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008200104s2019 enk o 000 0 eng d
019 ▼a 1133278579
020 ▼a 1789803152
020 ▼a 9781789803150 ▼q (electronic bk.)
035 ▼a 2334756 ▼b (N$T)
035 ▼a (OCoLC)1134854619 ▼z (OCoLC)1133278579
037 ▼a B6890BEE-C89C-408B-A047-04FDDD6CDFC7 ▼b OverDrive, Inc. ▼n http://www.overdrive.com
040 ▼a EBLCP ▼b eng ▼e pn ▼c EBLCP ▼d YDX ▼d TEFOD ▼d OCLCF ▼d UKAHL ▼d OCLCQ ▼d N$T ▼d 248032
049 ▼a MAIN
050 4 ▼a QA76.9.A94
08204 ▼a 006.8 ▼2 23
1001 ▼a Benito, Jorge R. Lo?pez.
24510 ▼a Enterprise Augmented Reality Projects : ▼b Build Real-World, Large-scale AR Solutions for Various Industries.
260 ▼a Birmingham : ▼b Packt Publishing, Limited, ▼c 2019.
300 ▼a 1 online resource (380 pages)
336 ▼a text ▼b txt ▼2 rdacontent
337 ▼a computer ▼b c ▼2 rdamedia
338 ▼a online resource ▼b cr ▼2 rdacarrier
500 ▼a Enabling ARCore in Vuforia
5050 ▼a Cover -- Title Page -- Copyright and Credits -- Dedication -- About Packt -- Contributors -- Acknowledgments -- Table of Contents -- Preface -- Chapter 1: Introduction to AR and How It Fits the Enterprise -- Understanding AR -- Short history -- the beginnings of a new reality -- The magic behind AR -- Working with AR -- ARToolKit -- the first AR library -- Introduction to the AR SDKs -- Vuforia -- EasyAR -- ARCore -- ARKit -- Using AR in enterprise -- Using AR in industry 4.0 -- Smart assistance -- Virtual prototyping -- Logistics and warehouse management -- Digital Twins
5058 ▼a Using AR in other enterprise areas -- AR for manufacturing -- AR for training -- AR for marketing -- AR for retail -- AR for automation -- AR for tourism -- Summary -- Chapter 2: Introduction to Unity for AR Development -- Technical requirements -- Introducing Unity -- Preparing your system for Unity -- Installing Java Development Kit (JDK) -- Installing Unity -- Understanding the Unity interface -- The Toolbar -- The Scene view -- The Hierarchy window -- The Inspector window -- The Project window -- The Game view -- The Asset Store window -- The Console window -- Changing the layout
5058 ▼a Unity's main elements -- Assets -- GameObjects -- Components -- Prefabs -- Scripts -- Scripting -- first example in C# -- Summary -- Chapter 3: AR for Manufacturing with ARCore -- Technical requirements -- Using AR for manufacturing -- Exploring ARCore -- Creating a prototype AR viewer -- Installing the Java Development Kit (JDK) -- Installing Android Studio -- Creating the application -- Enabling ARCore -- Adding Sceneform to the project -- Adding 3D models to the project -- Forming the AR scene -- Improving the basic app -- Summary -- Further reading
5058 ▼a Chapter 4: AR for Training with WebAR and Augmented Class! -- Technical requirements -- Using AR for training -- Exploring WebAR with Google Web Component -- Working with 3D models -- Creating a simple web page -- Coding with Glitch -- Coding the style sheet -- Coding the index.html page -- Adding the Component to our page -- Visualizing the 3D models in AR -- Exploring Augmented Class! -- Preparing the material -- Creating a simple project -- Adding user interaction -- Creating interaction between markers -- Sharing the project -- What's next? -- Summary
5058 ▼a Chapter 5: AR for Marketing with EasyAR -- Technical requirements -- Using AR for marketing -- Understanding EasyAR -- Building image-based AR -- Understanding our AR scene -- Preparing the target -- Obtaining the key -- Testing the scene -- Troubleshooting -- Building the app -- Working with custom 3D models -- Creating an AR catalog -- Modifying the AR scene -- Creating the controller script -- Creating the interface -- Summary -- Chapter 6: AR for Retail with Vuforia -- Technical requirements -- Using AR for retail -- Exploring Vuforia -- AR on the go -- using Ground Plane
520 ▼a This practical guide helps you learn all the aspects of developing AR apps across 6 enterprise sectors (manufacturing, training, retail, marketing, automation, and tourism). By building projects, you will explore the capabilities of commercial AR frameworks such as ARKit, ARCore, and Vuforia, alone or with Unity in building enterprise AR solutions.
5880 ▼a Print version record.
590 ▼a Added to collection customer.56279.3
650 0 ▼a Augmented reality.
650 0 ▼a Industrial engineering.
650 7 ▼a Augmented reality. ▼2 fast ▼0 (OCoLC)fst01741874
650 7 ▼a Industrial engineering. ▼2 fast ▼0 (OCoLC)fst00970992
655 4 ▼a Electronic books.
7001 ▼a Gonza?lez, Enara Artetxe.
77608 ▼i Print version: ▼a Benito, Jorge R. Lo?pez. ▼t Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries. ▼d Birmingham : Packt Publishing, Limited, 짤2019 ▼z 9781789807400
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2334756
938 ▼a Askews and Holts Library Services ▼b ASKH ▼n BDZ0043881122
938 ▼a ProQuest Ebook Central ▼b EBLB ▼n EBL6001759
938 ▼a YBP Library Services ▼b YANK ▼n 301026663
938 ▼a EBSCOhost ▼b EBSC ▼n 2334756
990 ▼a 관리자
994 ▼a 92 ▼b N$T