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LDR02938cmm u2200637Ia 4500
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003OCoLC
00520230525111325
006m o d
007cr cnu---unuuu
008140501s2014 enk o 000 0 eng d
019 ▼a 961571831 ▼a 962665689
020 ▼a 9781472426963 ▼q (electronic bk.)
020 ▼a 1472426967 ▼q (electronic bk.)
020 ▼z 9781472426956
020 ▼a 9781472426970
020 ▼a 1472426975
0291 ▼a DEBBG ▼b BV043161664
0291 ▼a DEBSZ ▼b 405721056
0291 ▼a DEBSZ ▼b 429943571
0291 ▼a DEBSZ ▼b 431681759
0291 ▼a DEBSZ ▼b 472822861
0291 ▼a NLGGC ▼b 375353704
035 ▼a (OCoLC)879026150 ▼z (OCoLC)961571831 ▼z (OCoLC)962665689
040 ▼a MHW ▼b eng ▼e pn ▼c MHW ▼d EBLCP ▼d N$T ▼d E7B ▼d DEBSZ ▼d OCLCO ▼d OCLCQ ▼d OCLCO ▼d OCLCF ▼d OCLCO ▼d OCLCQ ▼d OCLCO ▼d AZK ▼d 248032
049 ▼a MAIN
050 4 ▼a GV182.15 .W55 2014
072 7 ▼a BUS ▼x 070060 ▼2 bisacsh
072 7 ▼a TEC ▼x 041000 ▼2 bisacsh
08204 ▼a 384 ▼2 22
1001 ▼a Williams, Kevin, ▼d 1967-, ▼e author.
24514 ▼a The out-of-home immersive entertainment frontier : ▼b expanding interactive boundaries in leisure facilities / ▼c Kevin Williams and Michael Mascioni.
260 ▼a Farnham : ▼b Ashgate Publishing Ltd, ▼c 2014.
300 ▼a 1 online resource (217 pages)
336 ▼a text ▼b txt ▼2 rdacontent
337 ▼a computer ▼b c ▼2 rdamedia
338 ▼a online resource ▼b cr ▼2 rdacarrier
520 ▼a Digital Out of Home Entertainment is transforming the customer experience in shops, cinemas, museums; almost any environment where consumers are congregating. This book provides a 'state of play' exploration of the successes, the emerging new applications and the strategies that inform them--and is an essential guide for entertainment executives as well as those involved in retailing, the hotel industry, mobile communications, museums and heritage.
5880 ▼a Print version record.
590 ▼a eBooks on EBSCOhost ▼b All EBSCO eBooks
650 0 ▼a Leisure ▼x Economic aspects.
650 0 ▼a Leisure industry.
650 0 ▼a Popular culture ▼x Economic aspects.
650 7 ▼a BUSINESS & ECONOMICS ▼x Industries ▼x Media & Communications. ▼2 bisacsh
650 7 ▼a TECHNOLOGY & ENGINEERING ▼x Telecommunications. ▼2 bisacsh
650 7 ▼a Leisure ▼x Economic aspects. ▼2 fast ▼0 (OCoLC)fst00996020
650 7 ▼a Leisure industry. ▼2 fast ▼0 (OCoLC)fst00996063
650 7 ▼a Popular culture ▼x Economic aspects. ▼2 fast ▼0 (OCoLC)fst01071352
655 4 ▼a Electronic books.
7001 ▼a Mascioni, Michael, ▼e author.
77608 ▼i Print version: ▼a Williams, Kevin. ▼t Out-of-Home Immersive Entertainment Frontier. ▼d Farnham : Ashgate Publishing Ltd, 2014 ▼z 9781472426963
85640 ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=710348
938 ▼a EBL - Ebook Library ▼b EBLB ▼n EBL1683178
938 ▼a ebrary ▼b EBRY ▼n ebr10865602
938 ▼a EBSCOhost ▼b EBSC ▼n 710348
990 ▼a 관리자
994 ▼a 92 ▼b KRKUC