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019 ▼a 1125776618 ▼a 1164480042 ▼a 1170322089 ▼a 1191120290 ▼a 1229172635
020 ▼a 9780262354868 ▼q (electronic bk.)
020 ▼a 0262354861 ▼q (electronic bk.)
020 ▼a 9780262354875 ▼q (electronic bk.)
020 ▼a 026235487X ▼q (electronic bk.)
020 ▼a 0262042908
020 ▼a 9780262042901
020 ▼z 9780262042901
0248 ▼a 40029447579
035 ▼a 2517887 ▼b (N$T)
035 ▼a (OCoLC)1099679413 ▼z (OCoLC)1125776618 ▼z (OCoLC)1164480042 ▼z (OCoLC)1170322089 ▼z (OCoLC)1191120290 ▼z (OCoLC)1229172635
040 ▼a MITPR ▼b eng ▼e rda ▼e pn ▼c MITPR ▼d OCLCF ▼d UIU ▼d YDX ▼d EBLCP ▼d RECBK ▼d UKAHL ▼d LUN ▼d LVT ▼d OCLCQ ▼d OCLCO ▼d IEEEE ▼d N$T ▼d 248032
049 ▼a MAIN
050 4 ▼a HD9993.E452 ▼b T54 2019eb
08204 ▼a 338.4/77948153 ▼2 23
1001 ▼a Therrien, Carl, ▼e author.
24514 ▼a The media snatcher : ▼b PC/CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER/DUO/ARCADE/RX / ▼c Carl Therrien. ▼h [electronic resource]
260 ▼a Cambridge : ▼b MIT Press, ▼c 2019.
300 ▼a 1 online resource (208 pages)
336 ▼a text ▼b txt ▼2 rdacontent
337 ▼a computer ▼b c ▼2 rdamedia
338 ▼a online resource ▼b cr ▼2 rdacarrier
4901 ▼a Platform Studies
504 ▼a Includes bibliographical references and index.
5050 ▼a Introduction : Is there a platform in this book? -- 1. The Bit Wars -- 2. Enter the Glitch -- 3. Anatomy of a Cutscene -- 4. The Media Snatcher -- 5. Intromission -- Conclusion : PC Effects -- Notes -- References -- Index.
520 ▼a An in-depth exploration of a neglected video game platform of the 1990s and a reflection on the way we construct the cultural history of video games.
5880 ▼a Print version record.
590 ▼a Added to collection customer.56279.3
61020 ▼a Nihon Denki Kabushiki Kaisha ▼x History.
61027 ▼a Nihon Denki Kabushiki Kaisha. ▼2 fast ▼0 (OCoLC)fst00544672
650 0 ▼a Video games industry ▼x History.
650 0 ▼a Video games ▼x History.
650 0 ▼a TurboGrafx video games.
650 0 ▼a Microcomputers ▼x History.
650 7 ▼a GAMES & ACTIVITIES ▼x Video & Mobile. ▼2 bisacsh
650 7 ▼a Microcomputers. ▼2 fast ▼0 (OCoLC)fst01019642
650 7 ▼a TurboGrafx video games. ▼2 fast ▼0 (OCoLC)fst01159142
650 7 ▼a Video games. ▼2 fast ▼0 (OCoLC)fst01166421
650 7 ▼a Video games industry. ▼2 fast ▼0 (OCoLC)fst01740868
655 4 ▼a Electronic books.
655 7 ▼a History. ▼2 fast ▼0 (OCoLC)fst01411628
77608 ▼i Print version: ▼a Therrien, Carl. ▼t Media snatcher. ▼d Cambridge : MIT Press, 2019 ▼z 9780262354868 ▼w (DLC) 2018059551 ▼w (OCoLC)1088600488
830 0 ▼a Platform studies.
85640 ▼3 EBSCOhost ▼u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2517887
938 ▼a IEEE ▼b IEEE ▼n 8844569
938 ▼a Askews and Holts Library Services ▼b ASKH ▼n AH37520013
938 ▼a ProQuest Ebook Central ▼b EBLB ▼n EBL6246535
938 ▼a Recorded Books, LLC ▼b RECE ▼n rbeEB00828866
938 ▼a YBP Library Services ▼b YANK ▼n 16831910
938 ▼a EBSCOhost ▼b EBSC ▼n 2517887
990 ▼a 관리자
994 ▼a 92 ▼b N$T