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LDR03212cmm uu200565La 4500
001000000301563
003OCoLC
00520230519143347
006m o u
007cr cn|
008120516s2012 enka of 001 0 eng d
0167 ▼a 016204233 ▼2 Uk
019 ▼a 808502107
020 ▼a 9781849692090 (electronic bk.)
020 ▼a 1849692092 (electronic bk.)
020 ▼a 1849692033
020 ▼a 9781849692038
020 ▼z 9781849692038
0291 ▼a AU@ ▼b 000050060734
0291 ▼a DEBSZ ▼b 378299948
0291 ▼a DEBSZ ▼b 381385388
0291 ▼a NZ1 ▼b 15024149
035 ▼a (OCoLC)794492035
037 ▼a CL0500000161 ▼b Safari Books Online
040 ▼a E7B ▼b eng ▼c E7B ▼d N$T ▼d EBLCP ▼d MERUC ▼d UMI ▼d COO ▼d OCLCQ ▼d DEBSZ ▼d OCLCQ ▼d UKMGB ▼d 248032
049 ▼a K4RA
050 4 ▼a GV1469.3 ▼b .H37 2012eb
072 7 ▼a GAM ▼x 013000 ▼2 bisacsh
08204 ▼a 794.8
1001 ▼a Hartlef, Michael.
24510 ▼a Monkey game development ▼h [electronic resource] : ▼b beginner's guide : create monetized 2D games deployable to almost any platform / ▼c Michael Hartlef.
260 ▼a Birmingham [England] : ▼b Packt Pub., ▼c 2012.
300 ▼a 1 online resource (xvi, 373 p.) : ▼b ill. (some col.)
4901 ▼a Learn by doing : less theory, more results
500 ▼a Includes index.
5050 ▼a Monkey Game Development; Monkey Game Development; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; Who this book is for; Conventions; Time for action -- heading; What just happened?; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Monkey-Huh?; Game development for the rest of us; Cross-platform development; Compiler or translator?; The Monkey toolbox.
520 ▼a The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere. No game development or programming experience i.
650 0 ▼a Video games ▼x Design ▼v Handbooks, manuals, etc.
650 0 ▼a Computer games ▼x Design ▼v Handbooks, manuals, etc.
650 7 ▼a GAMES ▼x Video & Electronic. ▼2 bisacsh
650 7 ▼a Video games / Design / Handbooks, manuals, etc. ▼2 local
650 7 ▼a Computer games / Design / Handbooks, manuals, etc. ▼2 local
655 4 ▼a Electronic books.
830 0 ▼a Learn by doing : less theory, more results.
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=450206
938 ▼a ebrary ▼b EBRY ▼n ebr10555102
938 ▼a EBL - Ebook Library ▼b EBLB ▼n EBL932949
938 ▼a EBSCOhost ▼b EBSC ▼n 450206
990 ▼a 관리자
994 ▼a 92 ▼b K4R