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Cases on digital game-based learning : methods, models, and strategies / [electronic resource]

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자료유형E-Book
개인저자Baek, Youngkyun.
Whitton, Nicola.
단체저자명IGI Global.
서명/저자사항Cases on digital game-based learning[electronic resource] :methods, models, and strategies /Youngkyun Baek and Nicola Whitton, editors.
발행사항Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2013.
형태사항online resource (523 p.)
ISBN9781466628496 (electronic bk.)
1466628499 (electronic bk.)


기타표준부호10.4018/978-1-4666-2848-9doi
서지주기Includes bibliographical references.
내용주기"Come fly with us": playing with girlhood in the world of Pixie Hollow / Maria Velazquez -- Using MMORPGs in classrooms: stories vs. teachers as sources of motivation / Mete Akcaoglu -- Are Wii having fun yet? / Christina Badman, Matthew DeNote -- Beyond Hidden bodies and lost pigs: student perceptions of foreign language learning with interactive fiction / Joe Pereira -- Civilization IV in 7th grade social studies: motivating and enriching student learning with constructivism, content standards, and 21st century skills / Solomon Senrick -- QRienteering: mobilising the m-learner with affordable learning games for campus inductions / Christopher Horne -- Enhancing nutritional learning outcomes within a simulation and pervasive game-based strategy / Mark McMahon -- "Sell your bargains" or playing a mixed-reality game to spice-up teaching in higher education / Chrissi Nerantzi -- Medicina: methods, models, strategies / Amanda Mu?ller, Gregory Mathews -- Strategies for effective digital games development and implementation / T. Lim ... [et al.] -- Learning and teaching as communicative actions: broken window as a model of transmedia game learning / Scott J. Warren, Anjum Najmi -- Get your head in the game: digital game-based learning with game maker / Brian Herrig -- Elements of game design: developing a meaningful game design curriculum for the classroom / Danielle Herro -- Game-making in a fourth grade art classroom using Gamestar Mechanic / Michelle Aubrecht -- Using game design as a means to make computer science accessible to adolescents / Roxana Hadad -- 3D GameLab: quest-based pre-service teacher education / Chris Haskell -- Preparing pre-service teachers for game-based learning in schools / Soojeong Lee -- Death in Rome: using an online game for inquiry-based learning in a pre-service teacher training course / Shannon Kennedy-Clark, Vilma Galstaun, Kate Anderson -- Games, models, and simulations in the classroom: designing for epistemic activities / Terence C. Ahern, Angela Dowling -- The role of animations and manipulatives in supporting learning and communication in mathematics classrooms / Lida J. Uribe-Flo?rez, Jesu?s Trespalacios -- It's all in how you play the game: increasing the impact of gameplay in classrooms / Shani Reid, Helene Jennings, Scot Osterweil -- Challenges of introducting serious games and virtual worlds in educational curriculum / C. Ribeiro ... [et al.] -- Serious games for reflective learning: experiences from the MIRROR Project / L. Pannese ... [et al.] -- Evaluating games in classrooms: a case study with DOGeometry / Gu?nter Wallner, Simone Kriglstein, Johannes Biba -- Learning with the support of a digital game in the introduction to finance class: analysis of the students' perception of the game's ease of use and usefulness / M. Romero, M. Usart -- Racing academy: a case study of a digital game for supporting students learning of physics and engineering / Richard Joiner ... [et al.].
요약"This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting games into teaching"--Provided by publisher.
일반주제명Simulation games in education.
Educational games.
Computer games.
EDUCATION / Experimental Methods.
언어영어
기타형태 저록Print version:14666284809781466628489
대출바로가기http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=483403

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