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LDR02113cmm uu200493Ia 4500
001000000301362
003OCoLC
00520230519142930
006m o d
007cr cnu---unuuu
008130307s2013 maua ob 001 0 eng d
020 ▼a 9780262313124 (electronic bk.)
020 ▼a 026231312X (electronic bk.)
020 ▼z 9780262019057 (hardcover : alk. paper)
020 ▼z 0262019051 (hardcover : alk. paper)
0291 ▼a AU@ ▼b 000051222598
035 ▼a (OCoLC)829233221
040 ▼a N$T ▼c N$T ▼d CDX ▼d YDXCP ▼d E7B ▼d QGK ▼d IDEBK ▼d TEFOD ▼d IUL ▼d 248032
049 ▼a K4RA
050 4 ▼a GV1469.3 ▼b .J87 2013eb
072 7 ▼a GAM ▼x 013000 ▼2 bisacsh
08204 ▼a 794.8 ▼2 23
1001 ▼a Juul, Jesper, ▼d 1970-
24514 ▼a The art of failure ▼h [electronic resource] : ▼b an essay on the pain of playing video games / ▼c Jesper Juul.
260 ▼a Cambridge, Mass. : ▼b MIT Press, ▼c c2013.
300 ▼a 1 online resource (xiii, 157 p.) : ▼b ill..
4901 ▼a Playful thinking
504 ▼a Includes bibliographical references and index.
5050 ▼a Introduction: the paradox of failure -- The paradox of failure and the paradox of tragedy -- The feeling of failure -- Designing failure -- Fictional failure -- The art of failure.
588 ▼a Description based on print version record.
650 0 ▼a Video games ▼x Psychological aspects.
650 0 ▼a Video games ▼x Philosophy.
650 0 ▼a Failure (Psychology)
650 7 ▼a GAMES / Video & Electronic. ▼2 bisacsh
77608 ▼i Print version: ▼a Juul, Jesper, 1970- ▼t Art of failure. ▼d Cambridge, Mass. : MIT Press, c2013 ▼z 9780262019057 ▼w (DLC) 2012026836 ▼w (OCoLC)805831436
830 0 ▼a Playful thinking (Cambridge, Mass)
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=543926
938 ▼a EBSCOhost ▼b EBSC ▼n 543926
938 ▼a Coutts Information Services ▼b COUT ▼n 24873139
938 ▼a YBP Library Services ▼b YANK ▼n 10248879
938 ▼a Ingram Digital eBook Collection ▼b IDEB ▼n cis24873139
938 ▼a ebrary ▼b EBRY ▼n ebr10661916
990 ▼a 관리자
994 ▼a 92 ▼b K4R