자료유형 | E-Book |
---|---|
개인저자 | Bredl, Klaus, editor of compilation. Bo?sche, Wolfgang, editor of compilation. |
서명/저자사항 | Serious games and virtual worlds in education, professional development, and healthcare[electronic resource] /Klaus Bredl and Wolfgang, editors. |
발행사항 | Hershey, PA : Information Science Reference, [2013] |
형태사항 | 1 online resource. |
총서사항 | Premier reference source |
ISBN | 9781466636743 (electronic bk.) 1466636742 (electronic bk.) |
서지주기 | Includes bibliographical references and index. |
내용주기 | Concepts behind serious games and computer-based trainings in health care : immersion, presence, flow /Jana Birkenbusch, Oliver Christ --Balancing instruction and construction in virtual world learning /Alke Martens, Dennis Maciuszek --Not in my class you don't! : the naive association of video games with aggressions as a hindrance to their use in education /Christopher J. Ferguson --Authoring of serious games for education /Florian Mehm, Christian Reuter, Stefan Go?bel --Personalized, adaptive digital educational games using narrative game-based learning objects /Stefan Go?bel , Florian Mehm --Collaborative learning and game mastering in multiplayer games /Johannes Konert .. [et al.] --Evaluation of serious games /Stefan Go?bel, Michael Gutjahr, Sandro Hardy --Evaluation of serious games /Stefan Go?bel, Michael Gutjahr, Sandro Hardy --Social presence in virtual world interviews /Elizabeth Dean, Joe Murphy, Sarah Cook --Engaging classes in a virtual world /Sue Gregory --Gaming in school : factors influencing the use of serious games in public schools in middle germany /Daniel Schultheiss, Maike Helm --Quantitative analysis of voice and keyboard chat in a paper presentation seminar in a virtual world /Michael Gutjahr, Wolfgang Bo?sche --Serious games as an instrument of non-formal learning : a review of web-based learning experiences on the issues of renewable energy /Steffen Winny --Serious games and motor learning : concepts, evidence, technolgy /Josef Wiemeyer, Sandro Hardy --Clinical virtual worlds : the wider implications for professional development in healthcare /LeRoy Heinrichs, Li Fellander-Tsai, Dick Davies --Play yourself fit : exercise + videogames = exergames /Hannah R. Marston, Philip A. McClenaghan --Exergamers for elderly persons : physical exercise software based on motion tracking within the frameowrk of ambient assisted living /Oliver Korn ... [et al.] --Social inclusion through virtual worlds /Hein de Graaf -- Massively multiplayer online role playing games for health communication in Brazil /Marcelo Sima?o de Vasconcellos, Inesita Soares de Arau?jo. |
요약 | "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher. |
일반주제명 | Virtual reality in education. Shared virtual environments. Computer games -- Design. Career development -- Computer simulation. Medical care -- Computer simulation. COMPUTERS / Educational Software. |
언어 | 영어 |
기타형태 저록 | Print version:Serious games and virtual worlds in education, professional development, and healthcare.Hershey, PA : Information Science Reference, [2013]9781466636736 |
대출바로가기 | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=561816 |
인쇄
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1 | WE00001807 | 371.33/44678 | 가야대학교/전자책서버(컴퓨터서버)/ | 대출가능 |