101 |
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Game wizards : the epic battle for Dungeons & Dragons /
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Peterson, Jon
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The MIT Press
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2021
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102 |
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Game wizards : the epic battle for Dungeons & Dragons / [electronic resource]
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Peterson, Jon
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The MIT Press
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2021
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103 |
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Game worlds get real : how who we are online became who we are offline /
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Valkyrie, Zek
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Praeger, an imprint of ABC-CLIO, LLC
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104 |
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105 |
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Freyermuth, Gundolf S.
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106 |
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Games and Activities for Attaching With Your Child
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Jessica Kingsley Publishers
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107 |
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Games for your mind : the history and future of logic puzzles /
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Rosenhouse, Jason
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Princeton University Press
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2020
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108 |
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Rosenhouse, Jason
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Princeton University Press
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2020
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109 |
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110 |
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111 |
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Gamify : how gamification motivates people to do extraordinary things /
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Burke, Brian
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2014
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112 |
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Gaming representation : race, gender, and sexuality in video games /
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Malkowski, Jennifer Russworm, TreaAndrea M.
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Indiana University Press
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113 |
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Gaming the metrics : misconduct and manipulation in academic research /
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Biagioli, Mario Lippman, Alexandra
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The MIT Press
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2020
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114 |
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Gaming the system : deconstructing video games, games studies, and virtual worlds /
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Gunkel, David J.
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Indiana University Press
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2018
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115 |
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Gaming utopia : ludic worlds in art, design, and media /
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Pederson, Claudia Costa
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Indiana University Press
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116 |
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Gaming utopia : ludic worlds in art, design, and media / [electronic resource]
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Pederson, Claudia Costa
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Indiana University Press
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2021
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117 |
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Hofmeyr, Isabel.
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Harvard University Press
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118 |
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Gangs and the military : gangsters, bikers, and terrorists with military training /
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Smith, Carter F.
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119 |
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Gangsters and goodfellas : the mob, witness protection, and life on the run /
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Hill, Henry
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120 |
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Garcilaso de la Vega and the material culture of Renaissance Europe /
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