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LDR04965cmm uu200601Ia 4500
001000000301602
003OCoLC
00520230519143435
006m o d
007cr cnu---unuuu
008120709s2012 enk o 000 0 eng d
020 ▼a 9781849516914 (electronic bk.)
020 ▼a 184951691X (electronic bk.)
035 ▼a (OCoLC)798535899
040 ▼a EBLCP ▼b eng ▼c EBLCP ▼d N$T ▼d YDXCP ▼d OCLCQ ▼d 248032
049 ▼a K4RA
050 4 ▼a TR897.7 .F384 2012
072 7 ▼a COM ▼x 071000 ▼2 bisacsh
08204 ▼a 006.696 ▼2 22
1001 ▼a Fisher, Gordon.
24510 ▼a Blender 3D Basics ▼h [electronic resource]
260 ▼a Birmingham : ▼b Packt Publishing, ▼c 2012.
300 ▼a 1 online resource (843 p.)
4901 ▼a Open source : community experience distilled
500 ▼a Description based upon print version of record.
500 ▼a Using the three basic Blender controllers
5050 ▼a Blender 3D Basics Beginner's Guide; Blender 3D Basics Beginner's Guide; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why subscribe?; Free access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz-- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Introducing Blender and Animation; Welcome to the world of Blender 3D
5058 ▼a Discovering Blender and animationLearning Blender will literally change how you think; Installing Blender; Using Blender; Time for action -- rendering your first scene in Blender; What just happened?; Time for action -- closing Blender; What just happened?; Top 10 reasons to enjoy using Blender 3D; Learning from your animation heros; Have a go hero -- making a folder of your animation heroes; Going back to the year 1922 on an animation field trip; Time for action -- searching on Felix Turns the Tide + 1922; What just happened?; Pop quiz-- analyzing pioneer animators
5058 ▼a Moving ahead a few years in time, to 1928Time for action -- searching on Plane Crazy +1928; What just happened?; Pop quiz-- analyzing early animators; Arriving in 1938, the animation industry is at a peak; Time for action -- searching on Goonland + 1938; Pop quiz-- analyzing what animators had learned in 16 years; Have a go hero -- studying the masters; Starting to use computers for animation in the 1960s; Beginnings of 3D animation in 1963; Time for action -- searching on Ivan Sutherland + Sketchpad; What just happened?; Pop quiz-- analyzing pioneer computer animators
5058 ▼a Going to the late 1970s, a few companies are doing 3D animationTime for action -- searching on Triple I demo; What just happened?; Pop quiz-- analyzing early computer animators; Time for action -- watching Information International,Inc. (Triple I) 1982 demo reel; What just happened?; Introducing Pixar -- 1984, and everything comes together; Time for action -- searching for the video of The Adventures of Andre? and Wally B; What just happened?; Pop quiz-- analyzing mature computer animation; Have a go hero -- educating yourself about animation; Back to the present time; Animation principles
5058 ▼a Using 3D skills, what can you do with them?Making 2D animation; TV and video; Films and pre-visualization; Stereoscopic 3D; Web animation; Games; Flight and driving simulators; Digital signage; Displaying scientific data; Legal evidence display; Architectural walkthroughs; Virtual reality; Virtual sets; Interactive instruction; Showing what can't otherwise be seen; Creating a portfolio to get a job; Product development and visualization; Summary; 2. Getting Comfortable using the 3D View; Exploring the Blender 3D interface; Setting up Blender the way you want it
520 ▼a The complete novice's guide to 3D modeling and animation.
588 ▼a Description based on print version record.
63000 ▼a Blender (Computer file)
650 0 ▼a Computer animation.
650 0 ▼a Three-dimensional imaging.
650 0 ▼a Three-dimensional display systems.
650 0 ▼a 3-D films.
650 4 ▼a Blender (Computer file).
650 4 ▼a Computer graphics.
650 4 ▼a Fine Arts.
650 4 ▼a Computer science.
650 7 ▼a COMPUTERS / Digital Media / Video & Animation. ▼2 bisacsh
655 0 ▼a Electronic books.
655 4 ▼a Electronic books.
77608 ▼i Print version: ▼a Fisher, Gordon. ▼t Blender 3D Basics. ▼d Birmingham : Packt Publishing, 2012 ▼z 9781849516914
830 0 ▼a Community experience distilled.
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=465885
938 ▼a EBL - Ebook Library ▼b EBLB ▼n EBL952080
938 ▼a YBP Library Services ▼b YANK ▼n 8935512
938 ▼a EBSCOhost ▼b EBSC ▼n 465885
990 ▼a 관리자
994 ▼a 92 ▼b K4R