LDR | | 05639cmm u2200589Ki 4500 |
001 | | 000000317772 |
003 | | OCoLC |
005 | | 20230525183343 |
006 | | m d |
007 | | cr cnu---unuuu |
008 | | 200523t20202020enk o 000 0 eng d |
019 | |
▼a 1154325719
▼a 1183929060 |
020 | |
▼a 9781838823832
▼q electronic book |
020 | |
▼a 1838823832
▼q electronic book |
035 | |
▼a 2470535
▼b (N$T) |
035 | |
▼a (OCoLC)1154515389
▼z (OCoLC)1154325719
▼z (OCoLC)1183929060 |
040 | |
▼a EBLCP
▼b eng
▼e rda
▼c EBLCP
▼d YDX
▼d N$T
▼d UKAHL
▼d OCLCF
▼d YDXIT
▼d 248032 |
049 | |
▼a MAIN |
050 | 4 |
▼a QA76.9.A94
▼b C76 2020 |
082 | 04 |
▼a 006.8
▼2 23 |
100 | 1 |
▼a Cronin, Irena. |
245 | 14 |
▼a The the Infinite Retina :
▼b Spatial Computing, Augmented Reality, and How a Collision of New Technologies Are Bringing about the Next Tech Revolution /
▼c Irena Cronin, Robert Scoble. |
260 | |
▼a Birmingham :
▼b Packt Publishing,
▼c 2020. |
300 | |
▼a 1 online resource (403 p.) |
336 | |
▼a text
▼b txt
▼2 rdacontent |
337 | |
▼a computer
▼b c
▼2 rdamedia |
338 | |
▼a online resource
▼b cr
▼2 rdacarrier |
500 | |
▼a Building a VR Community |
505 | 0 |
▼a Cover -- Copyright -- Packt Page -- Foreword -- Contributors -- Table of Contents -- Introduction -- Chapter 1: Prime Directive -- What Makes Us Human? -- Drivers and Benefits -- Potential Dangers -- Understanding the Natural World -- Faster Wireless Leads to New Affordances -- Data, Data, Data Everywhere -- The Impulse to Capture, Understand, and Share -- Dancing Into Different Worlds -- The Frustrated Pioneer -- Breakthroughs in Sensors -- Driven to Improve -- Hands-on Use -- Beginning -- Chapter 2: Four Paradigms and Six Technologies -- Introduction -- The Four Paradigms |
505 | 8 |
▼a Paradigm One -- The Arrival of the Personal Computer -- Paradigm Two -- Graphical Interfaces and Thinking -- Paradigm Three -- Mobile -- Paradigm Four -- Spatial Computing -- Six Technologies -- Optics and Displays -- Wireless and Communications -- Control Mechanisms (Voice, Eyes, and Hands) -- Sensors and Mapping -- Computing Architectures -- Artificial Intelligence (Decision Systems) -- Evolution -- Chapter 3: Vision One -- Transportation Automates -- A Future Vision -- The Paths to Autonomy -- Falling Car Transportation Costs -- Autonomous Vehicle Round-up -- Zoox -- Ford -- General Motors' Cruise |
505 | 8 |
▼a Uber -- Waymo -- Tesla -- Lyft, Magna, and Aptiv -- Hyundai, Pony.ai, Aptiv, and Aurora -- Aurora -- Driven and Oxbotica -- Autonomous Trucks -- Flying Cars (eVTOLs) -- The Autonomous and Electric Culture Shock -- The Future City -- The Changing City -- Auto Dealers -- Smart Roads -- Interstates -- Factories -- Real Estate -- Remote Working -- Travel Times and Ranges -- Navigation -- Green Thinking -- AI Assistants -- Entertainment -- Fewer Cars -- Data Bubbles"" Will Abound -- Chapter 4: Vision Two -- Virtual Worlds Appear -- From 2D to 3D -- Increasing the Bandwidth -- Change is Coming |
505 | 8 |
▼a Emergence as a Human Hook -- The Brain and VR -- The Right Tool for the Job -- The ""Glassholes"" Show the Way -- Defeated Expectations -- Where Did Things Go Wrong? -- What It Means to be Human -- Embodiment, Immersion, Presence, Empathy, and Emergence -- Embodiment and Immersion -- Evolution -- Facebook has the Edge -- Market Evolution -- 2014's New Wave -- Inside-out -- Mistakes Were Made -- The Spectrum -- Augmented Reality from Mobile to Mixed Reality -- Closer Computers -- The Origins and Limitations of Augmented Reality -- Wearable AR -- Too Much and Too Little -- Getting Past the Setbacks |
505 | 8 |
▼a Vergence and Accommodation -- Fast, Cheap, or Good -- Differences to Be Aware Of -- From Kinect to the HoloLens -- Technology Takes a Leap -- Patents and Problems -- Volumetric and Light Field: Capturing Our World in a New Way -- Shrinking Concepts, Expanding Horizons -- Shooting Some Volumetric -- Camera Magic -- AR Clouds (3D Mapping) and Internet Infrastructure Including 5G -- A New Kind of Map -- Building a Map -- Ready for 5G -- New Audio Capabilities Arrive -- Audio Augmentation -- Spatial Audio -- Gaming and Social VR Experiences -- A World Without Rules -- The Ripples of the VR Phenomenon |
520 | |
▼a In The Infinite Retina, authors Irena Cronin and Robert Scoble attempt to answer the question of what Spatial Computing is, and help you to understand where Spatial Computing - an augmented reality where humans and machines can interact in a physical space - came from and where it's going. |
588 | |
▼a Description based on online resource; title from digital title page (viewed on August 19, 2020). |
590 | |
▼a Master record variable field(s) change: 050 |
650 | 0 |
▼a Augmented reality
▼x Design. |
650 | 0 |
▼a Virtual reality
▼x Design. |
650 | 0 |
▼a Computer programming. |
650 | 0 |
▼a Human-computer interaction. |
650 | 7 |
▼a Computer programming.
▼2 fast
▼0 (OCoLC)fst00872390 |
650 | 7 |
▼a Human-computer interaction.
▼2 fast
▼0 (OCoLC)fst00963494 |
655 | 4 |
▼a Electronic books. |
700 | 1 |
▼a Scoble, Robert. |
700 | 1 |
▼a Wozniak, Steve. |
776 | 08 |
▼i Print version:
▼a Cronin, Irena
▼t The the Infinite Retina : Spatial Computing, Augmented Reality, and How a Collision of New Technologies Are Bringing about the Next Tech Revolution
▼d Birmingham : Packt Publishing, Limited,c2020 |
856 | 40 |
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2470535 |
938 | |
▼a Askews and Holts Library Services
▼b ASKH
▼n AH37377503 |
938 | |
▼a ProQuest Ebook Central
▼b EBLB
▼n EBL6193911 |
938 | |
▼a YBP Library Services
▼b YANK
▼n 301271617 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 2470535 |
990 | |
▼a 관리자 |
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▼a 92
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