LDR | | 05750cmm uu200745Ia 4500 |
001 | | 000000301558 |
003 | | OCoLC |
005 | | 20230519143341 |
006 | | m o d |
007 | | cr cnu---unuuu |
008 | | 120709s2012 enka o 001 0 eng d |
016 | 7 |
▼a 016042667
▼2 Uk |
019 | |
▼a 812411488 |
020 | |
▼a 9781849692311 (electronic bk.) |
020 | |
▼a 1849692319 (electronic bk.) |
020 | |
▼z 9781849692304 |
020 | |
▼a 1849692300 |
020 | |
▼a 9781849692304 |
029 | 1 |
▼a DEBSZ
▼b 372598161 |
029 | 1 |
▼a AU@
▼b 000050155657 |
029 | 1 |
▼a DEBSZ
▼b 378300016 |
029 | 1 |
▼a NZ1
▼b 15024463 |
035 | |
▼a (OCoLC)798535909 |
037 | |
▼a CL0500000169
▼b Safari Books Online |
040 | |
▼a EBLCP
▼b eng
▼c EBLCP
▼d N$T
▼d E7B
▼d OCLCQ
▼d UMI
▼d DEBSZ
▼d UKMGB
▼d OCLCQ
▼d COO
▼d 248032 |
049 | |
▼a K4RA |
050 | 4 |
▼a QA76.76.C672 |
072 | 7 |
▼a TEC
▼x 007000
▼2 bisacsh |
072 | 7 |
▼a COM
▼x 012040
▼2 bisacsh |
082 | 04 |
▼a 621.389/3
▼a 794.816693 |
100 | 1 |
▼a Gerasimov, Volodymyr. |
245 | 10 |
▼a Unity 3.x scripting
▼h [electronic resource] :
▼b write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game /
▼c Volodymyr Gerasimov, Devon Kraczla. |
260 | |
▼a Birmingham, UK :
▼b Packt Pub.,
▼c c2012. |
300 | |
▼a 1 online resource (vi, 275 p.) :
▼b ill. |
490 | 1 |
▼a Community experience distilled |
500 | |
▼a Includes index. |
505 | 0 |
▼a Unity 3.x Scripting; Unity 3.x Scripting; Credits; About the Authors; About the Reviewer; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Diving into Scripting; Downloading and installing assets for this book; Getting started with the game; Available Character Controllers; Interactive objects; Triggers; Buttons; Base button script |
505 | 8 |
▼a Activating platform statusExplosion box; The Update function; The BOOM function; Downloading the Detonator package; Pressing the button; Dynamic objects; Moving boxes; Triggered object; Moving platform; Moving the character with the platform; Summary; 2. Custom Character Controller; Creating a controllable character; Custom Character Controller; Setting up the project; Creating movement; Manipulating character vector; Register input from the user; The Rigidbody component; Jumping; User input verification; Raycasting; Improving efficiency in raycasting; Additional jump functionality; Running |
505 | 8 |
▼a CamerasCamera scripting; Creating camera script; Creating an enumeration list; Writing functions; The Initialize function; Changing camera function; Changing the camera values function; Writing camera switching controls; Character movement and camera positioning; Updating camera type changing; Influencing camera with a mouse; Clamping angles; Camera's late update; Rotating character with a camera; Animation controls; Playing simple animations; Start function versus Awake function; Animation component and playing speed; Animation scripting; Walk, run, and idle animations; Summary |
505 | 8 |
▼a 3. Action Game EssentialsProgramming weapons and pickables; Creating the base; Programming the weapon; The Shooting function; Shooting cooldown; Alternative shooting function; Advanced animation system; Working of an animation; Animation mixing; Animation script overview; Weapon pickup; Adding ammo and health pickups; Creating a treasure chest; Applying projectile fixes; Tethering and soft body; Tethering; Creating a tether; Creating assets; Tether manager; Creation of tether; The StickySegment script; Tether scripts overview; Summary; 4. Drag-and-Drop Inventory; GUI basics; GUI.Box |
505 | 8 |
▼a GUI.ButtonGUI.Label; GUI.TextField; GUI.TextArea; GUI.Toggle; GUI.Toolbar and GUI.SelectionGrid; GUI.HorizontalSlider and GUI.VerticalSlider; GUI.HorizontalScrollBar and GUI.VerticalScrollBar; GUI.BeginGroup and GUI.EndGroup; GUI.BeginScrollView, GUI.EndScrollView, and ScrollTo; Other GUI classes; Drag-and-drop inventory; Basics; Inventory slots and draggable objects; Working with GUI windows; Inventory slots; Patching the inventory; Character customization; 3D character avatar; Dealing with a camera; Adjusting the camera; Window dragging limits; Customization; Setting up items; Adding items; Modifying character. |
520 | |
▼a Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game with this book and ebook. |
588 | |
▼a Description based on print version record. |
650 | 0 |
▼a Computer games
▼x Programming. |
650 | 0 |
▼a Computer graphics. |
650 | 0 |
▼a Three-dimensional display systems. |
650 | 4 |
▼a Digital audio editors. |
650 | 4 |
▼a Sound -- Recording and reproducing -- Digital techniques. |
650 | 4 |
▼a Engineering. |
650 | 4 |
▼a Electrical engineering. |
650 | 4 |
▼a Computer science. |
650 | 4 |
▼a Sport & Recreation. |
650 | 7 |
▼a TECHNOLOGY & ENGINEERING / Electrical.
▼2 bisacsh |
650 | 7 |
▼a COMPUTERS / Programming / Games.
▼2 bisacsh |
655 | 4 |
▼a Electronic books. |
655 | 0 |
▼a Electronic books. |
700 | 1 |
▼a Kraczla, Devon. |
776 | 08 |
▼i Print version:
▼a Gerasimov, Volodymyr.
▼t Unity 3.x scripting.
▼d Birmingham, UK : Packt Pub., c2012
▼z 9781849692304
▼w (OCoLC)801444270 |
830 | 0 |
▼a Community experience distilled. |
856 | 40 |
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=465887 |
938 | |
▼a EBL - Ebook Library
▼b EBLB
▼n EBL952086 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 465887 |
938 | |
▼a ebrary
▼b EBRY
▼n ebr10576345 |
990 | |
▼a 관리자 |
994 | |
▼a 92
▼b K4R |