LDR | | 03817cmm u2200697Ki 4500 |
001 | | 000000309818 |
003 | | OCoLC |
005 | | 20230525134810 |
006 | | m o d |
007 | | cr ||||||||||| |
008 | | 160113s2015 miu ob s000 0 eng |
019 | |
▼a 936547765 |
020 | |
▼a 9780472121144
▼q (ebook) |
020 | |
▼a 0472121146
▼q (ebook) |
020 | |
▼z 9780472052691
▼q (pbk. ;
▼q alk. paper) |
020 | |
▼z 0472052691
▼q (pbk. ;
▼q alk. paper) |
020 | |
▼z 9780472072699
▼q (hardcover ;
▼q alk. paper) |
020 | |
▼z 0472072692
▼q (hardcover ;
▼q alk. paper) |
029 | 1 |
▼a AU@
▼b 000058392952 |
029 | 1 |
▼a DEBSZ
▼b 454932197 |
029 | 1 |
▼a GBVCP
▼b 865794308 |
035 | |
▼a (OCoLC)934653046
▼z (OCoLC)936547765 |
040 | |
▼a GZM
▼b eng
▼e rda
▼e pn
▼c GZM
▼d OCLCO
▼d EBLCP
▼d N$T
▼d OCLCQ
▼d OCLCO
▼d YDXCP
▼d OCLCF
▼d OCLCO
▼d DEBSZ
▼d OCLCO
▼d IDEBK
▼d IDB
▼d YDX
▼d MERUC
▼d OCLCQ
▼d 248032 |
043 | |
▼a n-us--- |
049 | |
▼a MAIN |
050 | 4 |
▼a GV1469.35.T46
▼b R85 2015 |
072 | 7 |
▼a GAM
▼x 001000
▼2 bisacsh |
082 | 04 |
▼a 794.8 |
100 | 1 |
▼a Ruggill, Judd Ethan,
▼e author. |
245 | 10 |
▼a Tempest :
▼b geometries of play /
▼c Judd Ethan Ruggill and Ken S. McAllister. |
264 | 1 |
▼a Ann Arbor :
▼b University of Michigan Press,
▼c 2015. |
300 | |
▼a 1 online resource. |
336 | |
▼a text
▼b txt
▼2 rdacontent |
337 | |
▼a computer
▼b c
▼2 rdamedia |
338 | |
▼a online resource
▼b cr
▼2 rdacarrier |
490 | 1 |
▼a Landmark video games |
504 | |
▼a Includes bibliographical references. |
505 | 0 |
▼a Reading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest. |
520 | |
▼a "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description. |
588 | 0 |
▼a Print version record. |
590 | |
▼a eBooks on EBSCOhost
▼b All EBSCO eBooks |
650 | 0 |
▼a Tempest (Video game) |
650 | 0 |
▼a Video games
▼x Design
▼x History. |
650 | 0 |
▼a Video games
▼x Social aspects
▼z United States. |
650 | 7 |
▼a GAMES
▼x Board.
▼2 bisacsh |
650 | 7 |
▼a Tempest (Video game)
▼2 fast
▼0 (OCoLC)fst01923140 |
650 | 7 |
▼a Video games
▼x Design.
▼2 fast
▼0 (OCoLC)fst01166425 |
650 | 7 |
▼a Video games
▼x Social aspects.
▼2 fast
▼0 (OCoLC)fst01166440 |
651 | 7 |
▼a United States.
▼2 fast
▼0 (OCoLC)fst01204155 |
655 | 4 |
▼a Electronic books. |
655 | 7 |
▼a History.
▼2 fast
▼0 (OCoLC)fst01411628 |
700 | 1 |
▼a McAllister, Ken S.,
▼d 1966-,
▼e author. |
710 | 2 |
▼a University of Michigan.
▼b Press,
▼e publisher. |
730 | 0 |
▼a Digital culture books. |
776 | 08 |
▼i Print version record:
▼a Ruggill, Judd Ethan.
▼t Tempest.
▼d Ann Arbor : University of Michigan Press, 2015
▼z 9780472052691
▼w (DLC) 2015013797
▼w (OCoLC)915496198 |
830 | 0 |
▼a Landmark video games. |
856 | 40 |
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1057587 |
938 | |
▼a EBL - Ebook Library
▼b EBLB
▼n EBL4312115 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 1057587 |
938 | |
▼a ProQuest MyiLibrary Digital eBook Collection
▼b IDEB
▼n cis32510318 |
938 | |
▼a YBP Library Services
▼b YANK
▼n 12548156 |
990 | |
▼a 관리자 |