LDR | | 05091cmm uu200613Mu 4500 |
001 | | 000000301593 |
003 | | OCoLC |
005 | | 20230519143424 |
006 | | m o d |
007 | | cr |n| |
008 | | 121005s2012 xx o 000 0 eng d |
020 | |
▼a 9781849692069 (electronic bk.) |
020 | |
▼a 1849692068 (electronic bk.) |
020 | |
▼z 1849692068 |
035 | |
▼a (OCoLC)815979052 |
040 | |
▼a MERUC
▼b eng
▼c MERUC
▼d N$T
▼d EBLCP
▼d YDXCP
▼d 248032 |
049 | |
▼a K4RA |
050 | 4 |
▼a QA76.76 .C672 |
072 | 7 |
▼a COM
▼x 012050
▼2 bisacsh |
072 | 7 |
▼a COM
▼x 087020
▼2 bisacsh |
072 | 7 |
▼a PHO
▼x 024000
▼2 bisacsh |
072 | 7 |
▼a TEC
▼x 015000
▼2 bisacsh |
082 | 04 |
▼a 006.6 |
100 | 1 |
▼a Tracy, Sean. |
245 | 10 |
▼a CryENGINE 3 Game Development Beginner's Guide
▼h [electronic resource]. |
260 | |
▼a Birmingham :
▼b Packt Publishing,
▼c 2012. |
300 | |
▼a 1 online resource (606 p.) |
500 | |
▼a Description based upon print version of record. |
505 | 0 |
▼a CryENGINE 3 Game Development Beginner's Guide; CryENGINE 3 Game Development Beginner's Guide; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions |
505 | 8 |
▼a 1. Introducing the CryENGINE 3 Free SDKWhat is the CryENGINE?; Applying your vision; Far Cry by Crytek -- first-person shooter; Aion by NCsoft -- massively online role-playing game; Crysis by Crytek -- first-person shooter; Crysis Warhead by Crytek -- first-person shooter; Crysis 2 by Crytek -- first-person shooter; CryENGINE 3 Free SDK; What's in it for me?; Do I need a full team to develop with the CryENGINE?; Learning by example; Time for action -- installing the CryENGINE 3 Free SDK; What just happened?; Come in...stay awhile; Time for action -- load the sample map in the launcher |
505 | 8 |
▼a What just happened?Visual Studio Express and C++ game code; Acquiring the sample source assets; Time for action -- installation of the 3ds Max exporter Plugin; What just happened?; Time for action -- downloading and opening the sample assets; What just happened?; Time for action -- installing the Adobe Photoshop plugin-CryTif; What just happened?; CryENGINE 3 Sandbox; Time for action -- starting Sandbox and WYSIWYP; What just happened?; Getting around in the Sandbox Editor; Time for action -- manipulating the perspective camera; What just happened?; Handling level objects |
505 | 8 |
▼a Time for action -- selecting and browsing objectsWhat just happened?; Time for action -- saving our work; What just happened?; Have a go hero -- free your mind; Summary; 2. Breaking Ground with Sandbox; What makes a game?; Reducing, reusing, recycling; Developing out of the box; Time for action -- creating a new level; What just happened?; Using the right Heightmap Resolution; Scaling your level with Meters Per Unit; Calculating the real-world size of the terrain; Using or not using terrain; Time for action -- creating your own heightmap; What just happened? |
505 | 8 |
▼a Have a go hero -- using additional brush settingsUsing alternative ways for creating terrain; Generating procedural terrain; Have a go hero -- generating procedural terrain; Importing a pre-made heightmap; Pop quiz -- level size and scale; Creating terrain textures; Time for action -- creating some basic terrain texture layers; What just happened?; Adding altitude and slope; Adjusting the tile resolution; Pop Quiz -- terrain texture layers; Creating vegetation; Time for action -- creating some flora for your level; What just happened ? |
505 | 8 |
▼a Time for action -- setting up time of day and its basic parameters |
520 | |
▼a Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool. |
650 | 4 |
▼a Computer games -- Design. |
650 | 4 |
▼a Computer games -- Programming. |
650 | 4 |
▼a Video games -- Design. |
650 | 0 |
▼a Computer games
▼x Programming. |
650 | 0 |
▼a Computer games
▼x Design. |
650 | 0 |
▼a Video games
▼x Design. |
650 | 7 |
▼a COMPUTERS / Image Processing.
▼2 bisacsh |
650 | 7 |
▼a COMPUTERS / Digital Media / Graphics Applications.
▼2 bisacsh |
650 | 7 |
▼a PHOTOGRAPHY / Techniques / Digital.
▼2 bisacsh |
650 | 7 |
▼a TECHNOLOGY & ENGINEERING / Imaging Systems.
▼2 bisacsh |
655 | 4 |
▼a Electronic books. |
700 | 1 |
▼a Reindell, Paul. |
776 | 08 |
▼i Print version:
▼a Tracy, Sean
▼t CryENGINE 3 Game Development Beginner's Guide
▼d Birmingham : Packt Publishing,c2012
▼z 9781849692007 |
856 | 40 |
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=492074 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 492074 |
938 | |
▼a EBL - Ebook Library
▼b EBLB
▼n EBL1035153 |
938 | |
▼a YBP Library Services
▼b YANK
▼n 9785614 |
990 | |
▼a 관리자 |
994 | |
▼a 92
▼b K4R |