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Developments in current game-based learning design and deployment [electronic resource] /

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자료유형E-Book
개인저자Felicia, Patrick.
단체저자명IGI Global.
서명/저자사항Developments in current game-based learning design and deployment[electronic resource] /Patrick Felicia, editor.
발행사항Hershey, Pa. : Information Science Reference, c2013.
형태사항1 online resource (364 p.)
ISBN9781466618657 (electronic bk.)
1466618655 (electronic bk.)
9781466618640 (electronic bk.)
1466618647 (electronic bk.)

기타표준부호10.4018/978-1-4666-1864-0doi
서지주기Includes bibliographical references.
내용주기Video game genre affordances for physics education / Kostas Anagnostou, Anastasia Pappa -- Encouraging engagement in game-based learning / Nicola Whitton -- Leveraging mobile games for place-based language learning / Christopher L. Holden, Julie M. Sykes -- DataPlay: experiments in the ludic age / Colleen Macklin -- Affordances and constraints of scaffolded learning in a virtual world for young children / Rebecca W. Black, Stephanie M. Reich -- Social interactions in online gaming / Mark Griffiths ... [et al.] -- The mobile learning network: getting serious about games technologies for learning / Rebecca Petley, Guy Parker, Jill Attewell -- A psycho-pedagogical framework for multi-adaptive educational games / Michael D. Kickmeier-Rust ... [et al.] -- Content design patterns for game-based learning / Dennis Maciuszek, Sebastian Ladhoff, Alke Martens -- Designing serious games for people with disabilities: game, set and match to the WiiTM / Lindsay Evett ... [et al.] -- Motivational aspects of gaming for students with intellectual disabilities / Maria Saridaki, Constantinos Mourlas -- Honing emotional intelligence with game-based crucible experiences / Elaine M. Raybourn -- Possibility spaces: using the Sims 2 as a sandbox to explore possible selves with at-risk teenage males / Elizabeth King -- Forming the guild: star power and rethinking projective identity in affinity spaces / Elizabeth Ellcessor, Sean C. Duncan -- Fear of (serious) digital games and game-based learning?: causes, consequences and a possible countermeasure / Wolfgang Bo?sche, Florian Kattner -- Background music in educational games: motivational appeal and cognitive impact / Stephanie B. Linek, Birgit Marte, Dietrich Albert -- Formulating a serious-games design project for adult offenders with the probation service / Matthew Ian Bates ... [et al.] -- The use of motion tracking technologies in serious games to enhance rehabilitation in stroke patients / Andrew M. Burton ... [et al.] -- Digital games: changing education, one raid at a time. / Paul Pivec, Maja Pivec -- The magic bullet: a tool for assessing and evaluating learning potential in games / Katrin Becker -- Collaborative strategic board games as a site for distributed computational thinking / Matthew Berland, Victor R. Lee -- Assessment through achievement systems: a framework for educational game design / Monica Evans, Erin Jennings, Michael Andreen -- Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play / Cagin Kazimoglu ... [et al.] -- Historical perspectives on games and education from the learning sciences / Brett E. Shelton, Tom Satwicz, Tom Caswell.
요약"This book highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology, promoting an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based learning environments"--Provided by publisher.
일반주제명Educational games.
Simulation games in education.
Cognitive learning.
Learning, Psychology of.
EDUCATION / Computers & Technology.
언어영어
기타형태 저록Print version:14666186479781466618640
대출바로가기http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=480406

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