LDR | | 02938cmm u2200637Ia 4500 |
001 | | 000000306795 |
003 | | OCoLC |
005 | | 20230525111325 |
006 | | m o d |
007 | | cr cnu---unuuu |
008 | | 140501s2014 enk o 000 0 eng d |
019 | |
▼a 961571831
▼a 962665689 |
020 | |
▼a 9781472426963
▼q (electronic bk.) |
020 | |
▼a 1472426967
▼q (electronic bk.) |
020 | |
▼z 9781472426956 |
020 | |
▼a 9781472426970 |
020 | |
▼a 1472426975 |
029 | 1 |
▼a DEBBG
▼b BV043161664 |
029 | 1 |
▼a DEBSZ
▼b 405721056 |
029 | 1 |
▼a DEBSZ
▼b 429943571 |
029 | 1 |
▼a DEBSZ
▼b 431681759 |
029 | 1 |
▼a DEBSZ
▼b 472822861 |
029 | 1 |
▼a NLGGC
▼b 375353704 |
035 | |
▼a (OCoLC)879026150
▼z (OCoLC)961571831
▼z (OCoLC)962665689 |
040 | |
▼a MHW
▼b eng
▼e pn
▼c MHW
▼d EBLCP
▼d N$T
▼d E7B
▼d DEBSZ
▼d OCLCO
▼d OCLCQ
▼d OCLCO
▼d OCLCF
▼d OCLCO
▼d OCLCQ
▼d OCLCO
▼d AZK
▼d 248032 |
049 | |
▼a MAIN |
050 | 4 |
▼a GV182.15 .W55 2014 |
072 | 7 |
▼a BUS
▼x 070060
▼2 bisacsh |
072 | 7 |
▼a TEC
▼x 041000
▼2 bisacsh |
082 | 04 |
▼a 384
▼2 22 |
100 | 1 |
▼a Williams, Kevin,
▼d 1967-,
▼e author. |
245 | 14 |
▼a The out-of-home immersive entertainment frontier :
▼b expanding interactive boundaries in leisure facilities /
▼c Kevin Williams and Michael Mascioni. |
260 | |
▼a Farnham :
▼b Ashgate Publishing Ltd,
▼c 2014. |
300 | |
▼a 1 online resource (217 pages) |
336 | |
▼a text
▼b txt
▼2 rdacontent |
337 | |
▼a computer
▼b c
▼2 rdamedia |
338 | |
▼a online resource
▼b cr
▼2 rdacarrier |
520 | |
▼a Digital Out of Home Entertainment is transforming the customer experience in shops, cinemas, museums; almost any environment where consumers are congregating. This book provides a 'state of play' exploration of the successes, the emerging new applications and the strategies that inform them--and is an essential guide for entertainment executives as well as those involved in retailing, the hotel industry, mobile communications, museums and heritage. |
588 | 0 |
▼a Print version record. |
590 | |
▼a eBooks on EBSCOhost
▼b All EBSCO eBooks |
650 | 0 |
▼a Leisure
▼x Economic aspects. |
650 | 0 |
▼a Leisure industry. |
650 | 0 |
▼a Popular culture
▼x Economic aspects. |
650 | 7 |
▼a BUSINESS & ECONOMICS
▼x Industries
▼x Media & Communications.
▼2 bisacsh |
650 | 7 |
▼a TECHNOLOGY & ENGINEERING
▼x Telecommunications.
▼2 bisacsh |
650 | 7 |
▼a Leisure
▼x Economic aspects.
▼2 fast
▼0 (OCoLC)fst00996020 |
650 | 7 |
▼a Leisure industry.
▼2 fast
▼0 (OCoLC)fst00996063 |
650 | 7 |
▼a Popular culture
▼x Economic aspects.
▼2 fast
▼0 (OCoLC)fst01071352 |
655 | 4 |
▼a Electronic books. |
700 | 1 |
▼a Mascioni, Michael,
▼e author. |
776 | 08 |
▼i Print version:
▼a Williams, Kevin.
▼t Out-of-Home Immersive Entertainment Frontier.
▼d Farnham : Ashgate Publishing Ltd, 2014
▼z 9781472426963 |
856 | 40 |
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=710348 |
938 | |
▼a EBL - Ebook Library
▼b EBLB
▼n EBL1683178 |
938 | |
▼a ebrary
▼b EBRY
▼n ebr10865602 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 710348 |
990 | |
▼a 관리자 |
994 | |
▼a 92
▼b KRKUC |