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LDR02338cmm u2200589Ii 4500
001000000321306
003OCoLC
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006m d
007cr cnu---unuuu
008200825s2020 mau ob 001 0 eng d
019 ▼a 1162495034
020 ▼a 9780262360968 ▼q (electronic bk.)
020 ▼a 0262360969 ▼q (electronic bk.)
020 ▼a 9780262360975 ▼q (electronic bk.)
020 ▼a 0262360977
020 ▼z 9780262044653
020 ▼z 026204465X
02802 ▼a EB00814415 ▼b Recorded Books
035 ▼a 2395491 ▼b (N$T)
035 ▼a (OCoLC)1190716179 ▼z (OCoLC)1162495034
037 ▼a 10641 ▼b MIT Press
037 ▼a 9780262360968 ▼b MIT Press
040 ▼a MITPR ▼b eng ▼e rda ▼e pn ▼c MITPR ▼d RECBK ▼d OCLCF ▼d YDX ▼d EBLCP ▼d OCLCO ▼d N$T ▼d 248032
049 ▼a MAIN
050 4 ▼a GV1469.3 ▼b .W462 2020eb
08204 ▼a 794.8 ▼2 23
1001 ▼a Wardrip-Fruin, Noah, ▼e author.
24510 ▼a How Pac-Man eats / ▼c Noah Wardrip-Fruin. ▼h [electronic resource]
260 ▼a Cambridge, Massachusetts : ▼b The MIT Press, ▼c [2020]
300 ▼a 1 online resource.
336 ▼a text ▼b txt ▼2 rdacontent
337 ▼a computer ▼b c ▼2 rdamedia
338 ▼a online resource ▼b cr ▼2 rdacarrier
4901 ▼a Software studies
504 ▼a Includes bibliographical references and index.
520 ▼a "This book explains that the tools and concepts we use for making games are intimately connected to what games can and do mean"-- ▼c Provided by publisher.
5880 ▼a Print version record.
590 ▼a Added to collection customer.56279.3
650 0 ▼a Video games ▼x Design.
650 0 ▼a Computer games ▼x Design.
650 7 ▼a COMPUTERS / Programming / Games. ▼2 bisacsh
650 7 ▼a Computers. ▼2 fast ▼0 (OCoLC)fst00872776
655 4 ▼a Electronic books.
77608 ▼i Print version: ▼a Wardrip-Fruin, Noah. ▼t How Pac-Man eats. ▼d Cambridge, Massachusetts : The MIT Press, [2020] ▼z 9780262044653 ▼w (DLC) 2020003046 ▼w (OCoLC)1145309269
830 0 ▼a Software studies (Cambridge, Mass.)
85640 ▼3 EBSCOhost ▼u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2395491
938 ▼a ProQuest Ebook Central ▼b EBLB ▼n EBL6406902
938 ▼a YBP Library Services ▼b YANK ▼n 301767773
938 ▼a Recorded Books, LLC ▼b RECE ▼n rbeEB00814415
938 ▼a EBSCOhost ▼b EBSC ▼n 2395491
990 ▼a 관리자
994 ▼a 92 ▼b N$T