LDR | | 05718cmm uu200709Ma 4500 |
001 | | 000000300906 |
003 | | OCoLC |
005 | | 20230519141935 |
006 | | m eo d |
007 | | cr bn|---m|||a |
008 | | 120823s2013 pau fob 000 0 eng d |
019 | |
▼a 829079206 |
020 | |
▼a 9781466618657 (electronic bk.) |
020 | |
▼a 1466618655 (electronic bk.) |
020 | |
▼a 9781466618640 (electronic bk.) |
020 | |
▼a 1466618647 (electronic bk.) |
020 | |
▼z 9781466618664 (print & perpetual access) |
024 | 7 |
▼a 10.4018/978-1-4666-1864-0
▼2 doi |
029 | 1 |
▼a AU@
▼b 000050767655 |
029 | 1 |
▼a CHVBK
▼b 220255571 |
029 | 1 |
▼a NZ1
▼b 14927966 |
035 | |
▼a (OCoLC)808122494 |
037 | |
▼a CL0500000196
▼b Safari Books Online |
040 | |
▼a IGIGL
▼b eng
▼c IGIGL
▼d OCLCO
▼d N$T
▼d YDXCP
▼d OCLCQ
▼d UIU
▼d OCLCQ
▼d CDX
▼d UMI
▼d 248032 |
049 | |
▼a K4RA |
050 | 4 |
▼a LB1029.G3
▼b D49 2013e |
072 | 7 |
▼a EDU
▼x 039000
▼2 bisacsh |
082 | 04 |
▼a 371.33/7
▼2 23 |
245 | 00 |
▼a Developments in current game-based learning design and deployment
▼h [electronic resource] /
▼c Patrick Felicia, editor. |
260 | |
▼a Hershey, Pa. :
▼b Information Science Reference,
▼c c2013. |
300 | |
▼a 1 online resource (364 p.) |
504 | |
▼a Includes bibliographical references. |
505 | 0 |
▼a Video game genre affordances for physics education / Kostas Anagnostou, Anastasia Pappa -- Encouraging engagement in game-based learning / Nicola Whitton -- Leveraging mobile games for place-based language learning / Christopher L. Holden, Julie M. Sykes -- DataPlay: experiments in the ludic age / Colleen Macklin -- Affordances and constraints of scaffolded learning in a virtual world for young children / Rebecca W. Black, Stephanie M. Reich -- Social interactions in online gaming / Mark Griffiths ... [et al.] -- The mobile learning network: getting serious about games technologies for learning / Rebecca Petley, Guy Parker, Jill Attewell -- A psycho-pedagogical framework for multi-adaptive educational games / Michael D. Kickmeier-Rust ... [et al.] -- Content design patterns for game-based learning / Dennis Maciuszek, Sebastian Ladhoff, Alke Martens -- Designing serious games for people with disabilities: game, set and match to the WiiTM / Lindsay Evett ... [et al.] -- Motivational aspects of gaming for students with intellectual disabilities / Maria Saridaki, Constantinos Mourlas -- Honing emotional intelligence with game-based crucible experiences / Elaine M. Raybourn -- Possibility spaces: using the Sims 2 as a sandbox to explore possible selves with at-risk teenage males / Elizabeth King -- Forming the guild: star power and rethinking projective identity in affinity spaces / Elizabeth Ellcessor, Sean C. Duncan -- Fear of (serious) digital games and game-based learning?: causes, consequences and a possible countermeasure / Wolfgang Bo?sche, Florian Kattner -- Background music in educational games: motivational appeal and cognitive impact / Stephanie B. Linek, Birgit Marte, Dietrich Albert -- Formulating a serious-games design project for adult offenders with the probation service / Matthew Ian Bates ... [et al.] -- The use of motion tracking technologies in serious games to enhance rehabilitation in stroke patients / Andrew M. Burton ... [et al.] -- Digital games: changing education, one raid at a time. / Paul Pivec, Maja Pivec -- The magic bullet: a tool for assessing and evaluating learning potential in games / Katrin Becker -- Collaborative strategic board games as a site for distributed computational thinking / Matthew Berland, Victor R. Lee -- Assessment through achievement systems: a framework for educational game design / Monica Evans, Erin Jennings, Michael Andreen -- Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play / Cagin Kazimoglu ... [et al.] -- Historical perspectives on games and education from the learning sciences / Brett E. Shelton, Tom Satwicz, Tom Caswell. |
520 | 3 |
▼a "This book highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology, promoting an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based learning environments"--Provided by publisher. |
588 | |
▼a Description based on title screen (IGI Global, viewed August 23, 2012). |
650 | 0 |
▼a Educational games. |
650 | 0 |
▼a Simulation games in education. |
650 | 0 |
▼a Cognitive learning. |
650 | 0 |
▼a Learning, Psychology of. |
650 | 7 |
▼a EDUCATION / Computers & Technology.
▼2 bisacsh |
653 | |
▼a Game-based learning |
653 | |
▼a Serious games |
653 | |
▼a Educational game design |
653 | |
▼a Mobile learning |
653 | |
▼a Virtual learning environments |
653 | |
▼a Science, technology, engineering, and mathematics (STEM) education |
653 | |
▼a Assessing and evaluating learning outcomes |
653 | |
▼a Learning styles, behaviors and personalities |
653 | |
▼a Adaptive games design |
653 | |
▼a Learning management systems |
655 | 4 |
▼a Electronic books. |
655 | 0 |
▼a Electronic books. |
700 | 1 |
▼a Felicia, Patrick. |
710 | 2 |
▼a IGI Global. |
776 | 08 |
▼i Print version:
▼z 1466618647
▼z 9781466618640
▼w (DLC) 2012005392 |
856 | 40 |
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=480406 |
938 | |
▼a IGI Global
▼b IGIG
▼n 00063872 |
938 | |
▼a YBP Library Services
▼b YANK
▼n 9600622 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 480406 |
938 | |
▼a Coutts Information Services
▼b COUT
▼n 24020830
▼c 175.00 USD |
990 | |
▼a 관리자 |
994 | |
▼a 92
▼b K4R |