LDR | | 03589cmm uu200673Ka 4500 |
001 | | 000000301522 |
003 | | OCoLC |
005 | | 20230519143256 |
006 | | m o d |
007 | | cr cnu---unuuu |
008 | | 120423s2012 enka o 001 0 eng d |
019 | |
▼a 786277712
▼a 794490777
▼a 804824114
▼a 817068399
▼a 819504383
▼a 823132743 |
020 | |
▼a 9781849692519 (electronic bk.) |
020 | |
▼a 1849692513 (electronic bk.) |
020 | |
▼z 9781849692502 |
020 | |
▼a 1849692505 |
020 | |
▼a 9781849692502 |
020 | |
▼a 1280127376 |
020 | |
▼a 9781280127373 |
029 | 1 |
▼a AU@
▼b 000050013118 |
029 | 1 |
▼a DEBSZ
▼b 372825850 |
029 | 1 |
▼a DEBSZ
▼b 378300032 |
029 | 1 |
▼a DEBSZ
▼b 381385450 |
029 | 1 |
▼a NZ1
▼b 15024120 |
035 | |
▼a (OCoLC)787856402 |
037 | |
▼a CL0500000158
▼b Safari Books Online |
040 | |
▼a N$T
▼c N$T
▼d IDEBK
▼d E7B
▼d EBLCP
▼d MERUC
▼d UMI
▼d COO
▼d OCLCQ
▼d DEBSZ
▼d OCLCQ
▼d YDXCP
▼d 248032 |
049 | |
▼a K4RA |
050 | 4 |
▼a QA76.76.C672 |
072 | 7 |
▼a GAM
▼x 013000
▼2 bisacsh |
082 | 04 |
▼a 794.81526
▼2 23 |
100 | 1 |
▼a Kaitila, Christer |
245 | 14 |
▼a The game jam survival guide
▼h [electronic resource] :
▼b build a game in one crazy weekend and survive to tell the tale! /
▼c Christer Kaitila. |
260 | |
▼a Birmingham, UK :
▼b Packt Pub.,
▼c c2012. |
300 | |
▼a 1 online resource :
▼b ill. (some col.) |
490 | 1 |
▼a Community experience distilled |
500 | |
▼a Title from PDF title page (viewed Apr. 20, 2012). |
500 | |
▼a Includes index. |
505 | 0 |
▼a The Game Jam Survival Guide; The Game Jam Survival Guide; Credits; About the Author; About the Contributors; About the Reviewer; www.PacktPub.com; ; ; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What is a Game Jam?; The goal of this book; What this book covers; How to use this book; Meet the two Jamming friends; Reader feedback; Customer support; Errata; Piracy; Questions; What the experts say: Zuraida Buter; 1. Before the Jam: Prepare Yourself for Success!; Finding freedom in constraints |
520 | |
▼a The Game Jam Survival Guide is an insider view of game jams packed full of expert advice; leading with tips and tricks on how to build a great game with just 48 hours; but clearly defining what should be avoided at all costs during Game Jam mayhem. The reader is led through each half-day phase; from the beginning of your quest in hours 1-12 to breaking through "the wall" on day two and finally reaching the finishing line in hours 37-48. Although the book is intended for beginners and experts alike, the reader will already know how to program (in any language). He or she will love games and want to learn how to best make their own game in a wild and crazy 48-hour period. |
650 | 0 |
▼a Computer games
▼x Programming. |
650 | 0 |
▼a Computer games
▼x Design. |
650 | 0 |
▼a Computer graphics. |
650 | 7 |
▼a GAMES / Video & Electronic.
▼2 bisacsh |
650 | 7 |
▼a Computer games / Programming.
▼2 local |
650 | 7 |
▼a Computer games / Design.
▼2 local |
650 | 7 |
▼a Computer graphics.
▼2 local |
655 | 4 |
▼a Electronic books. |
655 | 7 |
▼a Electronic books.
▼2 local |
655 | 0 |
▼a Electronic books. |
830 | 0 |
▼a Community experience distilled. |
856 | 40 |
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=446156 |
938 | |
▼a Ingram Digital eBook Collection
▼b IDEB
▼n 353125 |
938 | |
▼a ebrary
▼b EBRY
▼n ebr10553713 |
938 | |
▼a EBL - Ebook Library
▼b EBLB
▼n EBL932956 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 446156 |
938 | |
▼a YBP Library Services
▼b YANK
▼n 7613747 |
990 | |
▼a 관리자 |
994 | |
▼a 92
▼b K4R |