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020 ▼a 9780262334945 ▼q electronic bk.
020 ▼a 0262334941 ▼q electronic bk.
020 ▼z 9780262033992
020 ▼z 0262033992
035 ▼a 1226717 ▼b (N$T)
035 ▼a (OCoLC)947837974
040 ▼a N$T ▼b eng ▼e rda ▼e pn ▼c N$T ▼d 248032
049 ▼a MAIN
050 4 ▼a U310 ▼b .Z67 2016eb
072 7 ▼a HIS ▼x 027130 ▼2 bisacsh
072 7 ▼a TEC ▼x 025000 ▼2 bisacsh
08204 ▼a 355.4/8 ▼2 23
24500 ▼a Zones of control : ▼b perspectives on wargaming / ▼c Pat Harrigan and Matthew G. Kirschenbaum ; eds ; foreword by James F. Dunnigan.
260 ▼a Cambridge, MA : ▼b The MIT Press, ▼c 2016.
300 ▼a 1 online resource.
336 ▼a text ▼b txt ▼2 rdacontent
337 ▼a computer ▼b c ▼2 rdamedia
338 ▼a online resource ▼b cr ▼2 rdacarrier
4900 ▼a Game histories
504 ▼a Includes bibliographical references and index.
5050 ▼a Foreword: the paper time machine goes electric / James F. Dunnigan -- Part I. Paper wars -- A game out of all proportions: how a hobby miniaturized war / Jon Peterson -- The history of wargaming project / John Curry -- The fundamental gap between tabletop simulation games and the truth / Tetsuya Nakamura -- Fleet admiral: tracing one element in the evolution of a game design / Jack Greene -- The wild blue yonder: representing air warfare in games / Lee Brimmicombe-Wood -- Historical aesthetics in mapmaking / Mark Mahaffey -- The "I" in team: war and combat in tabletop role-playing games / A. Scott Glancy -- Part II. War engines -- War engines: wargames as systems from the tabletop to the computer / Henry Lowood -- The engine of wargaming / Matthew B. Caffrey, Jr -- Design for effect: the common language of advanced squad leader / J.R. Tracy -- Combat commander: time to throw your plan away / John A. Foley -- Empire of the sun: the next evolution of the card-driven game engine / Mark Herman -- The paths of glory lead but to the gaming table / Ted S. Raicer -- A new kind of history: the culture of wargame scenario design communities / Troy Goodfellow -- Part III. Operations -- Operations research, systems analysis, and wargaming: riding the cycle of research / Peter P. Perla -- The application of statistical and forensics validation to simulation modeling in wargames / Brien J. Miller -- Goal-driven design and napoleon's triumph / Rachel Simmons -- Harpoon: an original serious game / Don R. Gilman -- The development and application of the real-time air power wargame simulation modern air power / John Tiller and Catherine Cavagnaro -- Red vs. blue / Thomas C. Schelling -- Hypergaming / Russell Vane -- Part IV. The bleeding edge -- Wargaming futures: naturalizing the new American way of war / Luke Caldwell and Tim Lenoir -- Creating persian incursion / Larry Bond -- Modeling the Second Battle of Fallujah / Laurent Closier -- Playing with toy soldiers: authenticity and metagaming in WWI video games / Andrew Wackerfuss -- America's army / Marcus Schulzke -- We the soldiers: player complicity and ethical gameplay in call of duty: modern warfare / Miguel Sicart -- Upending militarized masculinity in spec ops: the line / Soraya Murray -- Part V. Systems and situations -- Wargames as writing systems / Sharon Ghamari-Tabrizi -- Playing defense: gender, just war, and game design / Elizabeth Losh -- Debord's nostalgic algorithm / Alexander R. Galloway -- The Ludic Science Club crosses the Berezina / Richard Barbrook -- War games / David Levinthal -- Troubling the magic circle: miniature war in Iraq / Brian Conley -- Part VI. The war room -- Wargames as an academic instrument / Philip Sabin -- Lessons from the hexagon: wargames and the military historian / Robert M. Citino -- Simulation literacy: the case for wargames in the history classroom / Rob MacDougall and Lisa Faden -- The amateur designer: for fun and profit / Charles Vasey -- Struggling with deep play: utilizing twilight struggle for historical inquiry / Jeremy Antley -- Model-driven military wargame design and evaluation / Alexander H. Levis and Robert J. Elder -- Part VII. Irregularities -- Gaming the non-kinetic / Rex Brynen -- Inhabited models and irregular warfare games: an approach to educational and analytical gaming at the US Department of Defense / Elizabeth M. Bartels -- Chess, go, and Vietnam: gaming modern insurgency / Brian Train and Volko Ruhnke -- Irregular warfare: the Kobayashi Maru of the wargaming world / Yuna Huh Wong -- A mighty fortress is our God: when military action meets religious strife / Ed Beach -- Cultural wargaming: understanding cross-cultural communications using wargames / James Wallman -- Part VIII. Other theaters -- Wargaming (as) literature / Esther MacCallum-Stewart -- Tristram Shandy: Toby and Trim's wargames and the bowling-green / Bill McDonald -- Third Reich and the Third Reich / John Prados -- How star fleet battles happened / Stephen V. Cole -- Total global domination: games workshop and warhammer 40,000 / Ian Sturrock and James Wallis -- When the drums begin to roll / Larry Brom -- War recreated: twentieth-century war reenactors and the private event / Jenny Thompson -- Part IX. Fight the future -- War, mathematics and simulation: drones and (losing) control of battlespace / Patrick Crogan -- How to sell wargames to the non-wargamer / Michael Peck -- Wargaming the cyber frontier / Joseph Miranda -- The unfulfilled promise of digital wargames / Greg Costikyan -- Civilian casualties: shifting perspective in this war of mine / Kacper Kwiatkowski -- Practicing a new wargame / Mary Flanagan.
5880 ▼a Print version record.
650 0 ▼a War games ▼x History.
650 0 ▼a War games.
650 7 ▼a War games. ▼2 fast ▼0 (OCoLC)fst01170489
650 7 ▼a HISTORY / Military / Other ▼2 bisacsh
650 7 ▼a TECHNOLOGY & ENGINEERING / Military Science ▼2 bisacsh
655 7 ▼a History. ▼2 fast ▼0 (OCoLC)fst01411628
655 4 ▼a Electronic books.
7001 ▼a Harrigan, Pat, ▼e editor.
7001 ▼a Kirschenbaum, Matthew G., ▼e editor.
77608 ▼i Print version: ▼t Zones of control. ▼d Cambridge, MA : The MIT Press, 2016 ▼z 9780262033992 ▼w (DLC) 2015038407 ▼w (OCoLC)936684796
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1226717
938 ▼a EBSCOhost ▼b EBSC ▼n 1226717
990 ▼a 관리자
994 ▼a 92 ▼b N$T