LDR | | 03893cmm uu200529Ki 4500 |
001 | | 000000304862 |
005 | | 20230525095429 |
006 | | m o d |
007 | | cr cnu---unuuu |
008 | | 140422s2014 mau ob 001 0 eng d |
020 | |
▼a 9780262322034 (electronic bk.) |
020 | |
▼a 026232203X (electronic bk.) |
020 | |
▼z 9780262027151 |
020 | |
▼z 0262027151 |
035 | |
▼a (OCoLC)877868242 |
040 | |
▼a N$T
▼b eng
▼e rda
▼e pn
▼c N$T
▼d CDX
▼d IDEBK
▼d YDXCP
▼d E7B
▼d 248032 |
049 | |
▼a K4RA |
050 | 4 |
▼a GV1469.17.S63
▼b E57 2014eb |
072 | 7 |
▼a GAM
▼x 001000
▼2 bisacsh |
082 | 04 |
▼a 794.8
▼2 23 |
100 | 1 |
▼a Ensslin, Astrid,
▼e author. |
245 | 10 |
▼a Literary gaming /
▼c Astrid Ensslin. |
264 | 1 |
▼a Cambridge, Mass. ;
▼a London, England :
▼b The MIT Press,
▼c [2014]. |
264 | 4 |
▼c 짤 2014 |
300 | |
▼a 1 online resource. |
336 | |
▼a text
▼b txt
▼2 rdacontent |
337 | |
▼a computer
▼b c
▼2 rdamedia |
338 | |
▼a online resource
▼b cr
▼2 rdacarrier |
504 | |
▼a Includes bibliographical references and index. |
505 | 0 |
▼a Ludicity and literariness in the digital age -- Ludic books and literary "games" -- Methodology and structure -- Playing with rather than by rules -- Ludology and its philosophical foundations -- Playfulness as aesthetic tool and weapon -- Games, play and literature -- Literature born digital -- Art games versus game art -- Between ludicity and literariness -- Cognitive frameworks for reading and gameplay -- Viewing axolotls : approaching the ludic in digital literature -- The literary-ludic spectrum -- Approaching functional ludo-stylistics -- "The pen is your weapon of choice" : ludic hypertext literature and the play with the reader -- Alea : Deena Larsen's Firefly -- Ilinx : Richard Holeton's Figurski at Findhorn on Acid -- Mimicry : Shelley Jackson's Patchwork Girl -- Agon : Robert Kendall's clues -- Discussion -- "Love poem or break up note?" : ludic hypermedia fiction and loss of grasp -- Heuristic ergodicity in games and digital interactive art -- Analyzing loss of grasp : fallaciousness, heuristic ergodicity and cybertextuality -- "Your innocence drifts away" : anti-ludicity and ludic mechanics in the Princess Murderer -- Antiludicity as subversive design practice -- "Clicking" damsels in distress : the Princess Murderer and its antiludic agenda -- Of windsighs and wayfaring : Blue Lacuna, an epic interactive fiction -- IF as the classic hybrid between adventure game and literary narrative -- Blue Lacuna : epic, novel and game -- A ludostylistic approach to analyzing Blue Lacuna -- The paradox of poetic gaming : evidence of everything exploding -- Digital detournement in game art and art games -- Pop-surrealism and poetry gaming : Jason Nelson's evidence of everything exploding -- From paidia to ludus : The Path, a literary auteur game -- To game or not to game : slowness, drive and allusive fallacy -- The Path : transmediation, tragedy, trauma -- A ludostylistic analysis of The Path. |
588 | |
▼a Description based on print version record. |
650 | 0 |
▼a Internet games
▼x Social aspects
▼x Philosophy. |
650 | 0 |
▼a Digital media
▼x Philosophy. |
650 | 0 |
▼a Interactive multimedia
▼x Philosophy. |
650 | 0 |
▼a Hypertext fiction
▼x History and criticism
▼x Theory, etc. |
650 | 0 |
▼a Fantasy games
▼x Philosophy. |
650 | 0 |
▼a Play (Philosophy) |
650 | 0 |
▼a Intermediality. |
650 | 7 |
▼a GAMES / Board.
▼2 bisacsh |
655 | 4 |
▼a Electronic books. |
776 | 08 |
▼i Print version:
▼a Ensslin, Astrid, author.
▼t Literary gaming
▼z 9780262027151
▼w (DLC) 2013029589
▼w (OCoLC)861323047 |
856 | 40 |
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=761197 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 761197 |
938 | |
▼a Coutts Information Services
▼b COUT
▼n 28220378 |
938 | |
▼a Ingram Digital eBook Collection
▼b IDEB
▼n cis28220378 |
938 | |
▼a YBP Library Services
▼b YANK
▼n 11787177 |
938 | |
▼a ebrary
▼b EBRY
▼n ebr10861578 |
990 | |
▼a 관리자 |