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LDR02086cmm uu200553Ia 4500
001000000301509
003OCoLC
00520230519143240
006m o d
007cr cnu---unuuu
008120327s2012 enka o 001 0 eng d
019 ▼a 798674400
020 ▼z 9781849690409
020 ▼z 1849690405
020 ▼a 9781849690416 (electronic bk.)
020 ▼a 1849690413 (electronic bk.)
0291 ▼a AU@ ▼b 000049904027
0291 ▼a DEBSZ ▼b 378299581
0291 ▼a DEBSZ ▼b 381385027
0291 ▼a NZ1 ▼b 14926734
035 ▼a (OCoLC)781742313
037 ▼a CL0500000152 ▼b Safari Books Online
040 ▼a N$T ▼c N$T ▼d UMI ▼d COO ▼d OCLCQ ▼d DEBSZ ▼d 248032
049 ▼a K4RA
050 4 ▼a QA76.76.C672 ▼b P54 2012eb
072 7 ▼a GAM ▼x 013000 ▼2 bisacsh
08204 ▼a 794.8/1526 ▼2 23
1001 ▼a Pierce, Gregory.
24510 ▼a Unity iOS game development ▼h [electronic resource] : ▼b beginner's guide : develop iOS game from concept to cash flow using Unity / ▼c Gregory Pierce.
260 ▼a Birmingham : ▼b Packt Pub., ▼c c2012.
300 ▼a 1 online resource (vi, 295 p.) : ▼b ill.
500 ▼a Includes index.
588 ▼a Description based on print version record.
63000 ▼a Unity (Electronic resource)
63007 ▼a Unity (Electronic resource). ▼2 blmsh
650 0 ▼a Computer games ▼x Programming.
650 0 ▼a Video games ▼x Design.
650 0 ▼a Three-dimensional display systems.
650 7 ▼a GAMES / Video & Electronic. ▼2 bisacsh
650 7 ▼a Computer games / Programming. ▼2 local
650 7 ▼a Video games / Design. ▼2 local
650 7 ▼a Three-dimensional display systems. ▼2 local
655 4 ▼a Electronic books.
655 0 ▼a Electronic books.
77608 ▼i Print version: ▼a Pierce, Gregory. ▼t Unity iOS game development : Develop iOS game from concept to cash flow using Unity. ▼d Birmingham : Packt Pub., c2012 ▼z 9781849690409 ▼w (OCoLC)781616292
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=439338
938 ▼a EBSCOhost ▼b EBSC ▼n 439338
990 ▼a 관리자
994 ▼a 92 ▼b K4R