LDR | | 02606cmm uu200457Ki 4500 |
001 | | 000000305370 |
005 | | 20230525100530 |
006 | | m o d |
007 | | cr cnu---unuuu |
008 | | 131217s2014 nyu obq 001 0 eng d |
020 | |
▼a 9781628921472 (electronic bk.) |
020 | |
▼a 1628921471 (electronic bk.) |
020 | |
▼z 9781441175311 |
020 | |
▼z 1441175318 |
035 | |
▼a (OCoLC)865508655 |
040 | |
▼a N$T
▼b eng
▼e rda
▼e pn
▼c N$T
▼d YDXCP
▼d MEAUC
▼d OCLCO
▼d 248032 |
049 | |
▼a K4RA |
050 | 4 |
▼a P96.V55
▼b C53 2014eb |
072 | 7 |
▼a COM
▼x 000000
▼2 bisacsh |
082 | 04 |
▼a 006.8
▼2 23 |
100 | 1 |
▼a Chan, Melanie. |
245 | 10 |
▼a Virtual reality :
▼b representations in contemporary media /
▼c Melanie Chan. |
264 | 1 |
▼a New York, NY :
▼b Bloomsbury Academic,
▼c 2014. |
300 | |
▼a 1 online resource. |
336 | |
▼a text
▼b txt
▼2 rdacontent |
337 | |
▼a computer
▼b c
▼2 rdamedia |
338 | |
▼a online resource
▼b cr
▼2 rdacarrier |
504 | |
▼a Includes bibliographical references and index. |
504 | |
▼a Includes filmography. |
505 | 0 |
▼a Histories of virtual reality -- Virtually real and really virtual -- Technological intimacy and social estrangement in strange days -- Virtual identities and material bodies -- Virtual reality, transcendence and flights from embodiment in source code -- Technology, embodiment and being-in-the-world -- Virtuality and simulation in William Gibson's Zero history -- Conclusion. |
520 | |
▼a The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality. |
588 | |
▼a Description based on print version record. |
650 | 0 |
▼a Virtual reality in mass media. |
650 | 0 |
▼a Mass media and technology. |
650 | 0 |
▼a Virtual reality
▼x Social aspects. |
650 | 7 |
▼a COMPUTERS / General.
▼2 bisacsh |
655 | 4 |
▼a Electronic books. |
776 | 08 |
▼i Print version:
▼a Chan, Melanie.
▼t Virtual reality
▼z 9781441175311
▼w (DLC) 2013035151
▼w (OCoLC)856054642 |
856 | 40 |
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=675517 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 675517 |
938 | |
▼a YBP Library Services
▼b YANK
▼n 11430443 |
990 | |
▼a 관리자 |