| LDR | | 06521cmm u2200517Ki 4500 |
| 001 | | 000000313576 |
| 003 | | OCoLC |
| 005 | | 20230525154936 |
| 006 | | m d |
| 007 | | cr cnu---unuuu |
| 008 | | 160426s2016 mau ob 001 0 eng d |
| 020 | |
▼a 9780262334945
▼q electronic bk. |
| 020 | |
▼a 0262334941
▼q electronic bk. |
| 020 | |
▼z 9780262033992 |
| 020 | |
▼z 0262033992 |
| 035 | |
▼a 1226717
▼b (N$T) |
| 035 | |
▼a (OCoLC)947837974 |
| 040 | |
▼a N$T
▼b eng
▼e rda
▼e pn
▼c N$T
▼d 248032 |
| 049 | |
▼a MAIN |
| 050 | 4 |
▼a U310
▼b .Z67 2016eb |
| 072 | 7 |
▼a HIS
▼x 027130
▼2 bisacsh |
| 072 | 7 |
▼a TEC
▼x 025000
▼2 bisacsh |
| 082 | 04 |
▼a 355.4/8
▼2 23 |
| 245 | 00 |
▼a Zones of control :
▼b perspectives on wargaming /
▼c Pat Harrigan and Matthew G. Kirschenbaum ; eds ; foreword by James F. Dunnigan. |
| 260 | |
▼a Cambridge, MA :
▼b The MIT Press,
▼c 2016. |
| 300 | |
▼a 1 online resource. |
| 336 | |
▼a text
▼b txt
▼2 rdacontent |
| 337 | |
▼a computer
▼b c
▼2 rdamedia |
| 338 | |
▼a online resource
▼b cr
▼2 rdacarrier |
| 490 | 0 |
▼a Game histories |
| 504 | |
▼a Includes bibliographical references and index. |
| 505 | 0 |
▼a Foreword: the paper time machine goes electric / James F. Dunnigan -- Part I. Paper wars -- A game out of all proportions: how a hobby miniaturized war / Jon Peterson -- The history of wargaming project / John Curry -- The fundamental gap between tabletop simulation games and the truth / Tetsuya Nakamura -- Fleet admiral: tracing one element in the evolution of a game design / Jack Greene -- The wild blue yonder: representing air warfare in games / Lee Brimmicombe-Wood -- Historical aesthetics in mapmaking / Mark Mahaffey -- The "I" in team: war and combat in tabletop role-playing games / A. Scott Glancy -- Part II. War engines -- War engines: wargames as systems from the tabletop to the computer / Henry Lowood -- The engine of wargaming / Matthew B. Caffrey, Jr -- Design for effect: the common language of advanced squad leader / J.R. Tracy -- Combat commander: time to throw your plan away / John A. Foley -- Empire of the sun: the next evolution of the card-driven game engine / Mark Herman -- The paths of glory lead but to the gaming table / Ted S. Raicer -- A new kind of history: the culture of wargame scenario design communities / Troy Goodfellow -- Part III. Operations -- Operations research, systems analysis, and wargaming: riding the cycle of research / Peter P. Perla -- The application of statistical and forensics validation to simulation modeling in wargames / Brien J. Miller -- Goal-driven design and napoleon's triumph / Rachel Simmons -- Harpoon: an original serious game / Don R. Gilman -- The development and application of the real-time air power wargame simulation modern air power / John Tiller and Catherine Cavagnaro -- Red vs. blue / Thomas C. Schelling -- Hypergaming / Russell Vane -- Part IV. The bleeding edge -- Wargaming futures: naturalizing the new American way of war / Luke Caldwell and Tim Lenoir -- Creating persian incursion / Larry Bond -- Modeling the Second Battle of Fallujah / Laurent Closier -- Playing with toy soldiers: authenticity and metagaming in WWI video games / Andrew Wackerfuss -- America's army / Marcus Schulzke -- We the soldiers: player complicity and ethical gameplay in call of duty: modern warfare / Miguel Sicart -- Upending militarized masculinity in spec ops: the line / Soraya Murray -- Part V. Systems and situations -- Wargames as writing systems / Sharon Ghamari-Tabrizi -- Playing defense: gender, just war, and game design / Elizabeth Losh -- Debord's nostalgic algorithm / Alexander R. Galloway -- The Ludic Science Club crosses the Berezina / Richard Barbrook -- War games / David Levinthal -- Troubling the magic circle: miniature war in Iraq / Brian Conley -- Part VI. The war room -- Wargames as an academic instrument / Philip Sabin -- Lessons from the hexagon: wargames and the military historian / Robert M. Citino -- Simulation literacy: the case for wargames in the history classroom / Rob MacDougall and Lisa Faden -- The amateur designer: for fun and profit / Charles Vasey -- Struggling with deep play: utilizing twilight struggle for historical inquiry / Jeremy Antley -- Model-driven military wargame design and evaluation / Alexander H. Levis and Robert J. Elder -- Part VII. Irregularities -- Gaming the non-kinetic / Rex Brynen -- Inhabited models and irregular warfare games: an approach to educational and analytical gaming at the US Department of Defense / Elizabeth M. Bartels -- Chess, go, and Vietnam: gaming modern insurgency / Brian Train and Volko Ruhnke -- Irregular warfare: the Kobayashi Maru of the wargaming world / Yuna Huh Wong -- A mighty fortress is our God: when military action meets religious strife / Ed Beach -- Cultural wargaming: understanding cross-cultural communications using wargames / James Wallman -- Part VIII. Other theaters -- Wargaming (as) literature / Esther MacCallum-Stewart -- Tristram Shandy: Toby and Trim's wargames and the bowling-green / Bill McDonald -- Third Reich and the Third Reich / John Prados -- How star fleet battles happened / Stephen V. Cole -- Total global domination: games workshop and warhammer 40,000 / Ian Sturrock and James Wallis -- When the drums begin to roll / Larry Brom -- War recreated: twentieth-century war reenactors and the private event / Jenny Thompson -- Part IX. Fight the future -- War, mathematics and simulation: drones and (losing) control of battlespace / Patrick Crogan -- How to sell wargames to the non-wargamer / Michael Peck -- Wargaming the cyber frontier / Joseph Miranda -- The unfulfilled promise of digital wargames / Greg Costikyan -- Civilian casualties: shifting perspective in this war of mine / Kacper Kwiatkowski -- Practicing a new wargame / Mary Flanagan. |
| 588 | 0 |
▼a Print version record. |
| 650 | 0 |
▼a War games
▼x History. |
| 650 | 0 |
▼a War games. |
| 650 | 7 |
▼a War games.
▼2 fast
▼0 (OCoLC)fst01170489 |
| 650 | 7 |
▼a HISTORY / Military / Other
▼2 bisacsh |
| 650 | 7 |
▼a TECHNOLOGY & ENGINEERING / Military Science
▼2 bisacsh |
| 655 | 7 |
▼a History.
▼2 fast
▼0 (OCoLC)fst01411628 |
| 655 | 4 |
▼a Electronic books. |
| 700 | 1 |
▼a Harrigan, Pat,
▼e editor. |
| 700 | 1 |
▼a Kirschenbaum, Matthew G.,
▼e editor. |
| 776 | 08 |
▼i Print version:
▼t Zones of control.
▼d Cambridge, MA : The MIT Press, 2016
▼z 9780262033992
▼w (DLC) 2015038407
▼w (OCoLC)936684796 |
| 856 | 40 |
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1226717 |
| 938 | |
▼a EBSCOhost
▼b EBSC
▼n 1226717 |
| 990 | |
▼a 관리자 |
| 994 | |
▼a 92
▼b N$T |