LDR | | 03008cmm u2200637Ii 4500 |
001 | | 000000309335 |
003 | | OCoLC |
005 | | 20230525133828 |
006 | | m o d |
007 | | cr unu|||||||| |
008 | | 150123s2015 flua ob 000 0 eng d |
019 | |
▼a 901230038 |
020 | |
▼z 9781466595354 |
020 | |
▼a 9781466595361 |
020 | |
▼a 1466595361 |
020 | |
▼a 1466595353 |
020 | |
▼a 9781466595354 |
020 | |
▼a 1322637857 |
020 | |
▼a 9781322637853 |
029 | 1 |
▼a DEBBG
▼b BV042490821 |
029 | 1 |
▼a DEBSZ
▼b 434840009 |
029 | 1 |
▼a DEBSZ
▼b 433538465 |
029 | 1 |
▼a GBVCP
▼b 882740377 |
035 | |
▼a (OCoLC)900646102
▼z (OCoLC)901230038 |
037 | |
▼a CL0500000534
▼b Safari Books Online |
040 | |
▼a UMI
▼b eng
▼e rda
▼e pn
▼c UMI
▼d DEBBG
▼d DEBSZ
▼d VT2
▼d IDEBK
▼d CDX
▼d COO
▼d EBLCP
▼d YDXCP
▼d N$T
▼d OCLCQ
▼d MERUC
▼d 248032 |
049 | |
▼a MAIN |
050 | 4 |
▼a T385 |
072 | 7 |
▼a COM
▼x 000000
▼2 bisacsh |
082 | 04 |
▼a 006.7
▼2 23 |
100 | 1 |
▼a Eberly, David H.,
▼e author. |
245 | 10 |
▼a GPGPU programming for games and science /
▼c David H. Eberly. |
246 | 3 |
▼a General purpose graphics processing unit programming for games and science |
264 | 1 |
▼a Boca Raton, FL :
▼b CRC Press,
▼c [2015] |
264 | 4 |
▼c 짤2015 |
300 | |
▼a 1 online resource (xxvii, 433 pages) :
▼b illustrations |
336 | |
▼a text
▼b txt
▼2 rdacontent |
337 | |
▼a computer
▼b c
▼2 rdamedia |
338 | |
▼a online resource
▼b cr
▼2 rdacarrier |
504 | |
▼a Includes bibliographical references (pages 429-433). |
520 | |
▼a "This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate the concepts. A fully featured engine for computing and graphics helps readers avoid having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming"--
▼c Provided by publisher. |
588 | |
▼a Description based on print version record. |
590 | |
▼a eBooks on EBSCOhost
▼b All EBSCO eBooks |
650 | 0 |
▼a Graphics processing units
▼x Programming. |
650 | 7 |
▼a COMPUTERS
▼x General.
▼2 bisacsh |
650 | 7 |
▼a COMPUTERS
▼x Computer Graphics.
▼2 bisacsh |
650 | 7 |
▼a COMPUTERS
▼x Programming
▼x Games.
▼2 bisacsh |
650 | 7 |
▼a COMPUTERS / General
▼2 bisacsh |
655 | 4 |
▼a Electronic books. |
776 | 08 |
▼i Print version:
▼a Eberly, David H.
▼t GPGPU programming for games and science.
▼d Boca Raton : CRC Press, 2014
▼z 9781466595354
▼w (DLC) 2014016436
▼w (OCoLC)878668014 |
856 | 40 |
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1499662 |
938 | |
▼a EBL - Ebook Library
▼b EBLB
▼n EBL4742921 |
938 | |
▼a Coutts Information Services
▼b COUT
▼n 30548515 |
938 | |
▼a ProQuest MyiLibrary Digital eBook Collection
▼b IDEB
▼n cis30548515 |
938 | |
▼a YBP Library Services
▼b YANK
▼n 12368624 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 1499662 |
990 | |
▼a 관리자 |