LDR | | 03140cmm uu200589 i 4500 |
001 | | 000000300159 |
003 | | OCoLC |
005 | | 20230519140405 |
006 | | m o d |
007 | | cr ||| |
008 | | 130409s2013 ne ob 001 0 eng |
010 | |
▼a 2013014480 |
020 | |
▼a 9789027271860 (electronic bk.) |
020 | |
▼a 9027271860 (electronic bk.) |
020 | |
▼z 9789027224569 (hb : alk. paper) |
035 | |
▼a (OCoLC)838202072 |
040 | |
▼a DLC
▼e rda
▼b eng
▼c DLC
▼d YDX
▼d OCLCO
▼d EBLCP
▼d N$T
▼d IDEBK
▼d YDXCP
▼d MHW
▼d CDX
▼d E7B
▼d 248032 |
042 | |
▼a pcc |
049 | |
▼a K4RA |
050 | 14 |
▼a P306.93
▼b .G36 2013 |
072 | 7 |
▼a LAN
▼x 023000
▼2 bisacsh |
082 | 00 |
▼a 418/.020285
▼2 23 |
245 | 00 |
▼a Game localization :
▼b translating for the global digital entertainment industry /
▼c Minako O'Hagan, Dublin City University, Carmen Mangiron, Universitat Auto?noma de Barcelona. |
264 | 1 |
▼a Amsterdam :
▼b John Benjamins Publishing Company,
▼c [2013] |
300 | |
▼a 1 online resource (xii, 374 pages). |
336 | |
▼a text
▼b txt
▼2 rdacontent |
337 | |
▼a computer
▼b c
▼2 rdamedia |
338 | |
▼a online resource
▼b cr
▼2 rdacarrier |
490 | 1 |
▼a Benjamins translation library,
▼x 0929-7316 ;
▼v volume 106 |
504 | |
▼a Includes bibliographical references and index. |
520 | |
▼a Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. Th |
588 | |
▼a Description based on online resource; title from digital title page (viewed on September 17, 2013). |
650 | 0 |
▼a Multimedia systems
▼x Research. |
650 | 0 |
▼a Audio-visual equipment
▼x Technological innovations. |
650 | 0 |
▼a Translating and interpreting
▼x Technological innovations. |
650 | 0 |
▼a Computer games
▼x Programming. |
650 | 0 |
▼a Video games
▼x Design. |
650 | 0 |
▼a Video games industry
▼x Technological innovations. |
650 | 7 |
▼a LANGUAGE ARTS & DISCIPLINES / Translating & Interpreting.
▼2 bisacsh |
655 | 4 |
▼a Electronic books. |
700 | 1 |
▼a O'Hagan, Minako,
▼d 1959,
▼e editor of compilation. |
776 | 08 |
▼i Print version:
▼t Game localization.
▼d Amsterdam : John Benjamins Publishing Company, 2013
▼z 9789027224569
▼w (DLC) 2013010423 |
830 | 0 |
▼a Benjamins translation library ;
▼v v. 106. |
856 | 40 |
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=630147 |
938 | |
▼a EBL - Ebook Library
▼b EBLB
▼n EBL1337555 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 630147 |
938 | |
▼a Ingram Digital eBook Collection
▼b IDEB
▼n cis26003174 |
938 | |
▼a YBP Library Services
▼b YANK
▼n 11061387 |
938 | |
▼a Coutts Information Services
▼b COUT
▼n 26003174 |
938 | |
▼a ebrary
▼b EBRY
▼n ebr10744818 |
990 | |
▼a 관리자 |
994 | |
▼a 92
▼b K4R |