자료유형 | E-Book |
---|---|
개인저자 | O'Hagan, Minako, 1959, editor of compilation. |
서명/저자사항 | Game localization :translating for the global digital entertainment industry /Minako O'Hagan, Dublin City University, Carmen Mangiron, Universitat Auto?noma de Barcelona. |
형태사항 | 1 online resource (xii, 374 pages). |
총서사항 | Benjamins translation library,0929-7316 ;volume 106 |
ISBN | 9789027271860 (electronic bk.) 9027271860 (electronic bk.) |
서지주기 | Includes bibliographical references and index. |
요약 | Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. Th |
일반주제명 | Multimedia systems -- Research. Audio-visual equipment -- Technological innovations. Translating and interpreting -- Technological innovations. Computer games -- Programming. Video games -- Design. Video games industry -- Technological innovations. LANGUAGE ARTS & DISCIPLINES / Translating & Interpreting. |
언어 | 영어 |
기타형태 저록 | Print version:Game localization.Amsterdam : John Benjamins Publishing Company, 20139789027224569 |
대출바로가기 | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=630147 |
인쇄
No. | 등록번호 | 청구기호 | 소장처 | 도서상태 | 반납예정일 | 예약 | 서비스 | 매체정보 |
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1 | WE00001082 | 418/.020285 | 가야대학교/전자책서버(컴퓨터서버)/ | 대출가능 |
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