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▼2 23/eng/20250325 |
| 100 | 1 |
▼a Fawkes, Andy,
▼e author. |
| 245 | 14 |
▼a The Military Metaverse /
▼c Andy Fawkes and David Burden. |
| 250 | |
▼a First edition. |
| 260 | |
▼a Boca Raton :
▼b CRC Press, Taylor & Francis Group,
▼c 2025. |
| 300 | |
▼a 1 online resource :
▼b illustrations. |
| 336 | |
▼a text
▼b txt
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▼a computer
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▼a online resource
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▼3 EBSCOhost |
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▼a "A Chapman & Hall Book." |
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▼a Acknowledgements Introduction 1. An Early History of the Military Metaverse 2. The Military Metaverse after Snow Crash 3. Military Metaverse Building Blocks 4. The Military Metaverse for Capability Acquisition and Support 5. The Metaverse for Individual Training & Education 6. The Metaverse for Team & Collective Training 7. The Metaverse for Analysis and Planning 8. The Military Metaverse for Operations 9. Social Virtual Worlds 10. Convergence: An Enterprise Military Metaverse 11. War in the Metaverse Bibliography Glossary |
| 520 | |
▼a The Military Metaverse explores the impact that the Metaverse is having today on how the world's militaries procure, maintain, train, plan, and fight, and how the Metaverse presents new challenges and opportunities for future conflict.The military were early adopters of Virtual Reality and Augmented Reality technologies and wider simulation systems. Before 2010 they were one of the few sectors that could afford the technology, and millions of military R&D dollars went into developing and understanding these technologies. However, as the democratisation of Metaverse technologies has happened over the past decade, there is a danger that militaries have been overtaken and caught short, encumbered with often costly legacy systems, sold and maintained by prime contractors, while the gaming and consumer market has cheaper and more innovative and agile systems. This book provides a history of the use of Metaverse technologies in the military, particularly in the areas of design, maintenance, training, planning, and operations. It then examines the current state of the art in these areas and the opportunities that are available from the current generation of consumer-driven approaches. The drivers for, challenges to, and paths towards an enterprise approach to the Military Metaverse are then presented. The book explores the military use of social virtual worlds, of early work done by defence and security organisations in worlds such as Second Life, and how such environments could become important for intelligence as well as influence operations in the future. Finally, the book will consider what war in the Metaverse might look like, in terms of both in-world activities and the impact of cyber-war on the Metaverse itself.This book should be of interest to all militaries across the world, the industries that support them, and those in academia and the wider public with an interest in the military and defence. |
| 532 | 0 |
▼3 EBSCOhost
▼a "EBSCO evaluates our products based on the Web Content Accessibility Guidelines (WCAG) and the related Section 508 and EN 301 549 regulations in the US and EU. Most EBSCO products are substantially conformant with WCAG 2.2 level AA." Source: https://connect.ebsco.com/s/article/EBSCO-VPATs?language=en_US. Last accessed April 22, 2025. |
| 588 | 0 |
▼a Online resource; title from PDF title page (Taylor & Francis, viewed March 25, 2025). |
| 590 | |
▼a WorldCat record variable field(s) change: 650 |
| 650 | 0 |
▼a Military art and science
▼x Data processing. |
| 650 | 0 |
▼a Metaverse. |
| 650 | 0 |
▼a Armed Forces
▼x Social aspects. |
| 653 | |
▼a military;metaverse;virtual reality;augmented reality;digital twins;mixed reality;virtual worlds |
| 700 | 1 |
▼a Burden, David,
▼e author.
▼1 https://id.oclc.org/worldcat/entity/E39PCjMyjBfhfbBXPhrMm7vgDq |
| 776 | 08 |
▼c Original
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