LDR | | 02048nmm uu200421 4500 |
001 | | 000000333066 |
005 | | 20240805172127 |
008 | | 181129s2018 |||||||||||||||||c||eng d |
020 | |
▼a 9780438018037 |
035 | |
▼a (MiAaPQ)AAI10791960 |
035 | |
▼a (MiAaPQ)purdue:22520 |
040 | |
▼a MiAaPQ
▼c MiAaPQ
▼d 248032 |
082 | 0 |
▼a 621.3 |
100 | 1 |
▼a Chang, Shen-Kuen. |
245 | 10 |
▼a Using Tangible Interaction and Virtual Reality to Support Spatial Perspective Taking Ability. |
260 | |
▼a [S.l.] :
▼b Purdue University.,
▼c 2018 |
260 | 1 |
▼a Ann Arbor :
▼b ProQuest Dissertations & Theses,
▼c 2018 |
300 | |
▼a 147 p. |
500 | |
▼a Source: Dissertation Abstracts International, Volume: 79-10(E), Section: B. |
500 | |
▼a Advisers: David Whittinghill |
502 | 1 |
▼a Thesis (Ph.D.)--Purdue University, 2018. |
520 | |
▼a According to several large-scale and longitudinal studies, spatial ability, one of the primary mental abilities, has been shown as a significant predictor for STEM learning (Science, Technology, Engineering, and Mathematics) and career success. |
520 | |
▼a This research describes how we designed and built the system TASC (Tangibles for Augmenting Spatial Cognition), which combines body movement tracking and tangible objects with VR. We recap our design process and design rationales, along with how |
520 | |
▼a The study in total involved 52 participants: 6 participants (3M/3F) in the pilot study, 46 in the main study (3 conditions, around 15 per condition, each condition was overall gender-balanced). The qualitative analysis focused on the VR-TEI cond |
590 | |
▼a School code: 0183. |
650 | 4 |
▼a Computer engineering. |
650 | 4 |
▼a Design. |
690 | |
▼a 0464 |
690 | |
▼a 0389 |
710 | 20 |
▼a Purdue University.
▼b Technology. |
773 | 0 |
▼t Dissertation Abstracts International
▼g 79-10B(E). |
773 | |
▼t Dissertation Abstract International |
790 | |
▼a 0183 |
791 | |
▼a Ph.D. |
792 | |
▼a 2018 |
793 | |
▼a English |
856 | 40 |
▼u http://www.riss.kr/pdu/ddodLink.do?id=T14997673
▼n KERIS |
980 | |
▼a 201812
▼f 2019 |
990 | |
▼a 관리자 |