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LDR05750cmm uu200745Ia 4500
001000000301558
003OCoLC
00520230519143341
006m o d
007cr cnu---unuuu
008120709s2012 enka o 001 0 eng d
0167 ▼a 016042667 ▼2 Uk
019 ▼a 812411488
020 ▼a 9781849692311 (electronic bk.)
020 ▼a 1849692319 (electronic bk.)
020 ▼z 9781849692304
020 ▼a 1849692300
020 ▼a 9781849692304
0291 ▼a DEBSZ ▼b 372598161
0291 ▼a AU@ ▼b 000050155657
0291 ▼a DEBSZ ▼b 378300016
0291 ▼a NZ1 ▼b 15024463
035 ▼a (OCoLC)798535909
037 ▼a CL0500000169 ▼b Safari Books Online
040 ▼a EBLCP ▼b eng ▼c EBLCP ▼d N$T ▼d E7B ▼d OCLCQ ▼d UMI ▼d DEBSZ ▼d UKMGB ▼d OCLCQ ▼d COO ▼d 248032
049 ▼a K4RA
050 4 ▼a QA76.76.C672
072 7 ▼a TEC ▼x 007000 ▼2 bisacsh
072 7 ▼a COM ▼x 012040 ▼2 bisacsh
08204 ▼a 621.389/3 ▼a 794.816693
1001 ▼a Gerasimov, Volodymyr.
24510 ▼a Unity 3.x scripting ▼h [electronic resource] : ▼b write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game / ▼c Volodymyr Gerasimov, Devon Kraczla.
260 ▼a Birmingham, UK : ▼b Packt Pub., ▼c c2012.
300 ▼a 1 online resource (vi, 275 p.) : ▼b ill.
4901 ▼a Community experience distilled
500 ▼a Includes index.
5050 ▼a Unity 3.x Scripting; Unity 3.x Scripting; Credits; About the Authors; About the Reviewer; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Diving into Scripting; Downloading and installing assets for this book; Getting started with the game; Available Character Controllers; Interactive objects; Triggers; Buttons; Base button script
5058 ▼a Activating platform statusExplosion box; The Update function; The BOOM function; Downloading the Detonator package; Pressing the button; Dynamic objects; Moving boxes; Triggered object; Moving platform; Moving the character with the platform; Summary; 2. Custom Character Controller; Creating a controllable character; Custom Character Controller; Setting up the project; Creating movement; Manipulating character vector; Register input from the user; The Rigidbody component; Jumping; User input verification; Raycasting; Improving efficiency in raycasting; Additional jump functionality; Running
5058 ▼a CamerasCamera scripting; Creating camera script; Creating an enumeration list; Writing functions; The Initialize function; Changing camera function; Changing the camera values function; Writing camera switching controls; Character movement and camera positioning; Updating camera type changing; Influencing camera with a mouse; Clamping angles; Camera's late update; Rotating character with a camera; Animation controls; Playing simple animations; Start function versus Awake function; Animation component and playing speed; Animation scripting; Walk, run, and idle animations; Summary
5058 ▼a 3. Action Game EssentialsProgramming weapons and pickables; Creating the base; Programming the weapon; The Shooting function; Shooting cooldown; Alternative shooting function; Advanced animation system; Working of an animation; Animation mixing; Animation script overview; Weapon pickup; Adding ammo and health pickups; Creating a treasure chest; Applying projectile fixes; Tethering and soft body; Tethering; Creating a tether; Creating assets; Tether manager; Creation of tether; The StickySegment script; Tether scripts overview; Summary; 4. Drag-and-Drop Inventory; GUI basics; GUI.Box
5058 ▼a GUI.ButtonGUI.Label; GUI.TextField; GUI.TextArea; GUI.Toggle; GUI.Toolbar and GUI.SelectionGrid; GUI.HorizontalSlider and GUI.VerticalSlider; GUI.HorizontalScrollBar and GUI.VerticalScrollBar; GUI.BeginGroup and GUI.EndGroup; GUI.BeginScrollView, GUI.EndScrollView, and ScrollTo; Other GUI classes; Drag-and-drop inventory; Basics; Inventory slots and draggable objects; Working with GUI windows; Inventory slots; Patching the inventory; Character customization; 3D character avatar; Dealing with a camera; Adjusting the camera; Window dragging limits; Customization; Setting up items; Adding items; Modifying character.
520 ▼a Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game with this book and ebook.
588 ▼a Description based on print version record.
650 0 ▼a Computer games ▼x Programming.
650 0 ▼a Computer graphics.
650 0 ▼a Three-dimensional display systems.
650 4 ▼a Digital audio editors.
650 4 ▼a Sound -- Recording and reproducing -- Digital techniques.
650 4 ▼a Engineering.
650 4 ▼a Electrical engineering.
650 4 ▼a Computer science.
650 4 ▼a Sport & Recreation.
650 7 ▼a TECHNOLOGY & ENGINEERING / Electrical. ▼2 bisacsh
650 7 ▼a COMPUTERS / Programming / Games. ▼2 bisacsh
655 4 ▼a Electronic books.
655 0 ▼a Electronic books.
7001 ▼a Kraczla, Devon.
77608 ▼i Print version: ▼a Gerasimov, Volodymyr. ▼t Unity 3.x scripting. ▼d Birmingham, UK : Packt Pub., c2012 ▼z 9781849692304 ▼w (OCoLC)801444270
830 0 ▼a Community experience distilled.
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=465887
938 ▼a EBL - Ebook Library ▼b EBLB ▼n EBL952086
938 ▼a EBSCOhost ▼b EBSC ▼n 465887
938 ▼a ebrary ▼b EBRY ▼n ebr10576345
990 ▼a 관리자
994 ▼a 92 ▼b K4R