LDR | | 05151cmm u2200793 i 4500 |
001 | | 000000323242 |
003 | | OCoLC |
005 | | 20230613120302 |
006 | | m d |
007 | | cr cnu---unuuu |
008 | | 210508t20222022nyu o 001 0 eng |
010 | |
▼a 2021012601 |
020 | |
▼a 9780429244131
▼q electronic book |
020 | |
▼a 0429244134
▼q electronic book |
020 | |
▼a 9780429520877
▼q electronic book |
020 | |
▼a 0429520875
▼q electronic book |
020 | |
▼a 9780429549045
▼q electronic book |
020 | |
▼a 0429549040
▼q electronic book |
020 | |
▼a 0429534345
▼q electronic book |
020 | |
▼a 9780429534348
▼q (electronic bk.) |
020 | |
▼z 9780367199258
▼q hardcover |
020 | |
▼z 9780367199265
▼q paperback |
035 | |
▼a 2914000
▼b (N$T) |
035 | |
▼a (OCoLC)1252737039 |
037 | |
▼a 9780429244131
▼b Taylor & Francis |
040 | |
▼a DLC
▼b eng
▼e rda
▼c DLC
▼d OCLCO
▼d OCLCF
▼d TYFRS
▼d YDX
▼d TYFRS
▼d YDX
▼d N$T
▼d 248032 |
042 | |
▼a pcc |
049 | |
▼a MAIN |
050 | 00 |
▼a T385
▼b .D56 2022 |
072 | 7 |
▼a ART
▼x 057000
▼2 bisacsh |
072 | 7 |
▼a COM
▼x 012040
▼2 bisacsh |
072 | 7 |
▼a COM
▼x 071000
▼2 bisacsh |
072 | 7 |
▼a AP
▼2 bicssc |
082 | 00 |
▼a 776
▼2 23 |
100 | 1 |
▼a Dinur, Eran,
▼e author. |
245 | 14 |
▼a The complete guide to photorealism :
▼b for visual effects, visualization and games /
▼c Eran Dinur.
▼h [electronic resource] |
264 | 1 |
▼a New York, NY :
▼b Routledge,
▼c 2022. |
264 | 4 |
▼c 짤2022 |
300 | |
▼a 1 online resource |
336 | |
▼a text
▼b txt
▼2 rdacontent |
337 | |
▼a computer
▼b c
▼2 rdamedia |
338 | |
▼a online resource
▼b cr
▼2 rdacarrier |
500 | |
▼a Includes index. |
505 | 0 |
▼a Reality and photorealism -- Photorealism in digital media -- Color -- Light essentials -- Light interaction -- Daylight -- Nighttime and artificial lighting -- Shadows -- Basic material properties -- Lens and camera characteristics -- Rending and lighting -- Shading -- Texturing -- Modeling -- Integrating 2D elements -- Integrating 3D elements -- Lighting in 2D -- Lens and camera effects -- Epilogue: The future. |
520 | |
▼a "This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media"--
▼c Provided by publisher. |
545 | 0 |
▼a Eran Dinur is an Emmy and VES award-winning VFX supervisor, artist, and author of The Filmmaker's Guide to Visual Effects (2017). His film and TV work includes: The Trial of the Chicago 7, Hereditary, The Greatest Showman, Uncut Gems, The Wolf of Wall Street, Boardwalk Empire, Star Trek, and Iron Man. He is an adjunct professor at the School of Visual Arts and the author of several popular VFX courses at fxphd.com. |
588 | |
▼a Description based on online resource; title from digital title page (viewed on November 16, 2021). |
590 | |
▼a Added to collection customer.56279.3 |
650 | 0 |
▼a Rendering (Computer graphics) |
650 | 0 |
▼a Photo-realism. |
650 | 0 |
▼a Digital images
▼x Editing. |
650 | 0 |
▼a Digital cinematography. |
650 | 0 |
▼a Architectural rendering
▼x Technique. |
650 | 0 |
▼a Video games
▼x Design. |
650 | 0 |
▼a Cinematography
▼x Special effects. |
650 | 7 |
▼a COMPUTERS / Computer Graphics / Game Programming & Design
▼2 bisacsh |
650 | 7 |
▼a COMPUTERS / Computer Animation
▼2 bisacsh |
650 | 7 |
▼a Architectural rendering
▼x Technique.
▼2 fast
▼0 (OCoLC)fst00813325 |
650 | 7 |
▼a Cinematography
▼x Special effects.
▼2 fast
▼0 (OCoLC)fst00861506 |
650 | 7 |
▼a Digital cinematography.
▼2 fast
▼0 (OCoLC)fst00893633 |
650 | 7 |
▼a Digital images
▼x Editing.
▼2 fast
▼0 (OCoLC)fst01903011 |
650 | 7 |
▼a Photo-realism.
▼2 fast
▼0 (OCoLC)fst01061489 |
650 | 7 |
▼a Rendering (Computer graphics)
▼2 fast
▼0 (OCoLC)fst01747023 |
650 | 7 |
▼a Video games
▼x Design.
▼2 fast
▼0 (OCoLC)fst01166425 |
655 | 4 |
▼a Electronic books. |
776 | 08 |
▼i Print version:
▼a Dinur, Eran.
▼t Complete guide to photorealism for visual effects, visualization and games
▼d New York, NY : Routledge, 2021
▼z 9780367199258
▼w (DLC) 2021012600 |
856 | 40 |
▼3 EBSCOhost
▼u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2914000 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 2914000 |
990 | |
▼a 관리자 |
994 | |
▼a 92
▼b N$T |