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LDR05279cmm uu200553Ma 4500
001000000300808
003OCoLC
00520230519141730
006m eo d
007cr bn|---m|||a
008130117s2013 pau fob 000 0 eng d
020 ▼a 9781466628496 (electronic bk.)
020 ▼a 1466628499 (electronic bk.)
020 ▼z 9781466628489 (hardcover)
020 ▼z 9781466628502 (print & perpetual access)
0247 ▼a 10.4018/978-1-4666-2848-9 ▼2 doi
035 ▼a (OCoLC)824973056
040 ▼a IGIGL ▼b eng ▼c IGIGL ▼d OCLCO ▼d OCLCQ ▼d YDXCP ▼d N$T ▼d 248032
049 ▼a K4RA
050 4 ▼a LB1029.S53 ▼b B34 2013e
072 7 ▼a EDU ▼x 012000 ▼2 bisacsh
08204 ▼a 371.39/7 ▼2 23
1001 ▼a Baek, Youngkyun.
24510 ▼a Cases on digital game-based learning ▼h [electronic resource] : ▼b methods, models, and strategies / ▼c Youngkyun Baek and Nicola Whitton, editors.
260 ▼a Hershey, Pa. : ▼b IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), ▼c c2013.
300 ▼a online resource (523 p.)
504 ▼a Includes bibliographical references.
5050 ▼a "Come fly with us": playing with girlhood in the world of Pixie Hollow / Maria Velazquez -- Using MMORPGs in classrooms: stories vs. teachers as sources of motivation / Mete Akcaoglu -- Are Wii having fun yet? / Christina Badman, Matthew DeNote -- Beyond Hidden bodies and lost pigs: student perceptions of foreign language learning with interactive fiction / Joe Pereira -- Civilization IV in 7th grade social studies: motivating and enriching student learning with constructivism, content standards, and 21st century skills / Solomon Senrick -- QRienteering: mobilising the m-learner with affordable learning games for campus inductions / Christopher Horne -- Enhancing nutritional learning outcomes within a simulation and pervasive game-based strategy / Mark McMahon -- "Sell your bargains" or playing a mixed-reality game to spice-up teaching in higher education / Chrissi Nerantzi -- Medicina: methods, models, strategies / Amanda Mu?ller, Gregory Mathews -- Strategies for effective digital games development and implementation / T. Lim ... [et al.] -- Learning and teaching as communicative actions: broken window as a model of transmedia game learning / Scott J. Warren, Anjum Najmi -- Get your head in the game: digital game-based learning with game maker / Brian Herrig -- Elements of game design: developing a meaningful game design curriculum for the classroom / Danielle Herro -- Game-making in a fourth grade art classroom using Gamestar Mechanic / Michelle Aubrecht -- Using game design as a means to make computer science accessible to adolescents / Roxana Hadad -- 3D GameLab: quest-based pre-service teacher education / Chris Haskell -- Preparing pre-service teachers for game-based learning in schools / Soojeong Lee -- Death in Rome: using an online game for inquiry-based learning in a pre-service teacher training course / Shannon Kennedy-Clark, Vilma Galstaun, Kate Anderson -- Games, models, and simulations in the classroom: designing for epistemic activities / Terence C. Ahern, Angela Dowling -- The role of animations and manipulatives in supporting learning and communication in mathematics classrooms / Lida J. Uribe-Flo?rez, Jesu?s Trespalacios -- It's all in how you play the game: increasing the impact of gameplay in classrooms / Shani Reid, Helene Jennings, Scot Osterweil -- Challenges of introducting serious games and virtual worlds in educational curriculum / C. Ribeiro ... [et al.] -- Serious games for reflective learning: experiences from the MIRROR Project / L. Pannese ... [et al.] -- Evaluating games in classrooms: a case study with DOGeometry / Gu?nter Wallner, Simone Kriglstein, Johannes Biba -- Learning with the support of a digital game in the introduction to finance class: analysis of the students' perception of the game's ease of use and usefulness / M. Romero, M. Usart -- Racing academy: a case study of a digital game for supporting students learning of physics and engineering / Richard Joiner ... [et al.].
5203 ▼a "This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting games into teaching"--Provided by publisher.
588 ▼a Description based on title screen (IGI Global, viewed Jan. 17, 2013).
650 0 ▼a Simulation games in education.
650 0 ▼a Educational games.
650 0 ▼a Computer games.
650 7 ▼a EDUCATION / Experimental Methods. ▼2 bisacsh
653 ▼a Challenges of game based learning
653 ▼a Digital game based learning
653 ▼a Educational technology innovations
653 ▼a Games in teaching and learning
653 ▼a Instructional games
655 4 ▼a Electronic books.
7001 ▼a Whitton, Nicola.
7102 ▼a IGI Global.
77608 ▼i Print version: ▼z 1466628480 ▼z 9781466628489 ▼w (DLC) 2012032518
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=483403
938 ▼a IGI Global ▼b IGIG ▼n 00069843
938 ▼a YBP Library Services ▼b YANK ▼n 9987114
938 ▼a EBSCOhost ▼b EBSC ▼n 483403
990 ▼a 관리자
994 ▼a 92 ▼b K4R