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LDR03893cmm uu200529Mu 4500
001000000301561
003OCoLC
00520230519143345
006m o d
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008130406s2013 enk o 000 0 eng d
019 ▼a 854568010
020 ▼a 9781849699440 (electronic bk.)
020 ▼a 1849699445 (electronic bk.)
020 ▼z 9781849699433
0291 ▼a AU@ ▼b 000052006333
035 ▼a (OCoLC)836400049
037 ▼a CL0500000249 ▼b Safari Books Online
040 ▼a EBLCP ▼b eng ▼c EBLCP ▼d OCLCQ ▼d IDEBK ▼d YDXCP ▼d UMI ▼d N$T ▼d 248032
049 ▼a K4RA
050 4 ▼a QA76.76 .H94
072 7 ▼a COM ▼x 000000 ▼2 bisacsh
08204 ▼a 006.74
1001 ▼a Kovalenko, Andrey.
24510 ▼a Instant KineticJS Starter ▼h [electronic resource].
260 ▼a Birmingham : ▼b Packt Pub., ▼c 2013.
300 ▼a 1 online resource (109 p.)
5050 ▼a Instant KineticJS Starter; Instant KineticJS Starter; Credits; Foreword; About the Author; About the Reviewers; www.packtpub.com; Support files, eBooks, discount offers, and more; Instant Updates on New Packt Books; www.packtlib.packtpub.com; Why Subscribe?; Free Access for Packt Publishing account holders; 1. Instant KineticJS Starter; So, what is KineticJS?; Installation; Step 1 -- downloading KineticJS; Step 2 -- configuration; And that's it!!; Quick start -- creating your first image editor; Step 1 -- organizing your stage, layers, groups, and shapes.
5058 ▼a Step 2 -- adding custom and ready-to-use shapes, images, and text to a layerStep 3 -- dragging-and-dropping items with configurable constraints and bounds; Step 4 -- resizing, scaling, and rotating items; Step 5 -- cloning and removing items; Step 6 -- applying a filter to a selected image; Step 7 -- animating selected shapes; Step 8 -- cache nodes to improve performance; Step 9 -- optimizing for use on mobile devices (iOS, Android); Step 10 -- saving a stage as an image; Top features you need to know about; Layering support; Standard and custom shapes; Wedge; Polygon; Line; Image; Sprite; Text.
5058 ▼a SVG pathSpline; Blob; Custom shape; Styling; Fill; Stroke; Opacity; Shadow; Line join; Hide and show; Selector support; Event-driven architecture, drag-and-drop; Bind events, multi-events, remove events; Events listening; Image hit region; Simulate events; Drag events; Drag a shape and stage; Drag bounds; Event delegation; Filtering; Animation; Serialization/deserialization, saving a stage as an image; People and places you should get to know; Official sites; Articles and tutorials; Community; Twitter.
520 ▼a Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. This is a Starter guide that will quickly get you started building HTML5 Canvas applications with KineticJS. Are you a developer looking to get a quick start without going deep into HTML5 Canvas standard? Then this book is for you. It's assumed that you will have some experience in HTML and JavaScript already.
588 ▼a Description based on print version record.
650 4 ▼a Cascading style sheets.
650 4 ▼a HTML (Document markup language)
650 4 ▼a Web site development.
650 0 ▼a Mobile computing.
650 0 ▼a Document markup languages.
650 7 ▼a COMPUTERS / General. ▼2 bisacsh
655 4 ▼a Electronic books.
77608 ▼i Print version: ▼a Kovalenko, Andrey ▼t Instant KineticJS Starter ▼d Birmingham : Packt Publishing, c2013 ▼z 9781849699433
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=562011
938 ▼a EBL - Ebook Library ▼b EBLB ▼n EBL1165020
938 ▼a Ingram Digital eBook Collection ▼b IDEB ▼n cis25210286
938 ▼a YBP Library Services ▼b YANK ▼n 10407544
938 ▼a EBSCOhost ▼b EBSC ▼n 562011
990 ▼a 관리자
994 ▼a 92 ▼b K4R