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008200523t20202020enk o 000 0 eng d
019 ▼a 1154325719 ▼a 1183929060
020 ▼a 9781838823832 ▼q electronic book
020 ▼a 1838823832 ▼q electronic book
035 ▼a 2470535 ▼b (N$T)
035 ▼a (OCoLC)1154515389 ▼z (OCoLC)1154325719 ▼z (OCoLC)1183929060
040 ▼a EBLCP ▼b eng ▼e rda ▼c EBLCP ▼d YDX ▼d N$T ▼d UKAHL ▼d OCLCF ▼d YDXIT ▼d 248032
049 ▼a MAIN
050 4 ▼a QA76.9.A94 ▼b C76 2020
08204 ▼a 006.8 ▼2 23
1001 ▼a Cronin, Irena.
24514 ▼a The the Infinite Retina : ▼b Spatial Computing, Augmented Reality, and How a Collision of New Technologies Are Bringing about the Next Tech Revolution / ▼c Irena Cronin, Robert Scoble.
260 ▼a Birmingham : ▼b Packt Publishing, ▼c 2020.
300 ▼a 1 online resource (403 p.)
336 ▼a text ▼b txt ▼2 rdacontent
337 ▼a computer ▼b c ▼2 rdamedia
338 ▼a online resource ▼b cr ▼2 rdacarrier
500 ▼a Building a VR Community
5050 ▼a Cover -- Copyright -- Packt Page -- Foreword -- Contributors -- Table of Contents -- Introduction -- Chapter 1: Prime Directive -- What Makes Us Human? -- Drivers and Benefits -- Potential Dangers -- Understanding the Natural World -- Faster Wireless Leads to New Affordances -- Data, Data, Data Everywhere -- The Impulse to Capture, Understand, and Share -- Dancing Into Different Worlds -- The Frustrated Pioneer -- Breakthroughs in Sensors -- Driven to Improve -- Hands-on Use -- Beginning -- Chapter 2: Four Paradigms and Six Technologies -- Introduction -- The Four Paradigms
5058 ▼a Paradigm One -- The Arrival of the Personal Computer -- Paradigm Two -- Graphical Interfaces and Thinking -- Paradigm Three -- Mobile -- Paradigm Four -- Spatial Computing -- Six Technologies -- Optics and Displays -- Wireless and Communications -- Control Mechanisms (Voice, Eyes, and Hands) -- Sensors and Mapping -- Computing Architectures -- Artificial Intelligence (Decision Systems) -- Evolution -- Chapter 3: Vision One -- Transportation Automates -- A Future Vision -- The Paths to Autonomy -- Falling Car Transportation Costs -- Autonomous Vehicle Round-up -- Zoox -- Ford -- General Motors' Cruise
5058 ▼a Uber -- Waymo -- Tesla -- Lyft, Magna, and Aptiv -- Hyundai, Pony.ai, Aptiv, and Aurora -- Aurora -- Driven and Oxbotica -- Autonomous Trucks -- Flying Cars (eVTOLs) -- The Autonomous and Electric Culture Shock -- The Future City -- The Changing City -- Auto Dealers -- Smart Roads -- Interstates -- Factories -- Real Estate -- Remote Working -- Travel Times and Ranges -- Navigation -- Green Thinking -- AI Assistants -- Entertainment -- Fewer Cars -- Data Bubbles"" Will Abound -- Chapter 4: Vision Two -- Virtual Worlds Appear -- From 2D to 3D -- Increasing the Bandwidth -- Change is Coming
5058 ▼a Emergence as a Human Hook -- The Brain and VR -- The Right Tool for the Job -- The ""Glassholes"" Show the Way -- Defeated Expectations -- Where Did Things Go Wrong? -- What It Means to be Human -- Embodiment, Immersion, Presence, Empathy, and Emergence -- Embodiment and Immersion -- Evolution -- Facebook has the Edge -- Market Evolution -- 2014's New Wave -- Inside-out -- Mistakes Were Made -- The Spectrum -- Augmented Reality from Mobile to Mixed Reality -- Closer Computers -- The Origins and Limitations of Augmented Reality -- Wearable AR -- Too Much and Too Little -- Getting Past the Setbacks
5058 ▼a Vergence and Accommodation -- Fast, Cheap, or Good -- Differences to Be Aware Of -- From Kinect to the HoloLens -- Technology Takes a Leap -- Patents and Problems -- Volumetric and Light Field: Capturing Our World in a New Way -- Shrinking Concepts, Expanding Horizons -- Shooting Some Volumetric -- Camera Magic -- AR Clouds (3D Mapping) and Internet Infrastructure Including 5G -- A New Kind of Map -- Building a Map -- Ready for 5G -- New Audio Capabilities Arrive -- Audio Augmentation -- Spatial Audio -- Gaming and Social VR Experiences -- A World Without Rules -- The Ripples of the VR Phenomenon
520 ▼a In The Infinite Retina, authors Irena Cronin and Robert Scoble attempt to answer the question of what Spatial Computing is, and help you to understand where Spatial Computing - an augmented reality where humans and machines can interact in a physical space - came from and where it's going.
588 ▼a Description based on online resource; title from digital title page (viewed on August 19, 2020).
590 ▼a Master record variable field(s) change: 050
650 0 ▼a Augmented reality ▼x Design.
650 0 ▼a Virtual reality ▼x Design.
650 0 ▼a Computer programming.
650 0 ▼a Human-computer interaction.
650 7 ▼a Computer programming. ▼2 fast ▼0 (OCoLC)fst00872390
650 7 ▼a Human-computer interaction. ▼2 fast ▼0 (OCoLC)fst00963494
655 4 ▼a Electronic books.
7001 ▼a Scoble, Robert.
7001 ▼a Wozniak, Steve.
77608 ▼i Print version: ▼a Cronin, Irena ▼t The the Infinite Retina : Spatial Computing, Augmented Reality, and How a Collision of New Technologies Are Bringing about the Next Tech Revolution ▼d Birmingham : Packt Publishing, Limited,c2020
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2470535
938 ▼a Askews and Holts Library Services ▼b ASKH ▼n AH37377503
938 ▼a ProQuest Ebook Central ▼b EBLB ▼n EBL6193911
938 ▼a YBP Library Services ▼b YANK ▼n 301271617
938 ▼a EBSCOhost ▼b EBSC ▼n 2470535
990 ▼a 관리자
994 ▼a 92 ▼b N$T