LDR | | 04965cmm uu200601Ia 4500 |
001 | | 000000301602 |
003 | | OCoLC |
005 | | 20230519143435 |
006 | | m o d |
007 | | cr cnu---unuuu |
008 | | 120709s2012 enk o 000 0 eng d |
020 | |
▼a 9781849516914 (electronic bk.) |
020 | |
▼a 184951691X (electronic bk.) |
035 | |
▼a (OCoLC)798535899 |
040 | |
▼a EBLCP
▼b eng
▼c EBLCP
▼d N$T
▼d YDXCP
▼d OCLCQ
▼d 248032 |
049 | |
▼a K4RA |
050 | 4 |
▼a TR897.7 .F384 2012 |
072 | 7 |
▼a COM
▼x 071000
▼2 bisacsh |
082 | 04 |
▼a 006.696
▼2 22 |
100 | 1 |
▼a Fisher, Gordon. |
245 | 10 |
▼a Blender 3D Basics
▼h [electronic resource] |
260 | |
▼a Birmingham :
▼b Packt Publishing,
▼c 2012. |
300 | |
▼a 1 online resource (843 p.) |
490 | 1 |
▼a Open source : community experience distilled |
500 | |
▼a Description based upon print version of record. |
500 | |
▼a Using the three basic Blender controllers |
505 | 0 |
▼a Blender 3D Basics Beginner's Guide; Blender 3D Basics Beginner's Guide; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why subscribe?; Free access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz-- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Introducing Blender and Animation; Welcome to the world of Blender 3D |
505 | 8 |
▼a Discovering Blender and animationLearning Blender will literally change how you think; Installing Blender; Using Blender; Time for action -- rendering your first scene in Blender; What just happened?; Time for action -- closing Blender; What just happened?; Top 10 reasons to enjoy using Blender 3D; Learning from your animation heros; Have a go hero -- making a folder of your animation heroes; Going back to the year 1922 on an animation field trip; Time for action -- searching on Felix Turns the Tide + 1922; What just happened?; Pop quiz-- analyzing pioneer animators |
505 | 8 |
▼a Moving ahead a few years in time, to 1928Time for action -- searching on Plane Crazy +1928; What just happened?; Pop quiz-- analyzing early animators; Arriving in 1938, the animation industry is at a peak; Time for action -- searching on Goonland + 1938; Pop quiz-- analyzing what animators had learned in 16 years; Have a go hero -- studying the masters; Starting to use computers for animation in the 1960s; Beginnings of 3D animation in 1963; Time for action -- searching on Ivan Sutherland + Sketchpad; What just happened?; Pop quiz-- analyzing pioneer computer animators |
505 | 8 |
▼a Going to the late 1970s, a few companies are doing 3D animationTime for action -- searching on Triple I demo; What just happened?; Pop quiz-- analyzing early computer animators; Time for action -- watching Information International,Inc. (Triple I) 1982 demo reel; What just happened?; Introducing Pixar -- 1984, and everything comes together; Time for action -- searching for the video of The Adventures of Andre? and Wally B; What just happened?; Pop quiz-- analyzing mature computer animation; Have a go hero -- educating yourself about animation; Back to the present time; Animation principles |
505 | 8 |
▼a Using 3D skills, what can you do with them?Making 2D animation; TV and video; Films and pre-visualization; Stereoscopic 3D; Web animation; Games; Flight and driving simulators; Digital signage; Displaying scientific data; Legal evidence display; Architectural walkthroughs; Virtual reality; Virtual sets; Interactive instruction; Showing what can't otherwise be seen; Creating a portfolio to get a job; Product development and visualization; Summary; 2. Getting Comfortable using the 3D View; Exploring the Blender 3D interface; Setting up Blender the way you want it |
520 | |
▼a The complete novice's guide to 3D modeling and animation. |
588 | |
▼a Description based on print version record. |
630 | 00 |
▼a Blender (Computer file) |
650 | 0 |
▼a Computer animation. |
650 | 0 |
▼a Three-dimensional imaging. |
650 | 0 |
▼a Three-dimensional display systems. |
650 | 0 |
▼a 3-D films. |
650 | 4 |
▼a Blender (Computer file). |
650 | 4 |
▼a Computer graphics. |
650 | 4 |
▼a Fine Arts. |
650 | 4 |
▼a Computer science. |
650 | 7 |
▼a COMPUTERS / Digital Media / Video & Animation.
▼2 bisacsh |
655 | 0 |
▼a Electronic books. |
655 | 4 |
▼a Electronic books. |
776 | 08 |
▼i Print version:
▼a Fisher, Gordon.
▼t Blender 3D Basics.
▼d Birmingham : Packt Publishing, 2012
▼z 9781849516914 |
830 | 0 |
▼a Community experience distilled. |
856 | 40 |
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=465885 |
938 | |
▼a EBL - Ebook Library
▼b EBLB
▼n EBL952080 |
938 | |
▼a YBP Library Services
▼b YANK
▼n 8935512 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 465885 |
990 | |
▼a 관리자 |
994 | |
▼a 92
▼b K4R |