LDR | | 03917cmm u2200613Mi 4500 |
001 | | 000000317284 |
003 | | OCoLC |
005 | | 20230525182250 |
006 | | m e d |
007 | | cr bn||||m|||a |
008 | | 190921t20192020pau fob 001 0 eng d |
020 | |
▼a 1522596372 |
020 | |
▼a 9781522596370
▼q (electronic bk.) |
020 | |
▼z 9781522596318
▼q Hardcover |
020 | |
▼z 9781522596363
▼q Softcover |
024 | 7 |
▼a 10.4018/978-1-5225-9631-8
▼2 doi |
035 | |
▼a 2253623
▼b (N$T) |
035 | |
▼a (OCoLC)1120756983 |
040 | |
▼a IGIGL
▼b eng
▼e rda
▼c IGIGL
▼d OCLCF
▼d OCLCO
▼d N$T
▼d 248032 |
049 | |
▼a MAIN |
050 | 4 |
▼a LB1585
▼b .C33 2019e |
082 | 04 |
▼a 372.35/044
▼2 23 |
130 | 0 |
▼a Cases on STEAM education in practice. |
245 | 10 |
▼a Cases on models and methods for STEAM education /
▼c Judith Ann Bazler and Meta Lee Van Sickle, editors. |
246 | 2 |
▼a Cases on models and methods for Science, Technology, Engineering, Arts and Mathematics education |
246 | 2 |
▼a Science, technology, engineering, arts and mathematics education |
250 | |
▼a Second edition. |
260 | |
▼a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA) :
▼b IGI Global,
▼c [2019] |
300 | |
▼a 1 online resource (30 PDFs (379 pages)) |
336 | |
▼a text
▼2 rdacontent |
337 | |
▼a electronic
▼2 isbdmedia |
338 | |
▼a online resource
▼2 rdacarrier |
500 | |
▼a Previous edition: 2017. |
504 | |
▼a Includes bibliographical references and index. |
505 | 0 |
▼a Section 1. Chapter 1. Musing on unanswered questions -- Section 2. Art practice. Chapter 2. Graphic novels and STEAM: strategies and texts for utilization in STEAM education graphic novels and STEAM ; Chapter 3. High-quality trade books and content areas: planning accordingly for rich instruction ; Chapter 4. Theater as the STEAM engine for engaging those previously disengaged ; Chapter 5. Exploring simple machines with creative movement ; Chapter 6. Getting to "know" STEAM -- Section 3. Theme-based. Chapter 7. Tower design, build and test as a STEAM project: tower design, build, and test ; Chapter 8. The great race: using air to move paper airplanes and balloon rockets ; Chapter 9. Bee pollination ; Chapter 10. Cases on STEAM education in practice catapults and history of catapults ; Chapter 11. A mathematical approach to designing insulators ; Chapter 12. Engineering and art: putting the EA in STEAM ; Chapter 13. Developing and applying the law of cosines: using star maps as a context ; Chapter 14. Using STEAM in marine science: incorporating graphic design into an existing STEM lesson ; Chapter 15. "Imagioneering" a new mission: space -- Section 4. Differentiating instruction. Chapter 16. Differentiating instruction in the forensics classroom |
520 | 3 |
▼a "This book examines the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives"--
▼c Provided by publisher. |
588 | |
▼a Description based on title screen (IGI Global, viewed 09/21/2019). |
590 | |
▼a Added to collection customer.56279.3 |
650 | 0 |
▼a Science
▼x Study and teaching
▼x Methodology. |
650 | 0 |
▼a Interdisciplinary approach in education. |
650 | 0 |
▼a Science and the arts. |
650 | 7 |
▼a Interdisciplinary approach in education.
▼2 fast
▼0 (OCoLC)fst00976122 |
650 | 7 |
▼a Science and the arts.
▼2 fast
▼0 (OCoLC)fst01108556 |
650 | 7 |
▼a Science
▼x Study and teaching
▼x Methodology.
▼2 fast
▼0 (OCoLC)fst01108412 |
653 | |
▼a STEAM education |
655 | 4 |
▼a Electronic books. |
700 | 1 |
▼a Bazler, Judith,
▼e editor. |
700 | 1 |
▼a Sickle, Meta Lee Van,
▼e editor. |
710 | 2 |
▼a IGI Global,
▼e publisher. |
776 | 08 |
▼i Print version:
▼z 1522596313
▼z 9781522596318
▼w (DLC) 2019005220 |
856 | 40 |
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2253623 |
938 | |
▼a IGI Global
▼b IGIG
▼n 00222502 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 2253623 |
990 | |
▼a 관리자 |
994 | |
▼a 92
▼b N$T |