MARC보기
LDR02183cmm uu200553Ii 4500
001000000304083
00520230519174707
006m o d
007cr cnu---unuuu
008150716t20152015mdu ob 001 0 eng d
020 ▼a 9781442253360 ▼q electronic bk.
020 ▼a 1442253363 ▼q electronic bk.
020 ▼z 9781442253346
020 ▼z 1442253347
020 ▼z 9781442253353
020 ▼z 1442253355
035 ▼a (OCoLC)913869292
040 ▼a N$T ▼b eng ▼e rda ▼e pn ▼c N$T ▼d OCLCO ▼d EBLCP ▼d N$T ▼d 248032
049 ▼a K4RA
050 4 ▼a Z716.4
072 7 ▼a LAN ▼x 025000 ▼2 bisacsh
08204 ▼a 021.2 ▼2 23
1001 ▼a Folmar, David, ▼d 1969, ▼e author.
24510 ▼a Game it up! : ▼b using gamification to incentivize your library / ▼c David Folmar.
264 1 ▼a Lanham : ▼b Rowman & Littlefield, ▼c [2015]
264 4 ▼c 짤2015
300 ▼a 1 online resource.
336 ▼a text ▼b txt ▼2 rdacontent
337 ▼a computer ▼b c ▼2 rdamedia
338 ▼a online resource ▼b cr ▼2 rdacarrier
4901 ▼a Library technology essentials ; ▼v 7
504 ▼a Includes bibliographical references and index.
5050 ▼a An introduction to gamification -- Getting started with gamification -- Tools and applications -- Library examples and case studies -- Step-by-step library projects for gamification -- Tips and tricks -- Future trends.
5880 ▼a Print version record.
650 0 ▼a Libraries and community.
650 0 ▼a Libraries ▼x Social aspects.
650 0 ▼a Libraries ▼x Marketing.
650 0 ▼a Library orientation.
650 0 ▼a Game theory.
650 0 ▼a Incentive (Psychology)
650 0 ▼a Games ▼x Social aspects.
650 0 ▼a Games ▼x Design and construction.
650 7 ▼a LANGUAGE ARTS & DISCIPLINES / Library & Information Science / General. ▼2 bisacsh
655 4 ▼a Electronic books.
77608 ▼i Print version: ▼a Folmar, David, 1969- ▼t Game it up! ▼z 9781442253346 ▼w (DLC) 2015011703 ▼w (OCoLC)906121722
830 0 ▼a Library technology essentials ; ▼v 7.
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1028589
938 ▼a EBSCOhost ▼b EBSC ▼n 1028589
938 ▼a EBL - Ebook Library ▼b EBLB ▼n EBL2094957
990 ▼a 관리자