LDR | | 03077cmm uu200469Ia 4500 |
001 | | 000000302313 |
003 | | OCoLC |
005 | | 20230519145018 |
006 | | m o d |
007 | | cr cnu---unuuu |
008 | | 120604s2012 miua ob 001 0 eng d |
020 | |
▼a 9780814337226 (electronic bk.) |
020 | |
▼a 0814337228 (electronic bk.) |
020 | |
▼z 9780814334508 (pbk. : alk. paper) |
020 | |
▼z 0814334504 (pbk. : alk. paper) |
029 | 1 |
▼a AU@
▼b 000048544288 |
029 | 1 |
▼a AU@
▼b 000051574891 |
035 | |
▼a (OCoLC)794667914 |
040 | |
▼a VLB
▼c VLB
▼d VLB
▼d WAU
▼d E7B
▼d N$T
▼d YDXCP
▼d OCLCQ
▼d IUL
▼d 248032 |
049 | |
▼a K4RA |
050 | 04 |
▼a GV1469.3
▼b B44 2012eb |
072 | 7 |
▼a GAM
▼x 013000
▼2 bisacsh |
082 | 04 |
▼a 794.8
▼2 23 |
245 | 00 |
▼a Before the crash
▼h [electronic resource] :
▼b early video game history /
▼c edited by Mark J. P. Wolf. |
260 | |
▼a Detroit :
▼b Wayne State University Press,
▼c c2012. |
300 | |
▼a 1 online resource (xi, 255 p.) :
▼b ill. |
490 | 1 |
▼a Contemporary approaches to film and media series |
504 | |
▼a Includes bibliographical references and index. |
505 | 00 |
▼t Introduction /
▼r Mark J.P. Wolf --
▼t Video games caught up in history: accessibility, teleological distortion, and other methodological issues /
▼r Carl Therrien --
▼t What's Victoria got to do with it? Toward an archaeology of domestic video gaming /
▼r Erkki Huhtamo --
▼t Ball-and-paddle consoles /
▼r Leonard Herman --
▼t Channel F for forgotten: The Fairchild video entertainment system /
▼r Zach Whalen --
▼t The video game industry crash of 1977 /
▼r Mark J.P. Wolf --
▼t A question of character: transmediation, abstraction, and identification in early games licensed from movies /
▼r Jessica Aldred --
▼t Every which way but: reading the Atari catalog /
▼r Sheila C. Murphy --
▼t One-bit wonders: video game sound before the crash /
▼r Karen Collins --
▼t The rise and fall of cinematronics /
▼r Tim Skelly --
▼t Color-cycled space fumes in the pixel particle shockwave: the technical aesthetics of defender and the Williams arcade platform, 1980-82 /
▼r Brett Camper --
▼t Coin-drop capitalism: economic lessons from the video game Arcade /
▼r Carly A. Kocurek --
▼t Early online gaming: BBSs and MUDs /
▼r Staci Tucker --
▼t Appendix A. Video Game history: getting things straight /
▼r Ralph H. Baer --
▼t Appendix B The Magnavox Co. v. Activision, Inc.: 1985 WL 9469 (N.D. Cal. 1985) /
▼r Ross A. Dannenberg. |
588 | |
▼a Description based on print version record. |
650 | 0 |
▼a Video games
▼x History. |
650 | 0 |
▼a Video games
▼x Social aspects. |
650 | 7 |
▼a GAMES / Video & Electronic.
▼2 bisacsh |
700 | 1 |
▼a Wolf, Mark J. P. |
776 | 08 |
▼i Print version:
▼t Before the crash.
▼d Detroit : Wayne State University Press, c2012
▼z 9780814334508
▼w (DLC) 2012001474
▼w (OCoLC)755704744 |
830 | 0 |
▼a Contemporary approaches to film and media series. |
856 | 40 |
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=454083 |
938 | |
▼a ebrary
▼b EBRY
▼n ebr10561890 |
938 | |
▼a YBP Library Services
▼b YANK
▼n 7652398 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 454083 |
990 | |
▼a 관리자 |
994 | |
▼a 92
▼b K4R |