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007cr |||||||||||
008200611s2021 inuab ob 001 0 eng
010 ▼a 2020026117
020 ▼a 0253054508 ▼q electronic book
020 ▼a 9780253054524 ▼q electronic book
020 ▼a 0253054524 ▼q electronic book
020 ▼a 9780253054500 ▼q (electronic bk.)
020 ▼z 9780253054494 ▼q paperback
020 ▼z 9780253054487 ▼q hardcover
035 ▼a 2708169 ▼b (N$T)
035 ▼a (OCoLC)1158505793
037 ▼a 22573/ctv1c3gff8 ▼b JSTOR
040 ▼a DLC ▼b eng ▼e rda ▼c DLC ▼d OCLCO ▼d OCLCF ▼d YDX ▼d EBLCP ▼d YDX ▼d N$T ▼d OCLCQ ▼d JSTOR ▼d 248032
042 ▼a pcc
049 ▼a MAIN
05004 ▼a GV1469.34.S52 ▼b P43 2021
072 7 ▼a GAM ▼x 013000 ▼2 bisacsh
072 7 ▼a SOC ▼x 052000 ▼2 bisacsh
072 7 ▼a COM ▼x 079000 ▼2 bisacsh
08200 ▼a 794.8 ▼2 23
1001 ▼a Pederson, Claudia Costa, ▼e author.
24510 ▼a Gaming utopia : ▼b ludic worlds in art, design, and media / ▼c Claudia Costa Pederson. ▼h [electronic resource]
260 ▼a Bloomington, Indiana : ▼b Indiana University Press, ▼c [2021]
300 ▼a 1 online resource (ix, 266 pages) : ▼b illustrations (chiefly color), map
336 ▼a text ▼b txt ▼2 rdacontent
337 ▼a computer ▼b n ▼2 rdamedia
338 ▼a online resource ▼b nc ▼2 rdacarrier
504 ▼a Includes bibliographical references and index.
5050 ▼a The Avant-Garde Plays -- Action, Participation, and the Digital Avant-Garde -- Cybernetic Ecologies of Art and Counterculture -- Gaming Electronic Civil Disobedience -- A Dreampolitik of Persuasive and Other Queer Games -- Conclusion: Unfinished Processes.
520 ▼a "In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change. By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality. With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world"-- ▼c Provided by publisher.
588 ▼a Description based on online resource; title from digital title page (viewed on February 15, 2021).
590 ▼a Master record variable field(s) change: 072
650 0 ▼a Video games ▼x Social aspects.
650 0 ▼a Utopias.
650 7 ▼a Utopias ▼2 fast ▼0 (OCoLC)fst01163359
650 7 ▼a Video games ▼x Social aspects ▼2 fast ▼0 (OCoLC)fst01166440
650 7 ▼a GAMES / Video & Electronic ▼2 bisacsh
655 4 ▼a Electronic books.
77608 ▼i Print version: ▼a Pederson, Claudia Costa. ▼t Gaming utopia ▼d Bloomington, Indiana : Indiana University Press, [2021] ▼z 9780253054494 ▼w (DLC) 2020026116
85640 ▼3 EBSCOhost ▼u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2708169
938 ▼a ProQuest Ebook Central ▼b EBLB ▼n EBL6425465
938 ▼a YBP Library Services ▼b YANK ▼n 17160331
938 ▼a YBP Library Services ▼b YANK ▼n 301806640
938 ▼a EBSCOhost ▼b EBSC ▼n 2708169
990 ▼a 관리자
994 ▼a 92 ▼b N$T