Buteau, Eric Muller -- Using multi-modal data to examine equity in activity-monitor gaming within real-world communities / Mary Stewart, Danielle Hagood, Cynthia Ching -- Entertainment and physical activities: new connections through the use of Poke?mon Go / Mateus Finco -- Engendering multiliteracies using digital games and digital literature: towards a pedagogical framework / Nolan Bazinet -- Implementation of games in primay school social studies lessons / Polona Jancic Hegedis?, Vlasta Hus -- Game mechanics supporting a learning and playful experience in educational escape games / Divya Menon, Margarida Romero -- Evaluation of the effectiveness of game creation by youth for media and information literacy / Conceic偈a?o Costa, Kathleen Tyner, Carla Sousa -- Achievement unlocked? Understanding perceptions, challenges and implications of GBL in classrooms / Phu Vu, Marissa Fye -- Balancing entertainment and educational objectives in academic game creation: balancing entertainment and educational objectives in academic game creation / Christopher Egert, Andrew Phelps -- Promoting spoken interaction and student engagement with board games in a language teaching context / James York -- Teachers 4.0 / Sriya Chakravarti. |
520 | |
▼a "This book explores the interaction between learning outcomes and motivation in games (digital and analog) and promotes best practices for the integration of games in instructional settings"--
▼c Provided by publisher. |
588 | |
▼a Description based on online resource; title from digital title page (viewed on January 15, 2020). |
590 | |
▼a Added to collection customer.56279.3 |
650 | 0 |
▼a Educational games. |
650 | 0 |
▼a Board games in education. |
650 | 0 |
▼a Video games in education. |
650 | 0 |
▼a Learning, Psychology of. |
650 | 7 |
▼a Board games in education.
▼2 fast
▼0 (OCoLC)fst02003476 |
650 | 7 |
▼a Educational games.
▼2 fast
▼0 (OCoLC)fst00903467 |
650 | 7 |
▼a Learning, Psychology of.
▼2 fast
▼0 (OCoLC)fst00995009 |
650 | 7 |
▼a Video games in education.
▼2 fast
▼0 (OCoLC)fst01919513 |
655 | 4 |
▼a Electronic books. |
700 | 1 |
▼a Farber, Matthew,
▼e editor. |
776 | 08 |
▼i Print version:
▼t Global perspectives on gameful and playful teaching and learning
▼d Hershey PA : Information Science Reference, [2020]
▼z 9781799820154
▼w (DLC) 2019035840 |
830 | 0 |
▼a Advances in educational technologies and instructional design. |
856 | 40 |
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2316547 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 2316547 |
990 | |
▼a 관리자 |
994 | |
▼a 92
▼b N$T |