LDR | | 01535cmm u2200409Mi 4500 |
001 | | 000000312346 |
003 | | OCoLC |
005 | | 20230525152044 |
006 | | m d |
007 | | cr |n||||||||| |
008 | | 180504t20182018enk ob 001 0 eng d |
019 | |
▼a 1034659038
▼a 1034776203
▼a 1034876226 |
020 | |
▼a 9781906897673
▼q (electronic bk.) |
020 | |
▼a 1906897670
▼q (electronic bk.) |
020 | |
▼z 9781906897550 |
020 | |
▼z 1906897557 |
035 | |
▼a 1805002
▼b (N$T) |
035 | |
▼a (OCoLC)1034582436
▼z (OCoLC)1034659038
▼z (OCoLC)1034776203
▼z (OCoLC)1034876226 |
040 | |
▼a YDX
▼b eng
▼c YDX
▼d N$T
▼d 248032 |
049 | |
▼a MAIN |
050 | 4 |
▼a GV1469.34.S52 |
072 | 7 |
▼a GAM
▼x 001000
▼2 bisacsh |
082 | 04 |
▼a 794.8
▼2 23 |
100 | 1 |
▼a Ruffino, Paolo,
▼e author. |
245 | 10 |
▼a Future gaming
▼h [electronic resource] :
▼b creative interventions in video game culture /
▼c Paolo Ruffino. |
260 | |
▼a London, England ; Cambridge, MA :
▼b Goldsmiths Press,
▼c [2018] |
300 | |
▼a 1 online resource. |
590 | |
▼a Master record variable field(s) change: 050, 072, 082, 650 |
650 | 0 |
▼a Video games
▼x Social aspects. |
650 | 0 |
▼a Video games
▼x Moral and ethical aspects. |
650 | 7 |
▼a GAMES / Board.
▼2 bisacsh |
655 | 4 |
▼a Electronic books. |
776 | 08 |
▼i Print version:
▼z 9781906897550
▼z 1906897557
▼w (DLC) 2017035594
▼w (OCoLC)1002295371 |
856 | 40 |
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1805002 |
938 | |
▼a YBP Library Services
▼b YANK
▼n 15338024 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 1805002 |
990 | |
▼a 관리자 |
994 | |
▼a 92
▼b N$T |