LDR | | 02504cmm u2200601Ii 4500 |
001 | | 000000312314 |
005 | | 20230525152000 |
006 | | m d |
007 | | cr ||||||||||| |
008 | | 180129s2018 inua obq s001 0 eng |
010 | |
▼a 2018004321 |
019 | |
▼a 1032303380 |
020 | |
▼a 9780253032829
▼q (electronic bk.) |
020 | |
▼a 0253032822
▼q (electronic bk.) |
020 | |
▼z 9780253032782
▼q hardcover ;
▼q alkaline paper |
020 | |
▼z 0253032784 |
020 | |
▼z 9780253032843 |
020 | |
▼z 0253032849 |
020 | |
▼z 9780253032867 |
020 | |
▼z 0253032865 |
020 | |
▼z 9780253035189 |
020 | |
▼z 025303518X |
035 | |
▼a 1795916
▼b (N$T) |
037 | |
▼a 22573/ctv3r6nm
▼b JSTOR |
040 | |
▼a DLC
▼b eng
▼e rda
▼c DLC
▼d OCLCO
▼d OCLCF
▼d OCLCQ
▼d N$T
▼d P@U
▼d JSTOR
▼d EBLCP
▼d YDX
▼d MERUC
▼d OCLCO
▼d CUY
▼d CNCGM
▼d N$T
▼d UAB
▼d OCLCQ
▼d IDB
▼d 248032 |
050 | 14 |
▼a GV1469.34.P79
▼b H36 2018 |
072 | 7 |
▼a GAM
▼x 001000
▼2 bisacsh |
072 | 7 |
▼a PER004000
▼2 bisacsh |
072 | 7 |
▼a GAM013000
▼2 bisacsh |
082 | 00 |
▼a 794.8
▼2 23 |
100 | 1 |
▼a Hanson, Christopher
▼q (Christopher C. P.),
▼e author. |
245 | 10 |
▼a Game time :
▼b understanding temporality in video games /
▼c Christopher Hanson. |
260 | |
▼a Bloomington, Indiana :
▼b Indiana University Press,
▼c [2018] |
300 | |
▼a 1 online resource (xi, 230 pages). |
336 | |
▼a text
▼b txt
▼2 rdacontent |
337 | |
▼a computer
▼b n
▼2 rdamedia |
338 | |
▼a online resource
▼b nc
▼2 rdacarrier |
490 | 1 |
▼a Digital game studies |
500 | |
▼a Includes gameography. |
504 | |
▼a Includes bibliographical references, filmography and index. |
505 | 0 |
▼a More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies. |
588 | |
▼a Description based on online resource; title from digital title page (viewed on May 01, 2018). |
650 | 0 |
▼a Video games
▼x Psychological aspects. |
650 | 0 |
▼a Time perception. |
650 | 7 |
▼a GAMES / Board.
▼2 bisacsh |
650 | 7 |
▼a Time perception.
▼2 fast
▼0 (OCoLC)fst01151148 |
650 | 7 |
▼a Video games
▼x Psychological aspects.
▼2 fast
▼0 (OCoLC)fst01166438 |
655 | 4 |
▼a Electronic books. |
830 | 0 |
▼a Digital game studies. |
856 | 40 |
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1795916 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 1795916 |
938 | |
▼a Project MUSE
▼b MUSE
▼n muse68559 |
938 | |
▼a EBL - Ebook Library
▼b EBLB
▼n EBL5355427 |
990 | |
▼a 관리자 |