LDR | | 01957cmm uu200469Ka 4500 |
001 | | 000000301328 |
003 | | OCoLC |
005 | | 20230519142846 |
006 | | m o d |
007 | | cr cnu---unuuu |
008 | | 111010s2011 maua ob 001 0 eng d |
020 | |
▼a 9780262295451 (electronic bk.) |
020 | |
▼a 0262295458 (electronic bk.) |
020 | |
▼z 9780262015462 |
020 | |
▼z 0262015463 |
029 | 1 |
▼a AU@
▼b 000051583736 |
035 | |
▼a (OCoLC)756496949 |
040 | |
▼a N$T
▼c N$T
▼d YDXCP
▼d CDX
▼d E7B
▼d OCLCQ
▼d 248032 |
049 | |
▼a K4RA |
050 | 4 |
▼a GV1469.34.P79
▼b C35 2011eb |
072 | 7 |
▼a GAM
▼x 013000
▼2 bisacsh |
082 | 04 |
▼a 794.8
▼2 22 |
100 | 1 |
▼a Calleja, Gordon. |
245 | 10 |
▼a In-game
▼h [electronic resource] :
▼b from immersion to incorporation /
▼c Gordon Calleja. |
260 | |
▼a Cambridge, Mass. :
▼b MIT Press,
▼c c2011. |
300 | |
▼a 1 online resource (224 p.) :
▼b ill. |
504 | |
▼a Includes bibliographical references and index. |
505 | 0 |
▼a Games will be games -- Immersion -- The player involvement model -- Kinaesthetic involvement -- Spatial involvement -- Shared involvement -- Narrative involvement -- Affective involvement -- Ludic involvement -- Incorporation. |
588 | |
▼a Description based on print version record. |
650 | 0 |
▼a Video games
▼x Psychological aspects. |
650 | 0 |
▼a Video gamers
▼x Psychology. |
650 | 0 |
▼a Virtual reality
▼x Psychological aspects. |
650 | 7 |
▼a GAMES / Video & Electronic.
▼2 bisacsh |
655 | 4 |
▼a Electronic books. |
776 | 08 |
▼i Print version:
▼a Calleja, Gordon.
▼t In-game.
▼d Cambridge, Mass. : MIT Press, c2011
▼z 9780262015462
▼w (DLC) 2010038384
▼w (OCoLC)666402870 |
856 | 40 |
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=392721 |
938 | |
▼a YBP Library Services
▼b YANK
▼n 5959161 |
938 | |
▼a Coutts Information Services
▼b COUT
▼n 19728673 |
938 | |
▼a ebrary
▼b EBRY
▼n ebr10502102 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 392721 |
990 | |
▼a 관리자 |
994 | |
▼a 92
▼b K4R |