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020 ▼a 9780438314788
035 ▼a (MiAaPQ)AAI10846753
035 ▼a (MiAaPQ)lehigh:11994
040 ▼a MiAaPQ ▼c MiAaPQ ▼d 248032
0820 ▼a 370
1001 ▼a Oltman, Julia Leonhardt. ▼0 (orcid)0000-0002-7391-0721
24510 ▼a Exploring a Curriculum-embedded, Constructivist-inspired, Augmented Reality Game within an Early Elementary Social Studies Curriculum and Its Influence on Student Experiences, Learning Outcomes, and Teacher Instructional Practices.
260 ▼a [S.l.] : ▼b Lehigh University., ▼c 2018
260 1 ▼a Ann Arbor : ▼b ProQuest Dissertations & Theses, ▼c 2018
300 ▼a 209 p.
500 ▼a Source: Dissertation Abstracts International, Volume: 79-12(E), Section: A.
500 ▼a Adviser: Thomas C. Hammond.
5021 ▼a Thesis (Ph.D.)--Lehigh University, 2018.
520 ▼a Game-based learning has entered the mainstream, yet little research has examined its influence within an early elementary setting, in the subject of history, or within the context of entire curricular unit. This dissertation examines two years'
520 ▼a Analysis indicates that early elementary students can experience flow and a magic circle while playing a constructivist-influenced game. While indicators of curriculum specified learning are inconclusive, data suggest that there may be a game-ef
590 ▼a School code: 0105.
650 4 ▼a Education.
650 4 ▼a Pedagogy.
650 4 ▼a Educational technology.
690 ▼a 0515
690 ▼a 0456
690 ▼a 0710
71020 ▼a Lehigh University. ▼b Teaching, Learning, and Technology.
7730 ▼t Dissertation Abstracts International ▼g 79-12A(E).
773 ▼t Dissertation Abstract International
790 ▼a 0105
791 ▼a Ph.D.
792 ▼a 2018
793 ▼a English
85640 ▼u http://www.riss.kr/pdu/ddodLink.do?id=T15000155 ▼n KERIS
980 ▼a 201812 ▼f 2019
990 ▼a 관리자