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006m e d
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008190921t20192020pau fob 001 0 eng d
020 ▼a 1522596372
020 ▼a 9781522596370 ▼q (electronic bk.)
020 ▼z 9781522596318 ▼q Hardcover
020 ▼z 9781522596363 ▼q Softcover
0247 ▼a 10.4018/978-1-5225-9631-8 ▼2 doi
035 ▼a 2253623 ▼b (N$T)
035 ▼a (OCoLC)1120756983
040 ▼a IGIGL ▼b eng ▼e rda ▼c IGIGL ▼d OCLCF ▼d OCLCO ▼d N$T ▼d 248032
049 ▼a MAIN
050 4 ▼a LB1585 ▼b .C33 2019e
08204 ▼a 372.35/044 ▼2 23
1300 ▼a Cases on STEAM education in practice.
24510 ▼a Cases on models and methods for STEAM education / ▼c Judith Ann Bazler and Meta Lee Van Sickle, editors.
2462 ▼a Cases on models and methods for Science, Technology, Engineering, Arts and Mathematics education
2462 ▼a Science, technology, engineering, arts and mathematics education
250 ▼a Second edition.
260 ▼a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) : ▼b IGI Global, ▼c [2019]
300 ▼a 1 online resource (30 PDFs (379 pages))
336 ▼a text ▼2 rdacontent
337 ▼a electronic ▼2 isbdmedia
338 ▼a online resource ▼2 rdacarrier
500 ▼a Previous edition: 2017.
504 ▼a Includes bibliographical references and index.
5050 ▼a Section 1. Chapter 1. Musing on unanswered questions -- Section 2. Art practice. Chapter 2. Graphic novels and STEAM: strategies and texts for utilization in STEAM education graphic novels and STEAM ; Chapter 3. High-quality trade books and content areas: planning accordingly for rich instruction ; Chapter 4. Theater as the STEAM engine for engaging those previously disengaged ; Chapter 5. Exploring simple machines with creative movement ; Chapter 6. Getting to "know" STEAM -- Section 3. Theme-based. Chapter 7. Tower design, build and test as a STEAM project: tower design, build, and test ; Chapter 8. The great race: using air to move paper airplanes and balloon rockets ; Chapter 9. Bee pollination ; Chapter 10. Cases on STEAM education in practice catapults and history of catapults ; Chapter 11. A mathematical approach to designing insulators ; Chapter 12. Engineering and art: putting the EA in STEAM ; Chapter 13. Developing and applying the law of cosines: using star maps as a context ; Chapter 14. Using STEAM in marine science: incorporating graphic design into an existing STEM lesson ; Chapter 15. "Imagioneering" a new mission: space -- Section 4. Differentiating instruction. Chapter 16. Differentiating instruction in the forensics classroom
5203 ▼a "This book examines the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives"-- ▼c Provided by publisher.
588 ▼a Description based on title screen (IGI Global, viewed 09/21/2019).
590 ▼a Added to collection customer.56279.3
650 0 ▼a Science ▼x Study and teaching ▼x Methodology.
650 0 ▼a Interdisciplinary approach in education.
650 0 ▼a Science and the arts.
650 7 ▼a Interdisciplinary approach in education. ▼2 fast ▼0 (OCoLC)fst00976122
650 7 ▼a Science and the arts. ▼2 fast ▼0 (OCoLC)fst01108556
650 7 ▼a Science ▼x Study and teaching ▼x Methodology. ▼2 fast ▼0 (OCoLC)fst01108412
653 ▼a STEAM education
655 4 ▼a Electronic books.
7001 ▼a Bazler, Judith, ▼e editor.
7001 ▼a Sickle, Meta Lee Van, ▼e editor.
7102 ▼a IGI Global, ▼e publisher.
77608 ▼i Print version: ▼z 1522596313 ▼z 9781522596318 ▼w (DLC) 2019005220
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2253623
938 ▼a IGI Global ▼b IGIG ▼n 00222502
938 ▼a EBSCOhost ▼b EBSC ▼n 2253623
990 ▼a 관리자
994 ▼a 92 ▼b N$T