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020 ▼a 9780438126480
035 ▼a (MiAaPQ)AAI10903042
035 ▼a (MiAaPQ)umichrackham:001215
040 ▼a MiAaPQ ▼c MiAaPQ ▼d 248032
0820 ▼a 020
1001 ▼a Holman, Caitlin.
24510 ▼a Building a Better Game: A Theory of Gameful Learning & the Construction of Student Personas with Agency.
260 ▼a [S.l.] : ▼b University of Michigan., ▼c 2018
260 1 ▼a Ann Arbor : ▼b ProQuest Dissertations & Theses, ▼c 2018
300 ▼a 146 p.
500 ▼a Source: Dissertation Abstracts International, Volume: 79-12(E), Section: A.
500 ▼a Advisers: Barry Jay Fishman
5021 ▼a Thesis (Ph.D.)--University of Michigan, 2018.
520 ▼a Gameful course design creates learning environments that support student motivation, drawing inspiration from well-designed games. This dissertation establishes the theoretical framework on which gameful pedagogy is founded. One key piece of gam
520 ▼a The field of Human-Computer Interaction uses a design tool called personas to help software developers better understand target users and their respective goals as they build new technologies. This dissertation investigates what choices students
520 ▼a While this research succeeded in establishing a method to describe the pathways students took through the gameful course studied, it identified very little commonality in students' choices at the assignment level: the 159 students studied took 1
590 ▼a School code: 0127.
650 4 ▼a Information science.
650 4 ▼a Instructional design.
690 ▼a 0723
690 ▼a 0447
71020 ▼a University of Michigan. ▼b Information.
7730 ▼t Dissertation Abstracts International ▼g 79-12A(E).
773 ▼t Dissertation Abstract International
790 ▼a 0127
791 ▼a Ph.D.
792 ▼a 2018
793 ▼a English
85640 ▼u http://www.riss.kr/pdu/ddodLink.do?id=T15000542 ▼n KERIS
980 ▼a 201812 ▼f 2019
990 ▼a 관리자