LDR | | 04729cmm uu200589Ka 4500 |
001 | | 000000300887 |
003 | | OCoLC |
005 | | 20230519141912 |
006 | | m o d |
007 | | cr cnu---unuuu |
008 | | 130415s2013 pau ob 001 0 eng d |
019 | |
▼a 858610929 |
020 | |
▼a 9781466636743 (electronic bk.) |
020 | |
▼a 1466636742 (electronic bk.) |
020 | |
▼z 9781466636736 |
020 | |
▼z 1466636734 |
020 | |
▼z 9781466636750 (print & perpetual access) |
029 | 1 |
▼a NZ1
▼b 14928697 |
035 | |
▼a (OCoLC)839305236 |
037 | |
▼a CL0500000294
▼b Safari Books Online |
040 | |
▼a N$T
▼c N$T
▼d UIU
▼d E7B
▼d CDX
▼d UMI
▼d GGVRL
▼d 248032 |
049 | |
▼a K4RA |
050 | 4 |
▼a LB1044.87
▼b .S48 2013eb |
072 | 7 |
▼a COM
▼x 023000
▼2 bisacsh |
082 | 04 |
▼a 371.33/44678
▼2 23 |
245 | 00 |
▼a Serious games and virtual worlds in education, professional development, and healthcare
▼h [electronic resource] /
▼c Klaus Bredl and Wolfgang, editors. |
260 | |
▼a Hershey, PA :
▼b Information Science Reference,
▼c [2013] |
300 | |
▼a 1 online resource. |
490 | 1 |
▼a Premier reference source |
504 | |
▼a Includes bibliographical references and index. |
505 | 00 |
▼t Concepts behind serious games and computer-based trainings in health care : immersion, presence, flow /
▼r Jana Birkenbusch, Oliver Christ --
▼t Balancing instruction and construction in virtual world learning /
▼r Alke Martens, Dennis Maciuszek --
▼t Not in my class you don't! : the naive association of video games with aggressions as a hindrance to their use in education /
▼r Christopher J. Ferguson --
▼t Authoring of serious games for education /
▼r Florian Mehm, Christian Reuter, Stefan Go?bel --
▼t Personalized, adaptive digital educational games using narrative game-based learning objects /
▼r Stefan Go?bel , Florian Mehm --
▼t Collaborative learning and game mastering in multiplayer games /
▼r Johannes Konert .. [et al.] --
▼t Evaluation of serious games /
▼r Stefan Go?bel, Michael Gutjahr, Sandro Hardy --
▼t Evaluation of serious games /
▼r Stefan Go?bel, Michael Gutjahr, Sandro Hardy --
▼t Social presence in virtual world interviews /
▼r Elizabeth Dean, Joe Murphy, Sarah Cook --
▼t Engaging classes in a virtual world /
▼r Sue Gregory --
▼t Gaming in school : factors influencing the use of serious games in public schools in middle germany /
▼r Daniel Schultheiss, Maike Helm --
▼t Quantitative analysis of voice and keyboard chat in a paper presentation seminar in a virtual world /
▼r Michael Gutjahr, Wolfgang Bo?sche --
▼t Serious games as an instrument of non-formal learning : a review of web-based learning experiences on the issues of renewable energy /
▼r Steffen Winny --
▼t Serious games and motor learning : concepts, evidence, technolgy /
▼r Josef Wiemeyer, Sandro Hardy --
▼t Clinical virtual worlds : the wider implications for professional development in healthcare /
▼r LeRoy Heinrichs, Li Fellander-Tsai, Dick Davies --
▼t Play yourself fit : exercise + videogames = exergames /
▼r Hannah R. Marston, Philip A. McClenaghan --
▼t Exergamers for elderly persons : physical exercise software based on motion tracking within the frameowrk of ambient assisted living /
▼r Oliver Korn ... [et al.] --
▼t Social inclusion through virtual worlds /
▼r Hein de Graaf -- Massively multiplayer online role playing games for health communication in Brazil /
▼r Marcelo Sima?o de Vasconcellos, Inesita Soares de Arau?jo. |
520 | |
▼a "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher. |
588 | |
▼a Description based on print version record. |
650 | 0 |
▼a Virtual reality in education. |
650 | 0 |
▼a Shared virtual environments. |
650 | 0 |
▼a Computer games
▼x Design. |
650 | 0 |
▼a Career development
▼x Computer simulation. |
650 | 0 |
▼a Medical care
▼x Computer simulation. |
650 | 7 |
▼a COMPUTERS / Educational Software.
▼2 bisacsh |
655 | 4 |
▼a Electronic books. |
655 | 0 |
▼a Electronic books. |
700 | 1 |
▼a Bredl, Klaus,
▼e editor of compilation. |
700 | 1 |
▼a Bo?sche, Wolfgang,
▼e editor of compilation. |
776 | 08 |
▼i Print version:
▼t Serious games and virtual worlds in education, professional development, and healthcare.
▼d Hershey, PA : Information Science Reference, [2013]
▼z 9781466636736
▼w (DLC) 2012048460
▼w (OCoLC)829233440 |
830 | 0 |
▼a Premier reference source. |
856 | 40 |
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=561816 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 561816 |
938 | |
▼a Coutts Information Services
▼b COUT
▼n 25154732 |
938 | |
▼a ebrary
▼b EBRY
▼n ebr10679154 |
938 | |
▼a Cengage Learning
▼b GVRL
▼n GVRL6NLU |
990 | |
▼a 관리자 |
994 | |
▼a 92
▼b K4R |