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003OCoLC
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006m o d
007cr |n|
008121005s2012 xx o 000 0 eng d
020 ▼a 9781849692069 (electronic bk.)
020 ▼a 1849692068 (electronic bk.)
020 ▼z 1849692068
035 ▼a (OCoLC)815979052
040 ▼a MERUC ▼b eng ▼c MERUC ▼d N$T ▼d EBLCP ▼d YDXCP ▼d 248032
049 ▼a K4RA
050 4 ▼a QA76.76 .C672
072 7 ▼a COM ▼x 012050 ▼2 bisacsh
072 7 ▼a COM ▼x 087020 ▼2 bisacsh
072 7 ▼a PHO ▼x 024000 ▼2 bisacsh
072 7 ▼a TEC ▼x 015000 ▼2 bisacsh
08204 ▼a 006.6
1001 ▼a Tracy, Sean.
24510 ▼a CryENGINE 3 Game Development Beginner's Guide ▼h [electronic resource].
260 ▼a Birmingham : ▼b Packt Publishing, ▼c 2012.
300 ▼a 1 online resource (606 p.)
500 ▼a Description based upon print version of record.
5050 ▼a CryENGINE 3 Game Development Beginner's Guide; CryENGINE 3 Game Development Beginner's Guide; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions
5058 ▼a 1. Introducing the CryENGINE 3 Free SDKWhat is the CryENGINE?; Applying your vision; Far Cry by Crytek -- first-person shooter; Aion by NCsoft -- massively online role-playing game; Crysis by Crytek -- first-person shooter; Crysis Warhead by Crytek -- first-person shooter; Crysis 2 by Crytek -- first-person shooter; CryENGINE 3 Free SDK; What's in it for me?; Do I need a full team to develop with the CryENGINE?; Learning by example; Time for action -- installing the CryENGINE 3 Free SDK; What just happened?; Come in...stay awhile; Time for action -- load the sample map in the launcher
5058 ▼a What just happened?Visual Studio Express and C++ game code; Acquiring the sample source assets; Time for action -- installation of the 3ds Max exporter Plugin; What just happened?; Time for action -- downloading and opening the sample assets; What just happened?; Time for action -- installing the Adobe Photoshop plugin-CryTif; What just happened?; CryENGINE 3 Sandbox; Time for action -- starting Sandbox and WYSIWYP; What just happened?; Getting around in the Sandbox Editor; Time for action -- manipulating the perspective camera; What just happened?; Handling level objects
5058 ▼a Time for action -- selecting and browsing objectsWhat just happened?; Time for action -- saving our work; What just happened?; Have a go hero -- free your mind; Summary; 2. Breaking Ground with Sandbox; What makes a game?; Reducing, reusing, recycling; Developing out of the box; Time for action -- creating a new level; What just happened?; Using the right Heightmap Resolution; Scaling your level with Meters Per Unit; Calculating the real-world size of the terrain; Using or not using terrain; Time for action -- creating your own heightmap; What just happened?
5058 ▼a Have a go hero -- using additional brush settingsUsing alternative ways for creating terrain; Generating procedural terrain; Have a go hero -- generating procedural terrain; Importing a pre-made heightmap; Pop quiz -- level size and scale; Creating terrain textures; Time for action -- creating some basic terrain texture layers; What just happened?; Adding altitude and slope; Adjusting the tile resolution; Pop Quiz -- terrain texture layers; Creating vegetation; Time for action -- creating some flora for your level; What just happened ?
5058 ▼a Time for action -- setting up time of day and its basic parameters
520 ▼a Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.
650 4 ▼a Computer games -- Design.
650 4 ▼a Computer games -- Programming.
650 4 ▼a Video games -- Design.
650 0 ▼a Computer games ▼x Programming.
650 0 ▼a Computer games ▼x Design.
650 0 ▼a Video games ▼x Design.
650 7 ▼a COMPUTERS / Image Processing. ▼2 bisacsh
650 7 ▼a COMPUTERS / Digital Media / Graphics Applications. ▼2 bisacsh
650 7 ▼a PHOTOGRAPHY / Techniques / Digital. ▼2 bisacsh
650 7 ▼a TECHNOLOGY & ENGINEERING / Imaging Systems. ▼2 bisacsh
655 4 ▼a Electronic books.
7001 ▼a Reindell, Paul.
77608 ▼i Print version: ▼a Tracy, Sean ▼t CryENGINE 3 Game Development Beginner's Guide ▼d Birmingham : Packt Publishing,c2012 ▼z 9781849692007
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=492074
938 ▼a EBSCOhost ▼b EBSC ▼n 492074
938 ▼a EBL - Ebook Library ▼b EBLB ▼n EBL1035153
938 ▼a YBP Library Services ▼b YANK ▼n 9785614
990 ▼a 관리자
994 ▼a 92 ▼b K4R